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Nov 10 2012 09:12pm
This is a compilation of the proc coefficients for all skills in Diablo III.

https://docs.google.com/spreadsheet/ccc?key=0AgL5S3Revw9ddEhScEpSLWhnRDZKV25OaWZJcHdkN0E#gid=1

Each class has a tab for their proc coefficients at the bottom of the spreadsheet.
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"For players who may not know what proc coefficients are: they affect how effectively a skill triggers procs (or effects that have a small chance to activate)."
Every skill has a hidden "proc coefficient" that controls how special effects like Life on Hit play out in game. Proc Coefficients (PCs) can more or less be thought of as chance rates. The higher the PC, the more Life on Hit gained or the higher the chance to trigger a special effect. Specifically,

Proc Coefficients affect:
Life on Hit
Item effects (ie. Windforce Knockback)
Skill effects (ie. Wizard Critical Mass)
Life Steal is not affected


How?

· Life gained from LoH = (Total LoH on gear)x(Proc Coefficient of skill used)
ie. A Demon Hunter with a 100 Life on Hit bow attacks a Zombie with Entangling Shot [Heavy Burden] (proc coefficient of 0.8). The Demon Hunter gains 80 Life on Hit (100*0.8=80).
· Chance of an item effect triggering = (Shown effect rate)x(Proc Coefficient of skill used)
ie. Using Multishot, Suppression Fire with a Windforce with 45% Knockback = 7.43% chance to knockback (0.45x0.165x100=7.43)
· Chance of a skill effect triggering = Proc Coefficient of skill used (no fancy math here)


The spreadsheet contains every proc coefficient in the game even damage over time (DOT) proc coefficients for skills like a Wizard's Meteor, and proc coefficients for the Monk's skills with multiple hits like Deadly Reach. This is a Google Doc spreadsheet, so it is limited in features. For this reason, the download to the Excel version is at the top of every class's page on the sheet. The Excel version has prettier formatting and useful things like showing which skills have the highest average proc rate for each class.

Also remember that many skills hit more often than others, and so they proc more often. Ie. Energy Twister on a Wizard is a great skill because of the number of times it ticks per second and scales with attack speed. So take the numbers here, and play with different skills to see which help you best for different situations.

Questions/Feedback/etc. are welcome of course.

Old topic: http://forums.d2jsp.org/topic.php?t=65124907&f=142&o=0

This post was edited by yawnjspboredom on Nov 10 2012 09:34pm
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Nov 10 2012 09:22pm
t4i
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Nov 10 2012 10:36pm
gg thread request sticky
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Nov 11 2012 02:21am
sticky
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Nov 11 2012 09:29pm
:D Glad you peeps found it useful.

Updated 11/11/2012
-- Tested all skills using 1000 LoH for more precise results
-- Monk, Lashing Tail Kick -> Spinning Flame Kick: Fixed proc coefficient (changed to .500 from .660)
-- Witch Doctor, Fetish Army -> Fetish Ambush: Fixed proc coefficient (changed to .600 from .100)
-- Wizard, Blizzard -> All Runes: Fixed proc coefficient (changed to .010 from .025 or .005 from .010)
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Nov 11 2012 10:02pm
Nice thats amazing

sticky please
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Nov 14 2012 11:07am
Would you please provide the range of proc efficient of acid cloud? Furthermore, what is the tick numbers of each attack of acid cloud? And what is the proc coefficient of its DoT effect?
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Nov 14 2012 11:18am
gg

thanks a lot
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Nov 14 2012 11:26am
sticky sticky sticky!
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Nov 14 2012 11:31am
Well done!

Really appreciate your effort.
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