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So why? Why Viable over optimal? Why are we even talking about this? So, Diablo has tons and tons of customization, we did the math on the new skill systems with the combination of passives and runes and we threw a crazy number out, uh, a few years back like 69 Billion, we're really more in the area of 2.8 Trillion- Trillion? Trillion. 2.8 Trillion builds. So that's a lot of builds. Um, and why? Why so many builds? Because customization is self expression, and if you have to build a character to be perfectly optimized, that's not really going to allow you to customize that character.
So our job is to make sure that, yeah, that, you know, while there might be some best builds there's tons and tons of viable ones. It's totally okay for there to be best builds, it's totally okay for someone to go 'you know what, I made this Barbarian and he's got like 0.5% more damage than any other build you can possibly make.' And you know what, there's nothing wrong with that...unless you can't...unless that number becomes 'oh this, this Barbarian's like 50% more powerful.'
So if we can get enough builds into that range of 'these are all viable, they can play at the max level.' It means you can play the character you want to play at max level and not be beholding anyone. So what we say is, go out, have fun, be free and make the Diablo character you want to make."