Quote (irimi @ Jun 14 2012 01:34pm)
The healing I speak of is potions, Breath of Heaven, healing wells, and so forth.
It's a no-duh statement that you need both regen and mitigation to be effective. But mitigation is far more necessary than regen, because you need to have enough to not die in a couple of hits. It's a prerequisite. All the LoH in the world won't keep you from needing that.
Those who push for LoH as a survivability stat are completely downplaying the amount of mitigation that they already have which allows their LoH to increase their effective time to DPS. I've said it before and I'll say it again: LoH is a DPS stat. It's a great one too because most of all, it's a quality-of-life stat for monks. Instead of running around kiting with Deadly Reach and waiting for your healing/Serenity cooldowns to come up, you can just heal up by hitting the mobs.
But getting to the point where you can actually do that is the hard part.
I'm not denying there is a sweet spot to balance damage, mitigation, and regeneration. There absolutely is. But the problem with most monks out there is not the fact that they don't do enough damage or don't mitigate enough. They are simply unbalanced. Balance these 3 main things, and you'll see that you don't magically need 700 resists to do A3. There's nothing saying you can't go stack it, but you SHOULD NOT do it at the expense of the other 2 items.
HP regeneration for a monk can be as follows:
Life per spirit spent
Life per hit (You say DPS stat and I say regeneration stat. They're the same thing. I consider it a regeneration)
Life per second
Breath of Heaven + Circle of Life (or Blazing Wrath if you figure out how much EHP that increases)
Serenity + Peaceful Repose (Ascension is not necessarily a regenerator unless you have transcendence and the equip)
Healing Globes / Wells (Not consistent)
I don't particularly care for kiting. It works for some, and yes I can kite, but I don't like it. The only way I would do it is if I could ensure that my speed is > than the mob's speed in terms of keeping the distance.
So... there are pieces where you're right and I accept that. But having done A2 solo with this build, I believe the best solution is one that balances damage, mitigation, and regeneration.
This post was edited by Veranor2 on Jun 14 2012 12:48pm