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Oct 20 2015 03:05pm
I've been reading and looking through the gear players are using with the WW Barb and there's a common understand that you should use CoE and Unity - especially playing solo.

I wonder why not use Unity and Skull Grasp, which gives a Whirlwind bonus of 300% - 400% instead of the CoE bonus - up to 200% every 12 seconds, since it rotates through the others elements.

Maybe this has been explained somewhere else, but I'm just wondering that...if anyone could help me, I would appreciate :)
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Oct 20 2015 03:05pm
I know in the past it was because most of your damage was done through the dust devils instead of whirlwind itself.
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Oct 20 2015 03:08pm
so my interpretation of this is that for this season, ww barbs are using waste set. set 6 bonus is for your tornadoes, not ww damage. CoE has a physical buff in it's cycle that affects your tornado damage, while skull grasp only buffs your ww hit dmg. This makes CoE > skull grasp.
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Oct 20 2015 03:15pm
They are right about the skull grasp. Obsidian ring of the zodiac is also an essential (can be in cube). Since unity is only usefull playing solo, Another option would be focus&restraint with zodiac in cube (+100% all the time > 200% 1/4 of the time)
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Oct 20 2015 03:15pm
Quote (etiennedf @ Oct 20 2015 05:15pm)
They are right about the skull grasp. Obsidian ring of the zodiac is also an essential (can be in cube). Since unity is only usefull playing solo, Another option would be focus&restraint with zodiac in cube (+100% all the time > 200% 1/4 of the time)


F/R is actually more than 100% :D Cause one 50% is applied, and then the other 50% is applied. Thus is more like 125 I think :D
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Oct 20 2015 03:20pm
this belongs in the d3 strategy or d3 talk section ty. not a service

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Oct 20 2015 03:20pm
I personally dont like f&r cauz they force you tu use a fury generator attack, (i also have a sick coe lol) so even in groups i go coe&zodiac with an immunity in cube
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