Quote (d3VaLL @ Jul 16 2012 01:49am)
i wasn't undermining you I was pointing out your post was correct..and adding in my information from release day to current that this glitch is nothing more then something to piss you off
Yep. The glitch is due to a bug in Blizz's chat code. (Why they still can't manage to copy/paste code from WoW is beyond me)
Quote (LEON69 @ Jul 16 2012 01:49am)
again, so why are some showing 4 sets of numbers, some 5, some 6?
ok, id'ed these (which according to everyone are all supposed to be 4 mod items)
in order
1. hellion, +192 str, 57% crit dmg, 2.4% life leech, socket
2. rev bow, 211-431 lightning dmg, +117 int, 1894 life after kill, socket
3. rev bow, 34-90 fire dmg, +107 str, +128 dex, +118 vit, 93% crit dmg
4. rev bow, +14 max dmg, +90 str, +92 dex, +181 int, socket
5. rev bow, 52-121 arcane dmg, 2.5% slow, inc dmg to elites 6%, lvl req reduced by 12
seems like some of the stats were double rolls,if thats true then so far each had 4 mods as expected i think
If you'd like, I can show you all of Blizz's code (well, what I've reversed of it) that handles this stuff. There's absolutely *zero* stats given to the client before it's ID'd. (Exception being base stats, item level, required level, and generic rarity of course) What you see in the item link, only tells you the base stats for the item. Nothing more. Period. (Even 6 property items, aren't shown as Rare6 quality before being ID'd)
This post was edited by WomW on Jul 15 2012 11:52pm