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Jan 15 2013 11:55am
not sure how it's gonna be in the actual fight but i feel like we won't even have to take much hits

if that's the case, we can swap out resolve/owe for other passive like fleet footed/beacon of ytar/exalted soul

heal is pretty useless imo

lashing tail kick and other spenders are great with the buff but don't know if they are worth that much of spirit

SSS / Serenity / Blinding Flash will be pretty good combo

just speculating though

and if the fight goes on for longer period for some reason, 4 piece inna set with SW inner storm won't be a bad choice if we pick spirit spenders for dmg

i don't know
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Jan 15 2013 11:58am
Quote (jinshin85 @ Jan 15 2013 11:55am)
not sure how it's gonna be in the actual fight but i feel like we won't even have to take much hits

if that's the case, we can swap out resolve/owe for other passive like fleet footed/beacon of ytar/exalted soul

heal is pretty useless imo

lashing tail kick and other spenders are great with the buff but don't know if they are worth that much of spirit

SSS / Serenity / Blinding Flash will be pretty good combo

just speculating though

and if the fight goes on for longer period for some reason, 4 piece inna set with SW inner storm won't be a bad choice if we pick spirit spenders for dmg

i don't know


Oh yeah, I might replace Breath of Heaven for Blinding Flash, or use Seven-Sided Strike with the stun. Stay out of combat for that time while you use SSS and a good chance for a stun like that should be real nice.

Damn, 7 second stun on SSS. That may be nerfed for PvP that seems way too long :P


This post was edited by Bic on Jan 15 2013 11:59am
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Jan 15 2013 12:00pm
Bic, i didn't see you choosing Seize the Initiative in your skills, it's as important as resistances are, that's why it's it's wise to stack only all resistance, or stack +armor, so you can have 1 free passive and not get stuck using those 2 always :)

Wouldn't hurt to stack both to use whatever you like, but it takes too much time and effort to get that kind of gear anyway :)
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Jan 15 2013 12:03pm
so SSS 7 seconds stun..... so EACH hit has 25% chance to stun the target for 7 sec?

the chance to land the stun is pretty high huh

anybody tried this on a mob?
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Jan 15 2013 12:04pm
Quote (jinshin85 @ Jan 15 2013 01:03pm)
so SSS 7 seconds stun..... so EACH hit has 25% chance to stun the target for 7 sec?

the chance to land the stun is pretty high huh

anybody tried this on a mob?



its awful
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Jan 15 2013 12:05pm
Quote (Buffjesus @ Jan 15 2013 11:04am)
its awful


haha is it?

how about it for pvp?

give us some ideas man. i know you are fking good at monks.
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Jan 15 2013 12:06pm
Quote (jinshin85 @ Jan 15 2013 12:03pm)
so SSS 7 seconds stun..... so EACH hit has 25% chance to stun the target for 7 sec?

the chance to land the stun is pretty high huh

anybody tried this on a mob?


7 hits each having a 25% chance to stun, as long as you get all hits on the target it should almost always stun :P

Doesn't seem to be nearly as useful in PvM compared to PvP. I always used the increased dmg rune, or the aoe dmg rune.
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Jan 15 2013 12:07pm
yeah i mean i used the very right rune on it for my TR plvling build

it was pretty fun to rape all the packs with it in mp1 lol
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Jan 15 2013 12:09pm
Quote (jinshin85 @ Jan 15 2013 12:07pm)
yeah i mean i used the very right rune on it for my TR plvling build

it was pretty fun to rape all the packs with it in mp1 lol


I didn't realize it's not even worth to paragon lvl at higher MP's. Every MP level is getting buffed for exp so I'll just keep getting keys for now to try for a nice hellfire ring.

I don't like TR at all, but its nice when you're low health on a high MP and you just TR out from the mob to safety :P But I don't use it at all currently.
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Jan 15 2013 12:10pm
Love that they are buffing the exp gain on high mp games. I fking hate playing anything beside mp10 now. I just can't take it.

And I think TR tailwind can be good for some pvp situation. you just move so fast with it. maybe versus wiz?
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