d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > The High-end Monk Discussion > Inferno Farmers Discuss!
Prev194959697981209Next
Add Reply New Topic New Poll
Member
Posts: 983
Joined: Apr 23 2012
Gold: 79.00
Jun 14 2012 12:19pm
Quote (Mizter @ Jun 14 2012 01:00pm)
I learned how to kite cause of public games having incompetent people Lol


Like I said. Mitigation is useless without regen. So is damage. If you mitigate but do not regenerate, you die. If you hit hard, but do not regenerate, you die. It has nothing to do with kiting. Kiting is one way of playing. If I need health and need it fast, I DO NOT kite. I run into a group, pop a shield, and spin up my crippling wave + serenity.

If I can regenerate fast enough, I will sit in a pool of plagued and continue to attack. If I can't keep up, I reposition and rinse/repeat.

This post was edited by Veranor2 on Jun 14 2012 12:20pm
Member
Posts: 4,605
Joined: Sep 15 2011
Gold: 9,464.00
Jun 14 2012 12:23pm
If I need health and I need it fast, I zone out and TP home, because Serenity is down.

Quote (Veranor2 @ Jun 14 2012 11:19am)
Like I said. Mitigation is useless without regen


This is not true at all. A monk with 100000000 armor and no LOH is going to do fine by damaging when he can, kiting and healing when he cant. A monk with 1000000 LOH with no armor is going to get one-shot no matter what.

This post was edited by irimi on Jun 14 2012 12:25pm
Member
Posts: 397
Joined: Sep 24 2007
Gold: 14.00
Jun 14 2012 12:25pm
i got 840 resis 8k armor 28k dmg and 50k hp ~1000 loh 2.4 attackspeed 48.5 % dodge 32 % block 20.5% crit. (without my enchantress).
its mostly easy going, some elite packs are still hard, but every endboss is like afk holding my left mousebutton.
Member
Posts: 4,605
Joined: Sep 15 2011
Gold: 9,464.00
Jun 14 2012 12:25pm
Quote (unseen1 @ Jun 14 2012 11:25am)
i got 840 resis 8k armor 28k dmg and 50k hp ~1000 loh 2.4 attackspeed 48.5 % dodge 32 % block 20.5% crit. (without my enchantress).
its mostly easy going, some elite packs are still hard, but every endboss is like afk holding my left mousebutton.


lol. can you tank diablo's fireball?
Member
Posts: 983
Joined: Apr 23 2012
Gold: 79.00
Jun 14 2012 12:32pm
Quote (irimi @ Jun 14 2012 01:23pm)
If I need health and I need it fast, I zone out and TP home, because Serenity is down.



This is not true at all. A monk with 100000000 armor and no LOH is going to do fine by damaging when he can, kiting and healing when he cant. A monk with 1000000 LOH with no armor is going to get one-shot no matter what.


You know a monk with that much armor?

The healing you speak of is HP regeneration. So you basically reinforced my point.
Banned
Posts: 2,525
Joined: Jan 2 2012
Gold: 0.01
Warn: 10%
Jun 14 2012 12:32pm
Fireball is possible to tank... (until he moves away and you walk through it without having LoH procing - then you lose a lot of life :P ) ... but the electric breath? lol nope.
Member
Posts: 4,605
Joined: Sep 15 2011
Gold: 9,464.00
Jun 14 2012 12:34pm
Quote (Veranor2 @ Jun 14 2012 11:32am)
The healing you speak of is HP regeneration.  So you basically reinforced my point.


The healing I speak of is potions, Breath of Heaven, healing wells, and so forth.

It's a no-duh statement that you need both regen and mitigation to be effective. But mitigation is far more necessary than regen, because you need to have enough to not die in a couple of hits. It's a prerequisite. All the LoH in the world won't keep you from needing that.

Those who push for LoH as a survivability stat are completely downplaying the amount of mitigation that they already have which allows their LoH to increase their effective time to DPS. I've said it before and I'll say it again: LoH is a DPS stat. It's a great one too because most of all, it's a huge quality-of-life improvement for monks. Instead of running around kiting with Deadly Reach and waiting for your healing/Serenity cooldowns to come up, you can just heal up by hitting the mobs, which in turn lowers the fight time and thus the risk by a considerable amount.

But getting to the point where you can actually do that is the hard part.

This post was edited by irimi on Jun 14 2012 12:40pm
Member
Posts: 397
Joined: Sep 24 2007
Gold: 14.00
Jun 14 2012 12:36pm
the fire on the ground is hurting, yes i have to move out of it but the electric breath isnt that bad.
in the third phase of diablo i have to run sometimes for my cooldowns but for me hes one of the easiest bosses.
Member
Posts: 4,605
Joined: Sep 15 2011
Gold: 9,464.00
Jun 14 2012 12:38pm
Quote (unseen1 @ Jun 14 2012 11:36am)
the fire on the ground is hurting, yes i have to move out of it but the electric breath isnt that bad.
in the third phase of diablo i have to run sometimes for my cooldowns but for me hes one of the easiest bosses.


Of the Act bosses, I think Diablo is the hardest still. He's certainly much more annoying to deal with than Azmodan or Belial, both of which required far fewer attempts for me to down.
Member
Posts: 983
Joined: Apr 23 2012
Gold: 79.00
Jun 14 2012 12:45pm
Quote (irimi @ Jun 14 2012 01:34pm)
The healing I speak of is potions, Breath of Heaven, healing wells, and so forth.

It's a no-duh statement that you need both regen and mitigation to be effective. But mitigation is far more necessary than regen, because you need to have enough to not die in a couple of hits. It's a prerequisite. All the LoH in the world won't keep you from needing that.

Those who push for LoH as a survivability stat are completely downplaying the amount of mitigation that they already have which allows their LoH to increase their effective time to DPS. I've said it before and I'll say it again: LoH is a DPS stat. It's a great one too because most of all, it's a quality-of-life stat for monks. Instead of running around kiting with Deadly Reach and waiting for your healing/Serenity cooldowns to come up, you can just heal up by hitting the mobs.

But getting to the point where you can actually do that is the hard part.


I'm not denying there is a sweet spot to balance damage, mitigation, and regeneration. There absolutely is. But the problem with most monks out there is not the fact that they don't do enough damage or don't mitigate enough. They are simply unbalanced. Balance these 3 main things, and you'll see that you don't magically need 700 resists to do A3. There's nothing saying you can't go stack it, but you SHOULD NOT do it at the expense of the other 2 items.

HP regeneration for a monk can be as follows:

Life per spirit spent
Life per hit (You say DPS stat and I say regeneration stat. They're the same thing. I consider it a regeneration)
Life per second
Breath of Heaven + Circle of Life (or Blazing Wrath if you figure out how much EHP that increases)
Serenity + Peaceful Repose (Ascension is not necessarily a regenerator unless you have transcendence and the equip)
Healing Globes / Wells (Not consistent)

I don't particularly care for kiting. It works for some, and yes I can kite, but I don't like it. The only way I would do it is if I could ensure that my speed is > than the mob's speed in terms of keeping the distance.

So... there are pieces where you're right and I accept that. But having done A2 solo with this build, I believe the best solution is one that balances damage, mitigation, and regeneration.

This post was edited by Veranor2 on Jun 14 2012 12:48pm
Go Back To D3 Discussion Topic List
Prev194959697981209Next
Add Reply New Topic New Poll