Quote (Veranor2 @ Jun 14 2012 11:45am)
So... there are pieces where you're right and I accept that. But having done A2 solo with this build, I believe the best solution is one that balances damage, mitigation, and regeneration.
*yawn* Nothing I've said contradicts that. Nobody's telling anyone here to stack mitigation here and ignore the rest.
Here, I'll even repost what I wrote like, 30 pages back:
MONK INFERNO 101 (MELEE ONLY)
This is how gearing/game progression works as a monk. You first get your survivability and mitigation stats up to par: this means having sufficient armor, resists, and HP to take more than just a hit or two. Then you focus on DPS, because all the LoH in the world isn't going to save you from an enrage timer. Last and finally least, you get LoH.
The only difference is in playstyle. Before you get your LoH to a ridiculously high amount, you do high burst DPS using your cooldowns, and kite while you wait for your cooldowns to go off. You can DPS while kiting if you use a crappy excuse of a ranged attack like Deadly Reach, but anything more than that is asking for trouble. Once your cooldowns go off, you go back in, pop them when you encounter the first sign of trouble, and then pull out again. Rinse and repeat til mobs are dead.
Once you've gotten rich and buy a ton of LoH gear ON TOP OF WHAT YOU HAVE, you can then change your playstyle. You can DPS mobs for much longer before you need to pop any cooldowns. You can even start popping cooldowns offensively, assuming you are a good judge of what kind of damage to expect.
Notice that in both of these pictures, if you don't have enough mitigation/life, YOU DIE. If you don't know how to properly manage your cooldowns, YOU DIE. If you don't know how to kite, YOU DIE.
LoH is not a be all, end all solution that makes monk a faceroll class. It simply makes you kill things faster.
This post was edited by irimi on Jun 14 2012 12:54pm