Quote (Vansonbee @ 31 May 2012 11:29)
What happen if I don't?
I was thinking of going "Resolve" over transcendence. The rest of the passive is "Seize the Initiative" and "One With Everything".
Skills:
Deadly Reach - Keen Eye's
Mantra Evasion + armor
Heal w/ either rune that scares mobs or increase 15% damage -> help to pick
Serenity - Peaceful Responses
Mystic Ally - Earth for life increase
Blinding Flash - 60% miss or 30% damage increase -> help to pick
If you have decent life on hit, to me Transcendence isn't worth it anymore. I use Resolve/Seize/OneWithEverything and I like it a lot.
-You should try out FoT - Thunderclap and compare to Deadly Reach. Keen Eye gives a lot of armor, but Thunderclap heals more from life on hit, and the knockback is really really good.
-Evasion with Hard Target is solid, if you are easily farming an act you can switch rune to Backlash for some nice extra damage.
-Heal - I prefer increased damage, but the fear can be nice as an extra cc.
-Serenity - Heal is good, but I like the extra duration since with life on hit I can heal back up my hp anyway and have extra time for positioning/DPSing.
-I use Sweeping Wind with Blade Storm since it deals crazy damage, but Ally can be nice to soak some hits.
-Blinding Flash - I use duration increase, to me it's like another serenity. Echo is also good, haven't tried the damage but it's probably nice burst, miss chance is decent as well
Most of it is personal preference. If you need more damage, change to more damage. If you want more survivability/cc, change to that. Just try out different combinations and see which one feels best or makes your life easier.
This post was edited by orangetomato on May 31 2012 11:43am