I took a little break to play HC (and fuck playing DH in Hardcore ofc), so I'll have to do a little reading to catch back up on the latest developments. One thing I'll say is that RNGesus has not been kind in the Marauder Gloves department so I gotta hope I can get a decent pair if I want to switch over to 6M + Unity + Mara or 5M + Hexing + RORG. That may come later but right now I'm interested in a fun Crusader build I'm still working on.
That said, I feel like there should be a little section on general playstyle and the importance of positioning with Vault + Tactical Advantage. It really doesn't matter how squishy we truly are, even with Perfectionist + Awareness + Boar Passive, as Vault with the Tumble Rune is there to bail us out most of the time. This is what I prefer when I play in T6, as you'll want to be luring and rounding up mobs to come to the death zone. Vault with TA allows you to lay a Sentry, run around the mob, and pull more into the traps while Sentry is on CD. Such is also a reason for the importance of MVT > DEX > Others in Paragon, but I think everyone is generally on this train.
Lastly, I wanted to share what I have in my Inventory to make gameplay as smooth as possible.
Immunity Amulets - Self explanatory ofc. Still haven't found the Lightning or the Fire one yet, so right now the Arcane/Cold one (I'm wearing the Poison one) are a little lonely
Unity - Only if you're using RORG still, otherwise SOJ/Unity is the choice
Trag'Oul Coils - Works on Experience Pools as well as Health Wells, very nice when it comes to replenishing resources after a fight
Nemesis Bracers - Self explanatory for Shrines
Calamity - Like I mentioned before, I only use this for Extra Health Mobs when I can fire a Multishot into them. I don't recommend this for the main weapon.
I normally would include Danetta's Set, but since I'm not wearing a Cindercoat in this build, I can say after playing with it that it's not really worth it.
This post was edited by Morbid. on Jun 21 2014 03:08pm