d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Ww Barb Info Revised
Prev18910111283Next
Add Reply New Topic New Poll
Member
Posts: 3,058
Joined: Mar 8 2006
Gold: 130.96
Nov 24 2012 05:35am
Say I have 2.45 aps on my MH in WOTB, and 2.67 on my OH, I hit the 23 tick bp on MH, 26 tick bp on OH so on average thats 24.5 ticks per nado.

This is wrong. the tornadoes use the aps from your last swing. Always start rltw after hitting with your offhand.
Member
Posts: 3,212
Joined: Jun 23 2006
Gold: 0.49
Nov 24 2012 05:50am
WW damage base only on MH?

So, good choise is take low DPS EF with socket and CD?

This post was edited by Lucky17 on Nov 24 2012 05:51am
Member
Posts: 1,751
Joined: Aug 2 2008
Gold: 110.00
Nov 24 2012 07:29am
Quote (Lucky17 @ Nov 24 2012 11:50am)
WW damage base only on MH?

So, good choise is take low DPS EF with socket and CD?


WW/bash/frenzy dmg is based on both weapons. Only the tornado dmg is based of ur MH's base dmg.
Member
Posts: 43,042
Joined: Aug 30 2007
Gold: 1,829.02
Nov 24 2012 11:22am
Quote (Lucky17 @ Nov 24 2012 04:30am)
http://www.diabloprogress.com/hero/lucky-2938/Lucky/371258

I want to farm a3 as fast and as high mp i can.

1. I want to buy waypons. I can spend on that up to 18M. Can u advice what should i choose? Axe and Maces are best for cc? What do you think about Swords or Wood Weypon? Should i concetrate on DPS/CD or look for lower DPS with LS too?

2. I dont understand that why we break a APS points.



Can u explain me step by step?

What if i got 1.9 APS, so i got 18ticks. What that 18 ticks mean? What do that 1 tick?


Cant tell if trolling.. Axe/mace is best

18 ticks means each tornado u spawn will tick 18 times


Quote (heyyous @ Nov 24 2012 04:35am)
Say I have 2.45 aps on my MH in WOTB, and 2.67 on my OH, I hit the 23 tick bp on MH, 26 tick bp on OH so on average thats 24.5 ticks per nado.

This is wrong. the tornadoes use the aps from your last swing. Always start rltw after hitting with your offhand.



That is too much micro managing to worry about.. this would mean every recast of sprint u would have to stop and bash/frenzy to make sure ur on OH since it changes while u ww.. would end up lowering ur effective dps more then just not worrying about it and keep spinning


Quote (Lucky17 @ Nov 24 2012 04:50am)
WW damage base only on MH?

So, good choise is take low DPS EF with socket and CD?



as OH yes, tornados work only by MH and they are 60-70% of ur dmg

This post was edited by Tboner on Nov 24 2012 11:26am
Member
Posts: 2,672
Joined: May 29 2012
Gold: 0.00
Nov 26 2012 12:25am
i would like to bring up an issue about reflect health linked packs.
This seems to wreck my barb, and reflect is NEVER an issue unless they are health linked.

Any of you got tips on what i should do other then draw them to a wp/exit and then dps them till they rape my life down then town and come back and keep killin slowly until dead. This is really only an issue on higher mp when monsters have higher life so i cant pop a potion and kill them without goin town. Apparently it was clarified by someone in the monk thread that the damage reduction they take and stuff gets all spaced out and what not so ur LS% doesnt work as well. Im gonna try use 8.x% LS to see if it would let me just straight up face tank ww the shit out of the health link reflect packs next time but i doubt that is gonna help.

Heaven forbid high mp reflect health linked molten pack LOL.
Member
Posts: 43,042
Joined: Aug 30 2007
Gold: 1,829.02
Nov 26 2012 12:33am
Quote (ButtPirate7 @ Nov 25 2012 11:25pm)
i would like to bring up an issue about reflect health linked packs.
This seems to wreck my barb, and reflect is NEVER an issue unless they are health linked.

Any of you got tips on what i should do other then draw them to a wp/exit and then dps them till they rape my life down then town and come back and keep killin slowly until dead.  This is really only an issue on higher mp when monsters have higher life so i cant pop a potion and kill them without goin town.  Apparently it was clarified by someone in the monk thread that the damage reduction they take and stuff gets all spaced out and what not so ur LS% doesnt work as well.  Im gonna try use 8.x% LS to see if it would let me just straight up face tank ww the shit out of the health link reflect packs next time but i doubt that is gonna help.

Heaven forbid high mp reflect health linked molten pack LOL.


yea get more lifesteal/res/armor and ull be fine.. you do 1/3 dmg to each when you hit.. so you have to be hitting all of them at once to get full life back
Member
Posts: 2,672
Joined: May 29 2012
Gold: 0.00
Nov 26 2012 12:37am
Quote (Tboner @ Nov 25 2012 08:33pm)
yea get more lifesteal/res/armor and ull be fine.. you do 1/3 dmg to each when you hit.. so you have to be hitting all of them at once to get full life back


damn so u tellin me id have to hit 8k armor, 700 all res and 8.5% + LS to handle higher mp reflect health link :wacko: lame lol. Well this was with war cry dropped so ill try it with standard ww with war cry.
Member
Posts: 16,644
Joined: Jul 14 2007
Gold: 29,561.25
Nov 26 2012 02:52am
Quote (ButtPirate7 @ Nov 26 2012 08:25am)
i would like to bring up an issue about reflect health linked packs.
This seems to wreck my barb, and reflect is NEVER an issue unless they are health linked.

Any of you got tips on what i should do other then draw them to a wp/exit and then dps them till they rape my life down then town and come back and keep killin slowly until dead.  This is really only an issue on higher mp when monsters have higher life so i cant pop a potion and kill them without goin town.  Apparently it was clarified by someone in the monk thread that the damage reduction they take and stuff gets all spaced out and what not so ur LS% doesnt work as well.  Im gonna try use 8.x% LS to see if it would let me just straight up face tank ww the shit out of the health link reflect packs next time but i doubt that is gonna help.

Heaven forbid high mp reflect health linked molten pack LOL.


what i always do against them is sprint away from them, kite them keeping sprint up and slowly regain life, its not the fastest way but it sure beats dying to them.

on another note wich i see no theory crafting about and so on is this: while you are wwing you actually do "swings" alternating between mainhand and offhand, this also decides wich weapon you will strike with after ww, so in theory actually trying to get a specific weapons attack speed to decide nado ticks gets a whole lot harder, since you will actually need to have char screen up to see wich weapon you are currently attacking with every single time you refresh sprint. Or does the nado ticks/second just take your current attack speed when a tornado is spawned, than trying to micro this is almost a task to mighty even for the most anal elitist jerks

This post was edited by Anomandaris on Nov 26 2012 03:02am
Member
Posts: 620
Joined: Dec 16 2005
Gold: 2,045.00
Nov 26 2012 07:52am
I found Overpower/Crushing Advance really helpful in dealing with reflect. as long as you crit enough you can perma cast it and always have the 30% dmg reduction.
Member
Posts: 24,787
Joined: May 3 2010
Gold: 3,032.00
Nov 26 2012 08:34am
Hi,

I am not sure which weapons in which combinations I should use. I have three weapons for the moment.
Number1 (Echoing Fury):


Number2 (Dagger):


Number3 (Axe):


My armor parts give me 52%Ias. So I guess I get with Echoing Fury and Axe the same speed as with Echoing Fury and Dagger. Am I right? Is there any difference when I swap Echoing Fury to offhand and Axe to mainhand?
Thx for help!

Best regards,
TCAvenger aka Sven

My build: http://eu.battle.net/d3/de/profile/Sven-1755/hero/6528048

This post was edited by TCAvenger on Nov 26 2012 08:36am
Go Back To D3 Discussion Topic List
Prev18910111283Next
Add Reply New Topic New Poll