Quote (Perverse @ Jun 17 2012 10:55pm)
The reason they're nerfing ias is actually quite obvious--they've said it themselves multiple times. People are focusing too much on the DPS increase provided by adding simple ias items and forgetting about everything else. In D2, reaching a certain breakpoint for your class/build was optimal, but it didn't actually alter how much damage you can deal per second--and if it did, only by a little bit . . . mostly for convince sake. In D3, people focus so much on the "big numbers" that they forget there are other things out there. Other ways to play.
I switched from the vanilla hydra/blizz kite build to the nuke-them-all arcane orb build that I'm very much enjoying. IAS, for my wizard, is mostly a "nice" thing to have, and nothing more. Hydra rarely comes into play. People need to realize that speed isn't the only way to increase DPS and that DPS isn't actually how much damage you do per second while in a fight--it would be, in normal. Inferno is a whole other matter.
Despite all of this, I still agree that this is a bad decision on Blizzard's part. In 1.03, instead of aiming for quick 1-handers, people are going to go for the hard-hitting 2-handers. They're going to be less effected by IAS, since they depend on average damage and little more. Blizzard is just forcing us to focus on something else now. It will make no difference in the long-run.
My prediction is that people will get really pissed of to the point where Blizzard will need to alter their changes once again--unless Inferno will be made just so, so much easier than it is now.
Hydra depends on dps. Spirit heal, loh and life leech on other classes will depend on at least 2 aps (mentioning them just for argument's sake).
People need to realize that speed isn't the only way to increase DPS and that DPS isn't actually how much damage you do per second while in a fight --> Its a pretty good rough estimate though over the course of a few hits, and hydra totally depends on that number.
But if ppl are focusing on ias instead of their damage stats thats stupid, I agree. It wont help blizzard or your signature spells or orb or disintegrate.
In D2, reaching a certain breakpoint for your class/build was optimal, but it didn't actually alter how much damage you can deal per second--and if it did, only by a little bit ---> Dont agree with you here. Hammerdin, zeal, smite, frenzy, trappers ... the old high dps from high killing speed >>>> raw damage lower speed debate was never any more true than in D2.
Quote (Neuuubeh @ Jun 18 2012 06:59am)
Why would I "qq" about ias+inferno, my dps will drop from 65 to around 57ish k dps, still enough to do pretty much any area... So no sorry, I dont plan on whining. Or else I wouldnt say "im looking forward to 1.03" :-).
Good for you, but if you cant see how nerfing ias amounts on items can have a bad impact, its not my fault either.
This post was edited by markilbaldacchino on Jun 18 2012 04:06am