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Mar 1 2013 03:07pm
Quote (Antichrist- @ Mar 1 2013 01:59pm)
yea but that 48% is just for 3 sec and because you are most likely using skorn vs barbs, that 3 sec is about the duration in which you hit 4 wols. and because palm gives 12% more dmg for 9 sec and in practice if you pop blind + sss, thats about 6 sec of hitting the barb before you should back off. overawe being 48% for 3 sec and 24 for the other 3 sec, thats 36% dmg over 6 sec on average. in that 6 sec barb will regen around 24k life, which palm would negate(non crit wouldnt be that much, but crit would be more, so on average its about the same as regen is), but palm would also negate extra 9 sec after that 6 sec, thats 15 sec of no regen, which is 60k life for the barb. if you compare that 36% for 6 sec to palm, that would be 24% more from overawe than from palm.

so basically you are trading 24% for 6 sec from overawe(on average dmg of 1.5 wols) to 60k life more on barb. if that 24% extra wont allow you to kill the barb during the time he is stunned, doing 60k more dmg is better, that would mean that palm > overawe, except if you kill the barb during sss stun and blind time, which i highly doubt.


I usually kill barbs within sss stun / blind stun / overawe bonus for entire time. This is of course without IP on.

I used to do palm/skorn build against barbs on ptr, but it just wasn't cutting it for me. Since I couldn't generate enough fury to drop more bells for the burst dmg.

Then I switched to Dual Wield with faster aps (around 2.3/2.5), which lets me lock the barb and just keep on going at it whenever I'm engaged even when I don't have blind/serenity/sss up.

But, yeah, it all depends on how we play during the fight. :D

If something works for you, that's the right build!

bonus on potion is fking gg btw. it's gg against all classes.


Antichrist, I'll try your build tonight on my friends though. I'll use the same set up with palm flesh instead of overawe! :D

This post was edited by jinshin85 on Mar 1 2013 03:21pm
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Mar 1 2013 07:01pm
Quote (jinshin85 @ Mar 1 2013 10:16am)
And how do you guys like the flying kick rune on Dashing? I've always used quicksilver but was just wondering how the other rune on it is. Saw couple monks running that kick.


The problem with this, esp against DH and monk, is that it hardly ever stuns (or roots for that matter). You have to be WELL within max range for the effect to happen, and even then, DH and Monks are liable to dodge it 50% of the time. It's a good idea that in my experience doesn't really pan out vs the value of reduced cost.
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Mar 1 2013 07:03pm
Quote (jinshin85 @ Mar 1 2013 01:07pm)
I usually kill barbs within sss stun / blind stun / overawe bonus for entire time. This is of course without IP on.

I used to do palm/skorn build against barbs on ptr, but it just wasn't cutting it for me. Since I couldn't generate enough fury to drop more bells for the burst dmg.

Then I switched to Dual Wield with faster aps (around 2.3/2.5), which lets me lock the barb and just keep on going at it whenever I'm engaged even when I don't have blind/serenity/sss up.

But, yeah, it all depends on how we play during the fight. :D

If something works for you, that's the right build!

bonus on potion is fking gg btw. it's gg against all classes.


Antichrist, I'll try your build tonight on my friends though. I'll use the same set up with palm flesh instead of overawe! :D


Some barbs you *have* to use palm against (6klps 220k+ health). There's no way to end the fight otherwise (if they are any good at all). Of course that's just little ol me, with my monk that's not worth 1.5b+ like most others here, so take it for what it's worth.
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Mar 1 2013 07:07pm
Quote (kylezo @ Mar 1 2013 06:01pm)
The problem with this, esp against DH and monk, is that it hardly ever stuns (or roots for that matter). You have to be WELL within max range for the effect to happen, and even then, DH and Monks are liable to dodge it 50% of the time. It's a good idea that in my experience doesn't really pan out vs the value of reduced cost.


I see. That makes sense.

Quote (kylezo @ Mar 1 2013 06:03pm)
Some barbs you *have* to use palm against (6klps 220k+ health). There's no way to end the fight otherwise (if they are any good at all). Of course that's just little ol me, with my monk that's not worth 1.5b+ like most others here, so take it for what it's worth.


So you are saying, it's better to use palm over overawe for some situations?

And dude man. No offense to you but, can you stop saying you are poor or your gears are shit? lol

I think I heard you saying that 1000 times already.
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Mar 1 2013 11:12pm
http://www.d3cl.com/en/league/view/4/pvp-d3cl-1v1-league-us.htm

You guys should join up if you like pvping.
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Mar 2 2013 02:25am
Quote (jinshin85 @ Mar 1 2013 05:07pm)
And dude man. No offense to you but, can you stop saying you are poor or your gears are shit? lol

I think I heard you saying that 1000 times already.


Sorry dude, free forum :) Sometimes it's pertinent info, so if you and I are involved in many of the same discussions...yea, you're gonna hear it repeatedly. As if you don't ever repeat yourself? lol.

This post was edited by kylezo on Mar 2 2013 02:27am
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Mar 2 2013 05:13am
I like what I'm seeing here.

Also just wanna let you guys know at the top tier pvp gear level, it's extremely difficult for monks to burst through barbs without conviction aura.

but as for the rune, the -%ms rune is the most optimal imo.
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Mar 2 2013 09:38am
I saw that you guys are talking about the +globes affix; is potting generally not bm in pvp like it was in d2?
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Mar 2 2013 10:39am
Quote (Dizdemona @ Mar 2 2013 08:38am)
I saw that you guys are talking about the +globes affix; is potting generally not bm in pvp like it was in d2?


No, I don't think so.

Because in D3, there's a long cooldown for potting. Totally different from D2.

Timing of using the pot is just as important as timing the other skills that we use. This goes for all classes in my opinion.

This post was edited by jinshin85 on Mar 2 2013 10:39am
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Mar 2 2013 11:49am
Quote (jinshin85 @ Mar 2 2013 09:39am)
No, I don't think so.

Because in D3, there's a long cooldown for potting. Totally different from D2.

Timing of using the pot is just as important as timing the other skills that we use. This goes for all classes in my opinion.



Ah so I guess it's worth it to get +globes mod on maybe shoulders or belt in order to maximize beacon of ytar
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