Just thought id share my cents regarding my Witch Doctor build.
Primary Skill: Corpse Spiders
- Rune: Widowmakers
(Note, varies wether or not i play solo or group games, alternative is Fire Bomb with Ghost Bomb.)
Secondary Skill: Firebats
- Rune: Dire Bats
Skillslot 1: Spirit Walk
- Rune: Healing Journey/Honored Guest
Skillslot 2: Soul Harvest
- Rune: Siphon
Skillslot 3: Gargantuan
- Rune: Restless Giant/Bruiser
Skillslot 4: Zombie Dogs
- Rune: Final Gift/Leeching Beasts
Passive 1: Gruesome Feast
Passive 2: Fierce Loyalty
Passive 3: Grave InjusticeThis build might seem weird for some of you, although let me get into elaborating my point.
First off my armory profile is here: http://eu.battle.net/d3/en/profile/Dare-1825/hero/906673As you can see, when and if you check my armory, my main stats are roughly devided into the following in order to make this build optimal: Life per second and Pick-up Radius.
- Life per Second to keep my pets alive, also with Spirit Walk/Healing Journey. Note: they also share my Health regen from/during Spirit Walk/Healing Journey.
- Pick-up Radius, this because of two core things. Grave Injustice and Gruesome Feast. Basically, the higher range you have, the more you benefit.
Firstly, due to my
43(+8 from Grave Injustice(51)) yard radius, i can 80% of the times i am in combat, be inside spirit walk. Most effective is group play, Since kills and globes also count for other players pick-ups.
Additionally i can constantly summon my pets. somewhere between every 20-40 seconds. Secondly, Soul Harvest becomes a very powerful healing ability with it's constant uptime alongside Spirit Walk. As long as you are near alot of mobs.( which is all the more okay and heck even fun! ).
Last but not least, i would like to mention the possibility of switching out your pets with Locust Warm/Pestilence and/or Wall of Zombies/whatever rune you chose/Grasp of The Dead/Groping Eels/Death is Life. And Fierce Loyalty passive with Pierce The Veil, if you want a pure Glasscanon build for 4 Player paragon/mf runs in Act III. Works like a charm and my fellow farming friends love me for this.
Also, i don't claim this to be the best Witch Doctor build out there, this is just what works for me and my friends. This also happens to be the most fun build i've ever tried.
Any thoughts and/or critique is more than welcome. I am open for new ideas, especially regarding my Primary Skill.
TLDR: Build results in almost constant Spirit Walk, dashing out Fire Bats(never going oom) and very powerful heals from Soul Harvest. This build is highly effective in Coop/Group play.
With some small alterations, can also be a glasscanon build for amazingly strong AOE damage output, most effective with 4 player groups in Act III Paragon/MF runs(preferably alot of melee meat shields.)Kindest Regards
- Matt