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Jun 14 2012 06:02am
Thinking about changing my spirit ally skill to something else seems like it doesn't help as I thought it would in act ii
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Jun 14 2012 06:05am
Quote (Tommyvv @ Jun 14 2012 12:10pm)
depend on your current dex

but to keep it simple
15/11.6= you want 29% more damage
572dps+29%=738dps weapon needed whit 210dex in it!


Quote (Shirl86 @ Jun 14 2012 12:27pm)
my current dex (adding the 210 from weap) is around 1200 more or less. so basically 1000 without weapon
i grab ur math 1 more time (if it's np for you :) )
if i look for a weap with 100 dex how much the dps must be higher to compensate? and with 150 dex?

Thx a lot for ur time & efforts!


Bump for my question :)
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Jun 14 2012 06:15am
Quote (Daisukesama @ Jun 14 2012 11:52am)
i would start with getting a shield. it adds so much more defense than a second weapon. your attackspeed is quite low. try getting some more attackspeed so your loh gets more efficient.

dude your advice is not adding to itself!
1/1.15-1*100%=13.04%

shield = 13.04% less ias = 13.04%less LoH = over 13.04%less spirit regen = 13.04%less CC = -33% life on hit = -33%freeze on hit = ??over 15%more total dama reduction needed in combat from your defend+block+stats in shield??

Quote (Mizter @ Jun 14 2012 12:02pm)
Thinking about changing my spirit ally skill to something else seems like it doesn't help as I thought it would in act ii

intresting!
mebe he benefits from resist-defend-dam reduction-damage from monks gear , and monk passive and buff skills, and not from life-block, like WD summons do?

Quote (Shirl86 @ Jun 14 2012 12:05pm)
Bump for my question :)
572 DPS in weap +210 dex in weapon + 1200total dex
new weapon
x DpS in weapon + 100dex + 1100ttoal dex + 29%more total dps

572*1.29extra dam needed *1.09dex compensation = 805 DPS weapon needed

This post was edited by Tommyvv on Jun 14 2012 06:21am
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Jun 14 2012 07:13am
i just said he could go with a shield for more defense - so he wont get hit as hard as he gets right now. he could get a weapon with a faster attackspeed (at same or more dps). he can stack ias on gloves, rings and amulet as well. i didnt say GET SHIELD - A3 NP!
and i dont quite understand how you get to less cc. if i understand your math right you say less spirit reggen equals less cc. in his build there is no cc. the only thing that i can imagine is serentiy for more free hits. we dont know if he runs transcendence for heals through spiritdumping. and the 25 spirit for serentiy or heal dont count, as you normally get more than 25 spirit in 15 seconds (cd on serenity). (6*1.65 = 9.9sps * 15 = 148sp15s)

if im wrong here, please correct me

This post was edited by Daisukesama on Jun 14 2012 07:14am
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Jun 14 2012 07:36am
Quote (Daisukesama @ Jun 14 2012 08:13am)
i just said he could go with a shield for more defense - so he wont get hit as hard as he gets right now. he could get a weapon with a faster attackspeed (at same or more dps). he can stack ias on gloves, rings and amulet as well. i didnt say GET SHIELD - A3 NP!
and i dont quite understand how you get to less cc. if i understand your math right you say less spirit reggen equals less cc. in his build there is no cc. the only thing that i can imagine is serentiy for more free hits. we dont know if he runs transcendence for heals through spiritdumping. and the 25 spirit for serentiy or heal dont count, as you normally get more than 25 spirit in 15 seconds (cd on serenity).  (6*1.65 = 9.9sps * 15 = 148sp15s)

if im wrong here, please correct me


Here's the thing.

Dual wield builds are dependent on dodge and mitigating 1 or maybe 2 hits at the most. 2 attacks per second is a sweet spot. Anyone who says otherwise has not played DW enough. To be effective, I would say you need no less than 1000 LoH.

Resists are fine, but I'm guessing you're using One With Everything. I am currently stacking all resists, abandoning the single resist stack on mine. Most of my items are blue, some with 199 dexterity and 80 all res. It freed up a passive for additional mitigation.

Lots of monks on here will debate with me. I use Crippling Wave with Concussion for large packs, including Elites. If some of the people I played with were on here, they could vouch as they've witnessed me staying up in A3 against elite packs with plagued and desecrater (you've gotta move - you're a DWer not a tank) with only 600+ resist all, 1700 LoH, 24k health and dodge in the 70% range.

My single target skill is Deadly Reach w Keen Eye. LoH works great with it, and I get an increased armor buff. The mitigation is nothing to laugh at. Add resolve, Crippling Wave (you only need 1 hit of that), and the 3rd hit of Deadly Reach, I increase my damage reduction to nearly 70%, reduce my target's damage by 45%, and that's not even including the massive amounts of dodge I have.

I'll say it again. Your resists mean nothing unless you start to understand your effective HP. Your raw HP doesn't matter. If your EHP is less with more life than it is with more defense or resists... then you're going to die.
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Jun 14 2012 07:41am
Quote (Veranor2 @ Jun 14 2012 08:36am)
reduce my target's damage by 45%


Sorry - this does not scale in that fashion. If your target does 100k unmitigated, take 25% off of that for Resolve, which makes it 75k. Take 20% off of that for concussion, and its 60k unmitigated. Assuming you didn't dodge, and I have 70% damage reduction, that's 18k. Assuming my physical resist is around 60%, that's roughly 600 or so resists, and the hit is actually 7200.

Be advised, if you use a shield and proc a block, you SIGNIFICANTLY reduce your damage taken. But remember, monks gain dodge more effectively than any other class. You're sacrificing dodge to take more hits.

In my calculations, you get more EHP with a high dodge rate vs a shield. If you had 10 mobs hit you for 7200 without a shield, you're dead. If you cut that in half with a shield, you can take more hits, but if you don't have LoH or high DPS, you've shot yourself in the foot.



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Jun 14 2012 07:45am
Quote (Veranor2 @ Jun 14 2012 08:41am)
Sorry - this does not scale in that fashion.  If your target does 100k unmitigated, take 25% off of that for Resolve, which makes it 75k.  Take 20% off of that for concussion, and its 60k unmitigated.  Assuming you didn't dodge, and I have 70% damage reduction, that's 18k.  Assuming my physical resist is around 60%, that's roughly 600 or so resists, and the hit is actually 7200.

Be advised, if you use a shield and proc a block, you SIGNIFICANTLY reduce your damage taken.  But remember, monks gain dodge more effectively than any other class.  You're sacrificing dodge to take more hits.

In my calculations, you get more EHP with a high dodge rate vs a shield.  If you had 10 mobs hit you for 7200 without a shield, you're dead.  If you cut that in half with a shield, you can take more hits, but if you don't have LoH or high DPS, you've shot yourself in the foot.


Sorry but I've got to add something else on here.

I don't know if this has been "fixed" but monks had static heal amounts on their BoH. People stacking vitality said it was pointless to use. They were right. They spent all their time stacking vitality they did little to almost no mitigation of the actual attack. Heals on that high a HP pool will be worthless. If Blizzard fixed the heal to scale with level or HP, its because people don't know how to play their class and really hurt themselves with all the HP versus actual mitigation.

My heals actually work with 24k health. Of course, with 1700 LoH and heals, my EHP is well into the millions.
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Jun 14 2012 08:15am
will give a try to ur keen eye + concussion combo later
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Jun 14 2012 08:23am
question:
why is stormshield so good for monk?
isn't dual 1h better because you can get higher dodge% and higher loh?
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Jun 14 2012 08:30am
Quote (Koen @ 14 Jun 2012 15:23)
question:
why is stormshield so good for monk?
isn't dual 1h better because you can get higher dodge% and higher loh?


massive dmg reduction, AR, Blockchance and Blockamount. You can play dual wield. but you need to at least be able to take some hits so your loh is of any use. if you just die in two hits that you dont dodge, all loh doesnt give you anything.
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