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Sep 5 2012 12:19pm
Quote (markilbaldacchino @ Sep 5 2012 11:14am)
Maybe one of them shows up on the display the other 2 still add, dunno. I guessed there from the numbers you provided it seems a 12% vs 16% or so difference, btw, I sounded like I was sure but Im not. Could be the orb you were replacing had some big dmg influencing stat you forgot to include (or remove therefore) in the online calc maybe? Crit / int / difference in base raw dmg between the 2 orbs.


When I just put 6% in the calculator, it matched my dmg number in the inventory sheet. So, I guess it just shows the highest modifier and not the other two. Weird. haha
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Sep 5 2012 12:21pm
Quote (jinshin85 @ Sep 5 2012 08:19pm)
When I just put 6% in the calculator, it matched my dmg number in the inventory sheet. So, I guess it just shows the highest modifier and not the other two. Weird. haha



Did someone test this mod and prove it adds all the 18%? Because could be you just notice the difference between old and new orb, what was old orb? did it have same raw dmg, crit, int as this legendary? You said archon does much more dmg, but archon is insane , it feels like it can amplify even a 5k dps onscreen difference a lot.

This post was edited by markilbaldacchino on Sep 5 2012 12:23pm
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Sep 5 2012 12:22pm
Quote (jinshin85 @ Sep 5 2012 01:19pm)
When I just put 6% in the calculator, it matched my dmg number in the inventory sheet. So, I guess it just shows the highest modifier and not the other two. Weird. haha


im pretty sure the three elemental damages will only add on if you have a black weapon (+min/max or damage%) and not completely add up if you have a weapon with some kind of elemental damage (Poison/Holy/Fire...etc..).. not positive but i remember reading that somewhere on the b.net forums recently.
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Sep 5 2012 12:24pm
Quote (cHazze @ Sep 5 2012 08:22pm)
im pretty sure the three elemental damages will only add on if you have a black weapon (+min/max or damage%) and not completely add up if you have a weapon with some kind of elemental damage (Poison/Holy/Fire...etc..).. not positive but i remember reading that somewhere on the b.net forums recently.



well it always adds only to the physical dmg part and not the elemental part, and then transfers it as that dmg type. (the extra %). also its 2x the listed % of the physical *min* dmg range from wpn, orb, amus / rings

Lylirra: The “+x% Elemental Damage” affix works by adding “x%” of your physical damage to your attack, in the form of the damage type listed.

So, really basic example:

* Your physical damage is 100, and the item adds +3% Fire damage.
* You gain 3 extra damage to your attacks as Fire damage.

Things this takes into account:
* Rings, mojos, orbs (etc) that have an “X-Y” damage affix (e.g. “1-2 Damage”)
* The base damage range of your weapon, before any elemental damage is added from the affix
* +Min or +Max affixes on weapons

(Note: It doesn’t benefit from “+X-Y Elemental Damage” affixes on weapons.)

We realize the current wording for this affix can be confusing, and it’s something we’d like to make more clear in the future. If you have any suggestions for how this affix could be better worded, we’re definitely interested in your suggestions. Just keep in mind that space is limited in item tooltips, and that whatever we use would need to be translated into all of our supported languages.

Can you please explain why it is coded to add 2 * (x%) min damage instead of x% min + x% max?

Note: I have personally done the math and I can tell you, without doubt, that it currently adds 2 * (x%) min and ignores the max damage on your weapon.

Lylirra: I’ve reached out to our developers, programmers, and QA about the current functionality. Once I have more information, I’ll respond back to the thread.

Thank you for pointing this out!


This post was edited by markilbaldacchino on Sep 5 2012 12:25pm
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Sep 5 2012 12:25pm
Quote (Yazuki @ Sep 4 2012 06:17pm)
seems bugged.

I use this weapon but tbh looking for a change

http://i887.photobucket.com/albums/ac74/Rebos/Screenshots/Screenshot437.jpg


if you're currently looking for an upgrade i recommend getting both LL and life on kill. 2k+ life on kill easily sustains archon besides reflect damage monsters. so having both is super beneficial.
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Sep 5 2012 12:27pm
Quote (markilbaldacchino @ Sep 5 2012 11:21am)
Did someone test this mod and prove it adds all the 18%? Because could be you just notice the difference between old and new orb, what was old orb? did it have same raw dmg, crit, int as this legendary? You said archon does much more dmg, but archon is insane , it feels like it can amplify even a 5k dps onscreen difference a lot.


This source boosted my dmg by 8k dmg from my previous rare source. But the actual dmg difference in fight is much more amplified. I'm pretty anal with looking at the crit dmg number in the fight, so it's more like +10k dmg difference.

Quote (cHazze @ Sep 5 2012 11:22am)
im pretty sure the three elemental damages will only add on if you have a black weapon (+min/max or damage%) and not completely add up if you have a weapon with some kind of elemental damage (Poison/Holy/Fire...etc..).. not positive but i remember reading that somewhere on the b.net forums recently.


The elemental modifier on the weapon does not matter for this. I've tested numerous times with zuni boots/SOJ and other items that has the same modifier. It just adds X% of dmg on top of your current dmg. It's completely different from the X% more dmg to fire/lighting skills, which are just crap.
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Sep 5 2012 12:31pm
Quote (jinshin85 @ Sep 5 2012 08:27pm)
This source boosted my dmg by 8k dmg from my previous rare source. But the actual dmg difference in fight is much more amplified. I'm pretty anal with looking at the crit dmg number in the fight, so it's more like +10k dmg difference.



The elemental modifier on the weapon does not matter for this. I've tested numerous times with zuni boots/SOJ and other items that has the same modifier. It just adds X% of dmg on top of your current dmg. It's completely different from the  X% more dmg to fire/lighting skills, which are just crap.



Yeah well archon beam is like 300% wpn dmg, you are going to feel that 8k a lot, its like 24k extra dps while using the archon beam. If you can caluclate the actual dmg of archon (I know how to but I dont know your stats), not just counting on onscreen dps, then you can search a more accurate answer for if its really adding just 1, or all 3, of those modifiers.

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Sep 5 2012 12:35pm
Quote (markilbaldacchino @ Sep 5 2012 11:31am)
Yeah well archon beam is like 300% wpn dmg, you are going to feel that 8k a lot, its like 24k extra dps while using the archon beam. If you can caluclate the actual dmg of archon (I know how to but I dont know your stats), not just counting on onscreen dps, then you can search a more accurate answer for if its really adding just 1, or all 3, of those modifiers.


Yeah, it's not just archon though, the main dmg skill is explosive blast which does so much more dmg with the new source.

Anyway, we are just speculating. Let me try to google some stuff and wait for other pro wiz to chime in. :D
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Sep 5 2012 12:39pm
Quote (jinshin85 @ Sep 5 2012 08:35pm)
Yeah, it's not just archon though, the main dmg skill is explosive blast which does so much more dmg with the new source.

Anyway, we are just speculating. Let me try to google some stuff and wait for other pro wiz to chime in. :D



explosive blast is also big dmg, also did your old source have crit? some crit chance can make onscreen dps go up a lot sometimes. what was the old sources raw dmg? etc Im interested in this too. I like numbers. How much would you say the new dmg went up, the actual dmg of exp blasts / archon ticks? Can you post your old and new orbs? And how much intel and crit dmg you have / had? And ur main wpn? Then its very very easy to calculate some actual numbers.
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Sep 5 2012 12:44pm
Quote (markilbaldacchino @ Sep 5 2012 11:39am)
explosive blast is also big dmg, also did your old source have crit? some crit chance can make onscreen dps go up a lot sometimes. what was the old sources raw dmg? etc Im interested in this too. I like numbers. How much would you say the new dmg went up, the actual dmg of exp blasts / archon ticks? Can you post your old and new orbs? And how much intel and crit dmg you have / had? And ur main wpn? Then its very very easy to calculate some actual numbers.


My previous one had similar raw dmg numbers with same crit chance of 8.5%.

The new source has the 16% dmg modifier with like +155 more intel. It boosted about 7k dmg i think.
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