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Member
Posts: 27,152
Joined: Sep 5 2007
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Feb 1 2016 06:48am
Hi, i'm trying to do grift 55 with 6 differents set to get the conquest.

I want to do it with the Firebird's set and i don't understand why i don't deal any decent damages with my build, even in TX.

I let you check my char : http://eu.battle.net/d3/en/profile/Ancients-2719/hero/72587577

Thanks for help
Member
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Joined: Jan 22 2009
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Feb 1 2016 10:40pm
this still current setup?

swap your Aether for death wish.

Place an Etched sigil in your cube for wep slot, this way you get to spam nado or bliz, and its free and wont drain your mana. It will cast on cursor while you're spamming Disintegrate.

Swap those crap bracers for Path Defenders or the ones that grant your tornado's 30 yards of pull in power. i forget the name lol

swap your Halo ring with an COE ring. You want the highest %chance to be in your cube over wearing the halo.

the compass rose ring is worthless to wear without Travelers pledge, so toss that until you get the set complete. Use a SOJ instead.

Replace your current ammy for something more beneficial. A good passive roll Hellfire is way better in place of that until you wear your TP ammy

bane of the powerful will serve you more good than Taeguk. I like always having the damage there after an elite pack, then having to upkeep the stacks constantly if you lose them.

you need lots more crit chance/crit damage.

Ancient gear obviously

i run unstable for my passive over Unwavering will. You're constantly on the move, as soon as you twitch a step, you lose the benefit. I like the free life, on top of firebirds free life.

then switch your ward passive for Illusionist.

You're in the ball park, but switch a few things out like i said, and youll tank better, and do more dmg. You don't have enough gear complimenting on each other. the Halo ring/Aquila/Path defenders make you a tank, and its crucial for higher grifts.

For the lower grifts, 50ish and below, i run the tornado pull bracers, great for getting all the mob density together, then burning them with ET(gale force) instantly. If you run with a WD that uses Piranha nado, i suck the mobs together, burn them to 3000% firebirds, get that to proc, then leave them. You'll get them to burn till they die, and proc your 6 piece 25% dmg for every enemy burning. After a couple mobs, youll start to kill the mobs almost when you suck them together you're damage is going to be so high. at that point, your just sucking them to help run through the rifts to elite packs, the mobs wont even matter, unless they are huge packs that will contribute toward your pregression.

But honestly, even after great gear rolls and great stats on the gear, the build itself does not put out enough damage overall. Im stuck on grift 63. Even with the best geared Templar follower and unity combo as well for solo. It just doesn't put out enough damage to clear the rift plus the boss in the time allowed. It's just not possible

But good luck with everything
Member
Posts: 27,152
Joined: Sep 5 2007
Gold: 26,488.00
Feb 3 2016 10:38am
Quote (HayzBaby @ 2 Feb 2016 06:40)
this still current setup?

swap your Aether for death wish.

Place an Etched sigil in your cube for wep slot, this way you get to spam nado or bliz, and its free and wont drain your mana. It will cast on cursor while you're spamming Disintegrate.

Swap those crap bracers for Path Defenders or the ones that grant your tornado's 30 yards of pull in power. i forget the name lol

swap your Halo ring with an COE ring. You want the highest %chance to be in your cube over wearing the halo.

the compass rose ring is worthless to wear without Travelers pledge, so toss that until you get the set complete. Use a SOJ instead.

Replace your current ammy for something more beneficial. A good passive roll Hellfire is way better in place of that until you wear your TP ammy

bane of the powerful will serve you more good than Taeguk. I like always having the damage there after an elite pack, then having to upkeep the stacks constantly if you lose them.

you need lots more crit chance/crit damage.

Ancient gear obviously

i run unstable for my passive over Unwavering will. You're constantly on the move, as soon as you twitch a step, you lose the benefit. I like the free life, on top of firebirds free life.

then switch your ward passive for Illusionist.

You're in the ball park, but switch a few things out like i said, and youll tank better, and do more dmg. You don't have enough gear complimenting on each other. the Halo ring/Aquila/Path defenders make you a tank, and its crucial for higher grifts.

For the lower grifts, 50ish and below, i run the tornado pull bracers, great for getting all the mob density together, then burning them with ET(gale force) instantly. If you run with a WD that uses Piranha nado, i suck the mobs together, burn them to 3000% firebirds, get that to proc, then leave them. You'll get them to burn till they die, and proc your 6 piece 25% dmg for every enemy burning. After a couple mobs, youll start to kill the mobs almost when you suck them together you're damage is going to be so high. at that point, your just sucking them to help run through the rifts to elite packs, the mobs wont even matter, unless they are huge packs that will contribute toward your pregression.

But honestly, even after great gear rolls and great stats on the gear, the build itself does not put out enough damage overall. Im stuck on grift 63. Even with the best geared Templar follower and unity combo as well for solo. It just doesn't put out enough damage to clear the rift plus the boss in the time allowed. It's just not possible

But good luck with everything


Thanks sir for you good answer :)
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