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Joined: Dec 6 2008
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Dec 29 2008 10:17pm
Quote (MissingSin @ Sun, Dec 28 2008, 06:25am)
It was epic, you could run through d3 in about 3 hours if you didnt stop and sell shit.

the last level was like a cave with a door you cant go through lol


I'm assuming the game won't be THAT easy when they release it.
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Jan 2 2009 12:42pm
It is fairly good and not like wow biggrin.gif.
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Jan 3 2009 03:46am
dueling is guna be so different... idk man.. thats why d2 stuck it... they have to make d3 keep that somehow and i just didnt see it in there...
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Jan 3 2009 01:33pm
Quote (xDooMx @ Sat, Jan 3 2009, 02:46am)
dueling is guna be so different... idk man.. thats why d2 stuck it... they have to make d3 keep that somehow and i just didnt see it in there...


Dueling was a last resort because the actual gameplay sucked balls, but this time around they got a lot of new systems like the random scripted events that you can do that will really change up the game so it's not the same. PvP won't be as "needed" so to say this time around hopefully.
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Jan 3 2009 10:24pm
Quote (nonemo @ Tue, Oct 14 2008, 05:49pm)
Another good Video. This one put all the video of the Wizard game play into one and Many More. You guys can watch this if you guys miss out on some of the information, and Jay Wilson Explaining the Runes and how they work in Diablo 3.

http://www.youtube.com/watch?v=OgVf5xaWLFs


OMFG!!! the tele skill is fucking badass as shit!!! im so glad it isnt like WoW "Blink" where there is the cooldown

but then, after seeing this.....


Quote (nonemo @ Wed, Oct 15 2008, 10:24pm)

Wizard Skill Tree.


</b>
[b]The Wizard has 3 skill trees : the Storm Talent tree, Arcane talent tree and Conjuration talent tree.

DIABLO 3 - WIZARD STORM TALENT TREE

Charged bolt - Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec.

Thunderstruck - Rank 2/15: Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 sec.

Empowered Magic - Rank 2/15: Increases the effect of willpower on your spell damage by 20%.

Lightning Speed - Rank 0/15: Increases casting speed by 3%

Requires 5 Points Allocated in the Skill Tree

Storm Armor - Rank 0/1: Surround yourself in electrical energy. Electrical bolts are automatically fired at attackers for 1 to 8 damage. Mana cost: 15

Frost Nova - Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Mana cost: 25. Cooldown: 12 sec. Critical hits from cold damage freeze targets.

Deep Freeze - Rank 0/15: Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor - Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.

Static Charge - Rank 0/15: Convert 5% of all damage taken into mana.

Requires 10 Points Allocated in the Skill Tree

Electrocute - Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec. Requires 10 points in Storm tree.

Ray of Frost - Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec. Mana cost: 16 mana per sec. Critical hits from cold damage freeze targets. Requires 10 points in Storm tree.

Static Residue - Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds. Requires 10 points in Storm tree.

Lethal Energy - Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%. Requires 10 points in Storm tree.

Improved Charged Bolt - Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1. Requires 10 points in Storm tree.

Requires 15 points Allocated in the Skill Tree …

Tornado - Rank 0/1: Summon a large tornado that damages everything in its path. Mana cost: 15. Requires 15 points in Storm tree.

Blizzard - Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Mana cost: 70. Critical hits from cold damage freezes targets. Requires 15 points in Storm tree.

Storm Power - Rank 0/15: Increase damage of all lightning and ice spells. Requires 15 points in Storm tree.

Epic Storms - Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.
DIABLO 3 - WIZARD ARCANE SKILL TREE

Magic Missile - Rank 1/1 Fire 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them. Mana cost: 8. Critical hits from arcane damage silence targets for 4 secs.

Arcane Power - Rank 2/15: Increases all arcane damage dealt by 24% (next point 36%).

Efficient Magics - Rank 2/15: Lowers the mana cost of spells by 6% (next point by 9%).

Penetrating Spells - 0/15: Reduces the resistance of your targets to your spells by 8%. Targets with negative resistance take additional damage from spells.

Requires 5 Points Allocated in the Skill Tree…

Disintegrate - Rank 0/1: Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified by 80% each time the beam passes through the target. Mana cost: 12 per sec. Critical hits from arcane damage silence targets for 4 secs.

Wave of Force - Rank 0/1: Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage. Mana cost: 25.

Arcane Armor - Rank 0/15: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness - Rank 0/15: Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.

Arcane Speed - Rank 0/15: Reduces the cooldown of all arcane spells by 5%.

Requires 10 Points Allocated in the Skill Tree…

Arcane Orb - Rank 0/1: An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Mana cost: 18. Critical hits from arcane damage silence targets for 4 sec.

Slow Time - Rank 0/1: Warp space and time lowing nearby monsters and projectiles. Mana cost: 20. Enemy attack cooldown increase: 1 sec.

Arcane Distortion - Rank 0/15: Enemies damaged by your arcane spells are slowed by 35% for 3 sec.

Mana Recovery - Rank 0/15: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.

Improved Magic Missile - Rank 0/15: Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.

Temporal Armor - Rank 0/1: Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec. The shell dissipates after absorbing 12 attacks.

Teleport - Rank - 0/1: Teleport to the selected location up to 40 feet away. Mana cost: 23.

Greater Mana - Rank 0/15: Increases maximum mana by 12%.

Mana Burst - Rank 0/15: Increases the damage of any spellcast from full mana by 25%.

Runic Might - Rank 0/15: Increases the effects of all runes.
DIABLO 3 - WIZARD CONJURATION SKILL TREE

Spectral Blade - Rank 1/1: Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit. Mana cost: 7.

Spell Speed - Rank 2/15: Increases the speed of your magic missile projectiles by 16% (next point by 24%).

Damage Resistance - 2/15: Increases armor by 10% and all resistances by 8% (next point armor by 15% and all resistances by 12).

Weapon Mastery - 0/15: Increases physical damage done by all weapons by 15.

Requires 5 Points Allocated in the Skill Tree…

Stone Skin - Rank 0/1: Shield yourself with rock and stone absorbing 30 damage. Lasts 8 sec. Mana cost: 12. Cooldown: 15 Sec.

Mirror Image - Rank 0/1: Create an illusionary duplicate of yourself that lasts for 8 sec. Mana cost: 18.

Conjured Armor - Rank 0/15: Magical armor surrounds the wizard increasing block chance by 2%.

Conjured Health - Rank 0/15: Increases total health by 8% and the health of your conjured images by 12%.

Duplicate Conjuring - Rank 0/15: Increases the images from your mirror image skill and
Hydras from your Hydra skill by 1.

Requires 10 Points Allocated in the Skill Tree…

Meteor Storm - Rank 0/1: Meteorites pelt the targeted region dealing 10 to 20 damage per sec. Mana cost: 12 mana per sec.

Acid Cloud - Rank 0/1: Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area. Mana cost: 15.

Conjured Power - Rank 0/15: Increases damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration - Rank 0/15: Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.

Improved Spectral Blade - Rank 0/15: Increases the damage of Spectral Blade by 14%.

Requires 15 Points Allocated in the Skill Tree …

Hydra - Rank 0/1: Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon - Rank 0/1: Imbue your weapon with magical energy granting it increased damage. Mana cost: 15.

Magical Impact - Rank 0/15: Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes - Rank 0/15: Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.

Armor Piercing - 0/15: Conjured and physical damage decreases the armor of armored enemies.
<b>[/b]


....im reminded to much of WoW with all the "improve mana" or "improve critical strike of spells"
i like how diablo 2 wasnt that complicated, you just pick 1 or 2 skills, and load them up with the stats
w/e sad.gif the tele and runes are still badass, just a little dissapointed with the spell tree
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Jan 5 2009 03:27pm
I think it's going to be awesome
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Jan 6 2009 07:21pm
bad ass -- I can't wait to play
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Jan 7 2009 08:46am
Quote (shay11 @ Tue, Jan 6 2009, 05:21pm)
bad ass -- I can't wait to play


happy.gif
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Jan 9 2009 08:42pm
Quote (lacster @ Sat, Jan 3 2009, 08:24pm)
....im reminded to much of WoW with all the "improve mana" or "improve critical strike of spells"
i like how diablo 2 wasnt that complicated, you just pick 1 or 2 skills, and load them up with the stats
w/e sad.gif the tele and runes are still badass, just a little dissapointed with the spell tree


right because we want to use 3 skills over and over right?

im glad idiots like you dont have a saying in the making of this game
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Jan 20 2009 07:41pm
i wish there was an option better than bad ass for me to pick
cause i choose that one
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