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Jun 21 2014 03:01pm
I took a little break to play HC (and fuck playing DH in Hardcore ofc), so I'll have to do a little reading to catch back up on the latest developments. One thing I'll say is that RNGesus has not been kind in the Marauder Gloves department so I gotta hope I can get a decent pair if I want to switch over to 6M + Unity + Mara or 5M + Hexing + RORG. That may come later but right now I'm interested in a fun Crusader build I'm still working on.

That said, I feel like there should be a little section on general playstyle and the importance of positioning with Vault + Tactical Advantage. It really doesn't matter how squishy we truly are, even with Perfectionist + Awareness + Boar Passive, as Vault with the Tumble Rune is there to bail us out most of the time. This is what I prefer when I play in T6, as you'll want to be luring and rounding up mobs to come to the death zone. Vault with TA allows you to lay a Sentry, run around the mob, and pull more into the traps while Sentry is on CD. Such is also a reason for the importance of MVT > DEX > Others in Paragon, but I think everyone is generally on this train.

Lastly, I wanted to share what I have in my Inventory to make gameplay as smooth as possible.



Immunity Amulets - Self explanatory ofc. Still haven't found the Lightning or the Fire one yet, so right now the Arcane/Cold one (I'm wearing the Poison one) are a little lonely
Unity - Only if you're using RORG still, otherwise SOJ/Unity is the choice
Trag'Oul Coils - Works on Experience Pools as well as Health Wells, very nice when it comes to replenishing resources after a fight
Nemesis Bracers - Self explanatory for Shrines
Calamity - Like I mentioned before, I only use this for Extra Health Mobs when I can fire a Multishot into them. I don't recommend this for the main weapon.

I normally would include Danetta's Set, but since I'm not wearing a Cindercoat in this build, I can say after playing with it that it's not really worth it.

This post was edited by Morbid. on Jun 21 2014 03:08pm
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Jun 21 2014 03:30pm
I have these same amulets exactly in my inv
Calamity and Trangouls are useless as switch and just wasting space imo
rest is pretty much same like mine ^^

This post was edited by NiRo_O on Jun 21 2014 03:30pm
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Jun 21 2014 04:06pm
Really nice topic!
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Jun 21 2014 08:59pm
I think its funny that no one has mentioned that you're using cluckeye aka a bow, meaning you can hit the 2.8 modifier needed for TnT. No soj... how can you even compare physical to fire when your gear isn't even optimal.

This post was edited by GloR1oUS on Jun 21 2014 09:00pm
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Jun 21 2014 09:02pm
Quote (GloR1oUS @ Jun 21 2014 09:59pm)
I think its funny that no one has mentioned that you're using cluckeye aka a bow, meaning you can hit the 2.8 modifier needed for TnT. No soj... how can you even compare physical to fire when your gear isn't even optimal.


hitting the 2.8 while losing base damage is not optimal....
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Jun 21 2014 09:14pm
Quote (IInferno @ Jun 22 2014 03:02am)
hitting the 2.8 while losing base damage is not optimal....


Lol when using a bow you can hit 2.8 modifier, aka bis for someone using a bow versus a cbow.
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Jun 21 2014 11:54pm
Quote (GloR1oUS @ Jun 22 2014 04:59am)
I think its funny that no one has mentioned that you're using cluckeye aka a bow, meaning you can hit the 2.8 modifier needed for TnT. No soj... how can you even compare physical to fire when your gear isn't even optimal.


I have a soj of physical and a soj of fire
when im soloing im using unity ~~

and cluckeye doesnt matter, since i used it for both aspects when i tried it
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