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Feb 15 2013 03:28pm
Quote (Whupaz @ Feb 15 2013 02:03pm)
so a soj
5 posion
1.67 spirit
27 vs elite
6cc bell skill vs 12m is fair


Yes
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Feb 15 2013 06:12pm
considering selling off my gear for FG.
I cant seem to get back into this game... maybe a break would do me well.

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Feb 15 2013 06:36pm
Quote (Ylem122 @ Feb 15 2013 06:37am)
vsynch, syncs the frames with the with the refresh rate of your monitor, forcing you to have 60 frames regardless if your computer can handle it or not, it can prevent issues like frame tearing but it really isnt necessiary if your not getting any frame tearing with it off.


and like lowering the frames dosnt sollve it, it just makes it so the game dosnt put as much pressure on your processor, memory, hard drive, network, and graphics card.  alot of the time lagg and rubber banding is because your computer is being pushed too hard and just cant keep up, while some of the time its the blizzard servers.  lowering the frame rate isnt going to prevent all the rubber banding but youll likely notice a drop off of occurrences.


i mention vsync because it's kind of already an artificial frame limit, and 30 is the next lowest number for vsync with my monitor, so that's probably what I'd go to next. However, I have to say, I've never heard of GPU load affecting network connectivity. They're completely unrelated system components. This is why i reacted that way when you mentioned fps limiting. I could see if your computer totally locked up you might have network issues with streaming traffic, but if there was a direct correlation, we'd see game drops and lagging out every time we had massive fps drop. I personally never seem to have issues when my performance drops. My processor is hardly hit by this game, so it's not that, either. I'd say this is a coding problem that stems from how the game deals with dropped or lost packets, not something to do with system performance. That's just my opinion of course. It seems to me that if you're noticing less occurances, attributing it to fps limiting is kind of a non sequitur, and there could be any number of reasons. It's really kind of odd, since traditional lag in this game is just a freeze and then catch up, like any other mmo or streaming kind of game. But this rubber banding thing is different - the game doesn't freeze or stop receiving server side info about where the monsters or your companion are, etc. It just teleports you back a few steps, like a hiccup, but without the lag freeze. I really have no idea what causes it, but it doesn't appear to be system component related.

This post was edited by kylezo on Feb 15 2013 06:40pm
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Feb 15 2013 06:42pm
you guys can close this topic. no monk will ever beat keen, here is why http://forums.d2jsp.org/topic.php?t=66482802&f=142
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Feb 15 2013 06:44pm
Quote (skellen @ Feb 15 2013 05:42pm)
you guys can close this topic. no monk will ever beat keen, here is why http://forums.d2jsp.org/topic.php?t=66482802&f=142


Coolio.
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Feb 15 2013 06:50pm
Quote (jinshin85 @ Feb 16 2013 02:44am)
Coolio.


be coolio, but I wonder if there is any other player that will be able to beat that wd, not with another wd. you spend so much time on this forums, doing diablo stuff and saying coolio about that kind of thing isnt very convincing.

This post was edited by skellen on Feb 15 2013 06:51pm
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Feb 15 2013 06:52pm
Quote (skellen @ Feb 15 2013 05:50pm)
be coolio, but I wonder if there is any other player that will be able to beat that wd, not with another wd. you spend so much time on this forums, doing diablo stuff and saying coolio about that kind of thing isnt very convincing.


What do you want me to say?

Is this the first gg wd you have ever met?
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Feb 15 2013 07:35pm
Quote (skellen @ Feb 15 2013 05:42pm)
you guys can close this topic. no monk will ever beat keen, here is why http://forums.d2jsp.org/topic.php?t=66482802&f=142


Good for him ... lets all re-roll WDs.
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Feb 15 2013 07:36pm
Quote (MONKster @ Feb 15 2013 06:35pm)
Good for him ... lets all re-roll WDs.


YAY!
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Feb 15 2013 09:47pm
Quote (kylezo @ Feb 15 2013 07:36pm)
i mention vsync because it's kind of already an artificial frame limit, and 30 is the next lowest number for vsync with my monitor, so that's probably what I'd go to next. However, I have to say, I've never heard of GPU load affecting network connectivity. They're completely unrelated system components. This is why i reacted that way when you mentioned fps limiting. I could see if your computer totally locked up you might have network issues with streaming traffic, but if there was a direct correlation, we'd see game drops and lagging out every time we had massive fps drop. I personally never seem to have issues when my performance drops. My processor is hardly hit by this game, so it's not that, either. I'd say this is a coding problem that stems from how the game deals with dropped or lost packets, not something to do with system performance. That's just my opinion of course. It seems to me that if you're noticing less occurances, attributing it to fps limiting is kind of a non sequitur, and there could be any number of reasons. It's really kind of odd, since traditional lag in this game is just a freeze and then catch up, like any other mmo or streaming kind of game. But this rubber banding thing is different - the game doesn't freeze or stop receiving server side info about where the monsters or your companion are, etc. It just teleports you back a few steps, like a hiccup, but without the lag freeze. I really have no idea what causes it, but it doesn't appear to be system component related.


imo its the processing issue that causes the lost or dropped packets. people experience it more around monsters, where the game has more packets to process. people experience it more tempest rushing, it seems, where the graphics are changing much more quickly as you move along.

a chain is only as strong as its weakest link, every system componet is related, as only one is needed to cause a bottle neck.

take notice if you experience processing issues prior to the rubberbanding, where the rubberbanding is the result of catching up.

This post was edited by Ylem122 on Feb 15 2013 09:54pm
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