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Feb 10 2013 08:49pm
any one have an opinion on innas weapon with bells? life steal, 5% wave crit, can use witching hour and get 4 peice bonus, decent enough attack speed that it could work well with fot for spirit gen while low enough that you wont have as much tr problems as a dual wield.
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Feb 10 2013 09:21pm
Quote (Ylem122 @ Feb 10 2013 07:49pm)
any one have an opinion on innas weapon with bells? life steal, 5% wave crit, can use witching hour and get 4 peice bonus, decent enough attack speed that it could work well with fot for spirit gen while low enough that you wont have as much tr problems as a dual wield.


Skorn is cheap enough at the moment and outdamages the innas by a lot.

This post was edited by jinshin85 on Feb 10 2013 09:21pm
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Feb 11 2013 03:15am
ok i found a cheap way to kill some barbarians 1v1 ^^
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Feb 11 2013 03:16am
right, I looked into inna too for a long time, but very hard to find one that matches skorn. The raw dps on skorn makes it very valuable for builds that use so much base wpn dmg, like sweeping winds, submission, etc.
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Feb 11 2013 10:17am
Inna's can be pretty gg, but you're guaranteed to be short a big chunk of CHD & LS with only 1 random on it. :S

This post was edited by Gescom on Feb 11 2013 10:17am
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Feb 11 2013 10:35am
Quote (Ylem122 @ Feb 10 2013 07:49pm)
any one have an opinion on innas weapon with bells? life steal, 5% wave crit, can use witching hour and get 4 peice bonus, decent enough attack speed that it could work well with fot for spirit gen while low enough that you wont have as much tr problems as a dual wield.


Quote (kylezo @ Feb 11 2013 02:16am)
right, I looked into inna too for a long time, but very hard to find one that matches skorn. The raw dps on skorn makes it very valuable for builds that use so much base wpn dmg, like sweeping winds, submission, etc.


Quote (Gescom @ Feb 11 2013 09:17am)
Inna's can be pretty gg, but you're guaranteed to be short a big chunk of CHD & LS with only 1 random on it. :S


I also looked at innas weapon ... not enough stats ... Skorn is still best

Quote (huntersghost @ Feb 11 2013 02:15am)
ok i found a cheap way to kill some barbarians 1v1 ^^


Please share or PM ... thanks

On a side note for the Bell build:
I finally managed to find a decent innas helm with 74 all res and SR
Up to 560 all res without OWE
I will test tonight instead of ES ... I will try STI to boost armour to 5200.
It will be awesome if I can still spam Bells.


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Feb 11 2013 12:01pm
Patch tomorrow!!!!!!
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Feb 11 2013 01:23pm
Blizz just posted a mini update on how they are thinking of changing OWE without forcing us tonvest in new gear in the Q&A

http://us.battle.net/d3/en/forum/topic/7895009644 (near the end)

tl;dr: they might make OWE inherent to monk, change how res is rolled on items, or integrate OWE in different passives
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Feb 11 2013 01:33pm
This is the entire answer. Seems pretty positive.

Quote
Q. In patch 1.0.7 you will buff Monk spirit spender skills. Why didn't you make any change to the Monk passive skills?

-- Alucardi#2692 (Europe [Italian]), CountFury#1192 (Americas [English])


Wyatt: Overall we're okay with the current state of Monk passives. That's not to say they're perfect (we'll definitely be working on them more), but we did not feel the current issues were severe enough to warrant changes at this time. The Monk got some changes to passives in previous patches, so keep that in mind as well.

There's a lot of moving parts on any class—interdependencies in which changes to one part of the class can have many downstream effects. In the case of the Monk, there are two big outstanding issues to address before further changes to passives happen: the inequity between the 4 spirit generators and their rune variants, and One with Everything.

Speaking of One with Everything, we've mentioned many times in the past that we're looking to make this passive feel less mandatory and a number of options have been discussed. This seems like a good opportunity to discuss some of the solutions that have come up internally. Please keep in mind that this topic is still very much in the air.

The most commonly proposed solution is to simply bake One With Everything directly into the Monk's class. In essence, give the passive away for free. This has a few issues. We don't currently bake a mechanic like this into other classes, so it would be something that’d need to be explained to new players or otherwise exist as a hidden bonus. It also represents a big boost to one class that's inequitable with the other classes. In addition, some Monks don't really like the mechanic, and have built their character around not taking One with Everything. Baking this into the class would make it so all Monks would be foolish not to take advantage of it. On the upside, it certainly frees up Monks to choose new passives without invalidating the current gear choices. Besides, who doesn't like getting something for nothing?

Another option is to alter gear in the future to not drop both an elemental resistance and resist all. Many people already comment that if you have an item with resistance to only one particular school, it's counter-intuitive that the values are lower than a similar-tier affix for resist all. One thing we have talked about doing is increasing the element-specific values so they are higher than the resist all values by a comfortable margin, while simultaneously disallowing both affixes from rolling on the same item. This would allow Monks who want to specialize in a single school of resistance to do so, and pick up One With Everything, without making the benefit of double-stacking resistances so hard to ignore.

A third option that has been discussed is breaking up the effect across all the existing passives. For example, Resolve might become "Damage you deal reduces enemy damage by 20% for 2.5 seconds. In addition any resistance lower than your Cold Resistance is increased to the level of your Cold Resistance." The advantage of such an approach is letting people continue to gain the effect, as well as creating a lot of diversity across different Monks. The disadvantage is your gear choices will lock you even more into particular passive choices, not to mention the cumbersome tooltips.


There are other solutions that have been discussed, but my intent in sharing these is to not only spark discussion and grant insight into our thought process, but also to demonstrate that when we say "we don't want to invalidate the gear Monks are currently wearing" we mean it.


This post was edited by jinshin85 on Feb 11 2013 01:36pm
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Feb 11 2013 03:04pm
Quote (jinshin85 @ Feb 11 2013 12:33pm)
This is the entire answer. Seems pretty positive.


This is good news reguarding OWE.
It doesn't sound like they want to nerf it or nerf exsisting gears.
I also don't think they can bake OWE directly into the Monk's class ... cuz other classes will only bitch about it.

I think they'll just leave as is.
I am fine with that.

I still will use OWE farming MP10.
But won't (or can't) for the MP7 Bell build ... cuz other passives are needed to create / maintain spirit.
If this Bell build catches on (kudos to huntersghost) I think all res gear will be in demand and prices will go up.
Most Monks I see have less than 300 all res mostly from VW, nats boots, chest, helm, bracers.
I think MP7 needs at least 400 all res.

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