Quote (Veranor2 @ Jun 14 2012 10:53am)
Disagree.
I spent 1 mil on each of my fists. They aren't uber omg wtf DPS, but they accumulate to 1600 LOH. Again, we're talking about survivability, not damage. Damage reduces the number of hits that are taken. Mitigation increases the number of hits that can be taken.
Either of these are useless by themselves unless you have some sort of HP regeneration. Its just the way of the land right now. HP regeneration includes Life on Hit, Life per second, and Life per spirit spent. I don't count life steal as it is utterly broken and nerfed by 80% in inferno, and life after kill because you have to get there first...
Not really. Before you have massive LoH, you just learn to kite properly. It's what most monks without a good amount of LoH do. LoH doesn't matter if you don't have enough mitigation to take even one hit. A lot of monks aren't even there yet, and if you're not there yet, you have to worry about mitigation before you can really think about LoH.
I mentioned upthread that LoH is primarily a DPS stat and not a survival one, and I still stand by that. LoH gives you margin for error in terms of healing up damage that a less geared monk wouldn't be able to sustain, but it doesn't give you the survivability you need to deal with mobs who 1-shot you.
I see survival stats as ones that allow you to survive hits from mobs while Serenity is down. LoH simply allows you to stay in combat longer (i.e. do more DPS) without relying on cooldowns to prevent or heal up the incoming damage. Or to stand in puddles.
This post was edited by irimi on Jun 14 2012 12:02pm