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Jun 14 2012 11:18am
Quote (Batou079 @ Jun 14 2012 01:06pm)
what are your monk stats?


Unbuffed 720 res 1200 loh 22k dps 33k hp 1900 dex(dodge purposes)

Still equipping for act III cause have issues with the mobs
Trying to get to 1000 res with 10k armor 22k dps

This post was edited by Mizter on Jun 14 2012 11:19am
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Jun 14 2012 11:23am
Quote (Mizter @ Jun 14 2012 10:18am)
Unbuffed 720 res 1200 loh 22k dps 33k hp 1900 dex(dodge purposes)

Still equipping for act III cause have issues with the mobs
Trying to get to 1000 res with 10k armor 22k dps


Those stats look more than fine for clearing act 2. I finished A2 with barely 30k hp, ~700 resists, and 1k dex. Hell, I just killed Diablo and my stats aren't that much better than what you posted here (wayyyyyy less dex too).

1000 res and 10k armor? Seriously?

What build are you running? That may be the real issue here.

This post was edited by irimi on Jun 14 2012 11:23am
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Jun 14 2012 11:27am
Quote (irimi @ Jun 14 2012 01:23pm)
Those stats look more than fine for clearing act 2.  I finished A2 with barely 30k hp, ~700 resists, and 1k dex.  Hell, I just killed Diablo and my stats aren't that much better than what you posted here (wayyyyyy less dex too).

1000 res and 10k armor?  Seriously?

What build are you running?  That may be the real issue here.


Ah

Don't know friend told me that I have low res and armor
Spirit ally air
Evasion armor
Heal dmg buff
Serenity acsention
Deadly reach Keen eye
Blinding flash dmg buff

Resolve
One with everything
Dex = armor

This post was edited by Mizter on Jun 14 2012 11:28am
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Jun 14 2012 11:37am
So for clearing Act 2, I much prefer using FoT+Thunderclap than Deadly Reach. Way too many caster-type mobs that kite you or kill you from far away, and Thunderclap helps you close the gap much easier as well as avoid a lot of the damage because of the teleport.

Aside from that, the build looks fine. Maybe switch to Earth Ally instead of Air Ally, or even use Fire Ally and run Mantra of Conviction with Overawe, since presumably you already have a ton of mitigation.

With stats like those, I could pretty much sleep through A2 and one-shot Belial. I don't know how you can't do the same.

-------
Oh, but as for Act 3 -- Deadly Reach is definitely the way to go because of all the melee mobs. I found that when I was undergeared, what worked the best for me was Deadly Reach with Foresight and Sweeping Wind with Firestorm. Mantra of Evasion or Conviction depending on the situation - and the other skills look fine.

That said, I do Cydaea/Azmo farm runs nowadays with FoT+Thunderclap again, because I'm geared enough and have enough IAS to stunlock/LoH through most of the scary melee mobs.

This post was edited by irimi on Jun 14 2012 11:39am
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Jun 14 2012 11:43am
Quote (irimi @ Jun 14 2012 01:37pm)
So for clearing Act 2, I much prefer using FoT+Thunderclap than Deadly Reach.  Way too many caster-type mobs that kite you or kill you from far away, and Thunderclap helps you close the gap much easier as well as avoid a lot of the damage because of the teleport.

Aside from that, the build looks fine.  Maybe switch to Earth Ally instead of Air Ally, or even use Fire Ally and run Mantra of Conviction with Overawe, since presumably you already have a ton of mitigation.

With stats like those, I could pretty much sleep through A2 and one-shot Belial.  I don't know how you can't do the same.

-------
Oh, but as for Act 3 -- Deadly Reach is definitely the way to go because of all the melee mobs.  I found that when I was undergeared, what worked the best for me was Deadly Reach with Foresight and Sweeping Wind with Firestorm.  Mantra of Evasion or Conviction depending on the situation - and the other skills look fine.

That said, I do Cydaea/Azmo farm runs nowadays with FoT+Thunderclap again, because I'm geared enough and have enough IAS to stunlock/LoH through most of the scary melee mobs.


Stun lock with what? Gonna try it out later never thought of using firestorm or sweeping in general
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Jun 14 2012 11:48am
FoT stunlocks mobs once you get over 2.0 attack speed. It works super well with LoH as well.

Sweeping Wind is a nice-to-have ability. It's what you swap in when you don't need the extra CC/heal from one of your abilities (usually Blinding Flash) or an extra tank/DPS from your Ally. I found it more useful than Earth Ally for the longest time because my Earth Ally would just get 1-shot all the time, and in Act 3, I found Firestorm to be a really useful combo with Deadly Reach when I had Tyrael tanking for me.

Recently, I started trying out the MoC Overawe build with Fire Ally and really like it as well. I also found Earth Ally to be indispensable for boss-fights in Act 4 (Izual and Diablo in particular), though I still run Fire Ally for Cydaea and Azmodan for the extra DPS. Ultimately, it probably comes down to playstyle and preference.
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Jun 14 2012 11:53am
Quote (irimi @ Jun 14 2012 01:48pm)
FoT stunlocks mobs once you get over 2.0 attack speed.  It works super well with LoH as well.

Sweeping Wind is a nice-to-have ability.  It's what you swap in when you don't need the extra CC/heal from one of your abilities (usually Blinding Flash) or an extra tank/DPS from your Ally.  I found it more useful than Earth Ally for the longest time because my Earth Ally would just get 1-shot all the time, and in Act 3, I found Firestorm to be a really useful combo with Deadly Reach when I had Tyrael tanking for me.

Recently, I started trying out the MoC Overawe build with Fire Ally and really like it as well.  I also found Earth Ally to be indispensable for boss-fights in Act 4 (Izual and Diablo in particular), though I still run Fire Ally for Cydaea and Azmodan for the extra DPS.  Ultimately, it probably comes down to playstyle and preference.


That's bro gonna see how it goes when I get home luckily I have 2.2 as (;
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Jun 14 2012 11:53am
Quote (irimi @ Jun 14 2012 11:26am)
Most of all, dual wield builds depend on LOTS OF MONEY.

You have to have not one but TWO high-dps weapons with LoH on them and preferably some good stats as well (dex/vit). We all know how much getting even 1 good weapon will cost you... now think about doubling that cost.

The reason most people go with shield isn't necessarily because it makes surviving easier, but because it's just a much cheaper and more cost-effective build. The 15% IAS modifier just isn't worth it for the amount of gold you have to spend for a second weapon and on the gear you need to compensate for the loss of defensive stats on a shield.


Disagree.

I spent 1 mil on each of my fists. They aren't uber omg wtf DPS, but they accumulate to 1600 LOH. Again, we're talking about survivability, not damage. Damage reduces the number of hits that are taken. Mitigation increases the number of hits that can be taken.

Either of these are useless by themselves unless you have some sort of HP regeneration. Its just the way of the land right now. HP regeneration includes Life on Hit, Life per second, and Life per spirit spent. I don't count life steal as it is utterly broken and nerfed by 80% in inferno, and life after kill because you have to get there first...
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Jun 14 2012 11:58am
Quote (Veranor2 @ Jun 14 2012 10:53am)
Disagree.

I spent 1 mil on each of my fists.  They aren't uber omg wtf DPS, but they accumulate to 1600 LOH.  Again, we're talking about survivability, not damage.  Damage reduces the number of hits that are taken.  Mitigation increases the number of hits that can be taken. 

Either of these are useless by themselves unless you have some sort of HP regeneration.  Its just the way of the land right now.  HP regeneration includes Life on Hit, Life per second, and Life per spirit spent.  I don't count life steal as it is utterly broken and nerfed by 80% in inferno, and life after kill because you have to get there first...


Not really. Before you have massive LoH, you just learn to kite properly. It's what most monks without a good amount of LoH do. LoH doesn't matter if you don't have enough mitigation to take even one hit. A lot of monks aren't even there yet, and if you're not there yet, you have to worry about mitigation before you can really think about LoH.

I mentioned upthread that LoH is primarily a DPS stat and not a survival one, and I still stand by that. LoH gives you margin for error in terms of healing up damage that a less geared monk wouldn't be able to sustain, but it doesn't give you the survivability you need to deal with mobs who 1-shot you.

I see survival stats as ones that allow you to survive hits from mobs while Serenity is down. LoH simply allows you to stay in combat longer (i.e. do more DPS) without relying on cooldowns to prevent or heal up the incoming damage. Or to stand in puddles.

This post was edited by irimi on Jun 14 2012 12:02pm
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Jun 14 2012 12:00pm
Quote (irimi @ Jun 14 2012 01:58pm)
Not really.  Before you have massive LoH, you just learn to kite properly.  It's what most monks without a good amount of LoH do.  LoH doesn't matter if you don't have enough mitigation to take even one hit.  A lot of monks aren't even there yet, and if you're not there yet, you have to worry about mitigation before you can really think about LoH.


I learned how to kite cause of public games having incompetent people Lol
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