Quote (Antichrist- @ Mar 1 2013 01:59pm)
yea but that 48% is just for 3 sec and because you are most likely using skorn vs barbs, that 3 sec is about the duration in which you hit 4 wols. and because palm gives 12% more dmg for 9 sec and in practice if you pop blind + sss, thats about 6 sec of hitting the barb before you should back off. overawe being 48% for 3 sec and 24 for the other 3 sec, thats 36% dmg over 6 sec on average. in that 6 sec barb will regen around 24k life, which palm would negate(non crit wouldnt be that much, but crit would be more, so on average its about the same as regen is), but palm would also negate extra 9 sec after that 6 sec, thats 15 sec of no regen, which is 60k life for the barb. if you compare that 36% for 6 sec to palm, that would be 24% more from overawe than from palm.
so basically you are trading 24% for 6 sec from overawe(on average dmg of 1.5 wols) to 60k life more on barb. if that 24% extra wont allow you to kill the barb during the time he is stunned, doing 60k more dmg is better, that would mean that palm > overawe, except if you kill the barb during sss stun and blind time, which i highly doubt.
I usually kill barbs within sss stun / blind stun / overawe bonus for entire time. This is of course without IP on.
I used to do palm/skorn build against barbs on ptr, but it just wasn't cutting it for me. Since I couldn't generate enough fury to drop more bells for the burst dmg.
Then I switched to Dual Wield with faster aps (around 2.3/2.5), which lets me lock the barb and just keep on going at it whenever I'm engaged even when I don't have blind/serenity/sss up.
But, yeah, it all depends on how we play during the fight.
If something works for you, that's the right build!
bonus on potion is fking gg btw. it's gg against all classes.
Antichrist, I'll try your build tonight on my friends though. I'll use the same set up with palm flesh instead of overawe!
This post was edited by jinshin85 on Mar 1 2013 03:21pm