Where did blizzard come up with the ideas of transmog, blacksmithing, monks, the auction house, gems instead of high runes, bind on account, thunderfury item, reforging, legendaries, garbage pvp, enchanting, level 60 cap on release, level 70 expansion cap, cooldowns on spells, pets, etc.. Because this sure as hell wasn't influenced from diablo 2. Actually, almost nothing was influenced from diablo 2 it seems like. Almost everyone is complaining about WoW being bad right now. 97% of the players from launch have quit Diablo 3. Do we see a connection as to why nobody likes this game other than a small percentage who loves farm fest dungeon crawler-type games? It's quite embarrassing that a 15 year old game (diablo 2) has more players than Diablo 3 currently all because of their ego with WoW and trying to dumb down diablo 3 for the sake of having it on console.
http://us.battle.net/d3/en/forum/topic/19740614532#1