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Jun 17 2014 03:28pm
Quote (CallMeMatt @ Jun 17 2014 02:38pm)
Can sm1 link me to a cute fire build
Pretty new on dh... and I have a few items I could use
Is CDR important??


any1?
:cry:
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Jun 17 2014 03:54pm
I haven't played my DH since Vanilla, half tempted to return to her.
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Jun 17 2014 05:40pm
Also. Can anyone inform me. Does rapid fire work as a hatred spender for sentries? And are chakran and elemental arrow still glitched?
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Jun 18 2014 02:52am
Quote (DalaiLama @ Jun 17 2014 08:10pm)
from the research i did wich is all over google btw
cindercoat with sentry dmg is best in dps case
better than tnt/hexing "is close to it"


I figured that too. 20% fire + 15% sentry + 30% resource reduction for fire is just too much for hexing's 25% dmg increase to top.
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Jun 18 2014 03:51am
from discussion might not be true but...

Quote
Upcoming Change - Preparation (Punishment)
Nevalistis / Community Manager

With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.

While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:•All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.

•Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.

•If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).

•Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.

We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.

This change will soon be available on the PTR, and we hope that you will take the opportunity to try it out and let us know how it feels. We're eager to hear your feedback on this and other changes coming in Patch 2.1.




This will make marauder dh even more powerful ( due to already having a solid amount of CDR) the free skill will now be punishment instead of vault / vengeance and we will now be able to drop more clusters ourselves!

What do you guys think of this 'potential' change, would you use punishment in your marauder build now or stick with vault / vengeance??

This post was edited by jackherer on Jun 18 2014 03:52am
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Jun 20 2014 04:25am
Quote (jackherer @ Jun 18 2014 09:51am)
from discussion might not be true but...





This will make marauder dh even more powerful ( due to already having a solid amount of CDR) the free skill will now be punishment instead of vault / vengeance and we will now be able to drop more clusters ourselves!

What do you guys think of this 'potential' change, would you use punishment in your marauder build now or stick with vault / vengeance??


just to confirm this was in the PTR preview!
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Jun 20 2014 06:49am
Quote (CallMeMatt @ Jun 17 2014 02:28pm)
any1?
:cry:


Yes CDR is crucial, you'll want to air for around 35% without sacrificing too many other rolls.
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Jun 20 2014 07:35am
Ithink im at 39cdr atm
This is mostly stuff I farmed on my monk xd
If any1 could tell me what set items / skills I should use?
http://us.battle.net/d3/en/profile/SYNCHED-1202/hero/28163156
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Jun 20 2014 08:07am
Quote (CallMeMatt @ Jun 20 2014 01:35pm)
Ithink im at 39cdr atm
This is mostly stuff I farmed on my monk xd
If any1 could tell me what set items / skills I should use?
http://us.battle.net/d3/en/profile/SYNCHED-1202/hero/28163156


CDR is not crucial until you have full marauders.

but since you have 39% CDR

I would take

Your choice of hatred gen
Cluster arrow - Loaded for bear
Rain of vengeance - the rune that stuns or either of the fire runes
Vengeance - Seethe or the fire rune (forget the name!)
Smoke screen - healing vapours
preparation - punishment

Passives
nightstalker
vengeance
Tactical advantage
Damage passive of your choice

This post was edited by jackherer on Jun 20 2014 08:07am
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Jun 20 2014 08:51am
Quote (jackherer @ Jun 20 2014 07:07am)
CDR is not crucial until you have full marauders.

but since you have 39% CDR

I would take

Your choice of hatred gen
Cluster arrow - Loaded for bear
Rain of vengeance - the rune that stuns or either of the fire runes
Vengeance - Seethe or the fire rune (forget the name!)
Smoke screen - healing vapours
preparation - punishment

Passives
nightstalker
vengeance
Tactical advantage
Damage passive of your choice


^^ I agree, sorry forgot to mention the full muraders part lol. Assuming you're going sentries
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