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May 24 2012 02:19pm
Amazing build! Fetish army is best as a third passive IMO :)
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May 24 2012 02:49pm
Been doing Inferno and came up with a decent build. Unfortunately for me, I do not have the best gear. About 15k dps with stacks and 37k HP. In Inferno, like others have said, Splinters is pretty much Witch Doctors main source of damage. You need to become a glass cannon, much more so then me. The goal is to constantly keep the enemy CC'd and chip them down with splinters and any other damage you can do. To do this, you need to get yourself a good one handed weapon. Although when using DOTS,bears and bats a high damage two hander is the best, on Inferno, you need speed. A high damage one hand allows you to pump out damage with Poison Dart (Splinters), while having quick animations to quickly run when you need to.

The build I use is bellow.

http://us.battle.net/d3/en/calculator/witch-doctor#aPZdUk!ZWV!abcZaZ

Main Abilities:
- Poison Dart (Splinters)
- Fetish Army (Legion of Daggers)
- Grasp Of Dead (Raining corpses)
- Soul Harvest (Siphon)
- Spirit Walk (Jaunt)
- Wall of Zombies (unrelenting grip)

Passives:
Jungle Fortitude (or Trible Rights or Gruesome feast)
Pierce The Veil
Spirit Vessel

As I said before. The point of the build is simple. To kite the enemy while you deal damage with Poison Dart. Fetish Army is there for elite packs, it makes a huge difference. Legion of daggers was chosen as the rune because it provides more distractions for the mobs. Which means you have more time to DPS. Grasp of the Dead is your main kiting ability. I chose rune of raining corpses because it keeps your target in combat, prevents it from regening any health if you do die or can't hit it due to focusing on adds, and helps dominate trash packs. Soul Harvest is used to stack damage, or quickly gain health if you need it, it can be a life saver. Spirit Walk is obviously your escape ability. Do not waste it, use it to dodge attacks, get out of bad situations and to kite. Wall of Zombies is your secondary CC ability. It does lots of damage, and blocks mobs from getting to you. It's a great ability for both elite packs and trash packs. Some people want Hex with Jinx, but I found Wall of zombies does better if you have worse gear. It allows you to get extra damage on the target while not being in any danger of getting charged.

In terms of my follower, I use the Templar. I can't remember all the names of the abilities. The main ones are the charge stun, and the one where he charges into the enemy knocks them back and heals you if you may take lethal damage.

The Witch Doctor is a really cool class. However Blizzard needs to do some balancing. The Witch Doctor is stuck using poison darts and kiting around while always being able to be one hit. Yet at the same time does less damage then Demon Hunters and Wizards and has longer cooldowns then both of those classes. It's a bit strange that it was billed as a pet class yet pets become worthless in the only mode of the game people will play for longer then a couple weeks.

This post was edited by Scrim on May 24 2012 02:54pm
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May 24 2012 04:02pm
Quote (Scrim @ May 24 2012 08:49pm)
Been doing Inferno and came up with a decent build. Unfortunately for me, I do not have the best gear. About 15k dps with stacks and 37k HP. In Inferno, like others have said, Splinters is pretty much Witch Doctors main source of damage. You need to become a glass cannon, much more so then me. The goal is to constantly keep the enemy CC'd and chip them down with splinters and any other damage you can do. To do this, you need to get yourself a good one handed weapon. Although when using DOTS,bears and bats a high damage two hander is the best, on Inferno, you need speed. A high damage one hand allows you to pump out damage with Poison Dart (Splinters), while having quick animations to quickly run when you need to.

The build I use is bellow.

http://us.battle.net/d3/en/calculator/witch-doctor#aPZdUk!ZWV!abcZaZ

Main Abilities:
- Poison Dart (Splinters)
- Fetish Army (Legion of Daggers)
- Grasp Of Dead (Raining corpses)
- Soul Harvest (Siphon)
- Spirit Walk (Jaunt)
- Wall of Zombies (unrelenting grip)

Passives:
Jungle Fortitude (or Trible Rights or Gruesome feast)
Pierce The Veil
Spirit Vessel

As I said before. The point of the build is simple. To kite the enemy while you deal damage with Poison Dart. Fetish Army is there for elite packs, it makes a huge difference. Legion of daggers was chosen as the rune because it provides more distractions for the mobs. Which means you have more time to DPS. Grasp of the Dead is your main kiting ability. I chose rune of raining corpses because it keeps your target in combat, prevents it from regening any health if you do die or can't hit it due to focusing on adds, and helps dominate trash packs. Soul Harvest is used to stack damage, or quickly gain health if you need it, it can be a life saver. Spirit Walk is obviously your escape ability. Do not waste it, use it to dodge attacks, get out of bad situations and to kite. Wall of Zombies is your secondary CC ability. It does lots of damage, and blocks mobs from getting to you. It's a great ability for both elite packs and trash packs. Some people want Hex with Jinx, but I found Wall of zombies does better if you have worse gear. It allows you to get extra damage on the target while not being in any danger of getting charged.

In terms of my follower, I use the Templar. I can't remember all the names of the  abilities. The main ones are the charge stun, and the one where he charges into the enemy knocks them back and heals you if you may take lethal damage.

The Witch Doctor is a really cool class. However Blizzard needs to do some balancing. The Witch Doctor is stuck using poison darts and kiting around while always being able to be one hit. Yet at the same time does less damage then Demon Hunters and Wizards and has longer cooldowns then both of those classes. It's a bit strange that it was billed as a pet class yet pets become worthless in the only mode of the game people will play for longer then a couple weeks.


agreed, the pets are completly useless, except fetish army.
Are you able to kill blue/rare spawns before they enrage? because your damage spell of choise seems to be a little low on damage, but your survivability should be perfect with this build:)

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May 24 2012 06:28pm
Quote (Scrim @ May 24 2012 04:49pm)
Been doing Inferno and came up with a decent build. Unfortunately for me, I do not have the best gear. About 15k dps with stacks and 37k HP. In Inferno, like others have said, Splinters is pretty much Witch Doctors main source of damage. You need to become a glass cannon, much more so then me. The goal is to constantly keep the enemy CC'd and chip them down with splinters and any other damage you can do. To do this, you need to get yourself a good one handed weapon. Although when using DOTS,bears and bats a high damage two hander is the best, on Inferno, you need speed. A high damage one hand allows you to pump out damage with Poison Dart (Splinters), while having quick animations to quickly run when you need to.

The build I use is bellow.

http://us.battle.net/d3/en/calculator/witch-doctor#aPZdUk!ZWV!abcZaZ

Main Abilities:
- Poison Dart (Splinters)
- Fetish Army (Legion of Daggers)
- Grasp Of Dead (Raining corpses)
- Soul Harvest (Siphon)
- Spirit Walk (Jaunt)
- Wall of Zombies (unrelenting grip)

Passives:
Jungle Fortitude (or Trible Rights or Gruesome feast)
Pierce The Veil
Spirit Vessel

As I said before. The point of the build is simple. To kite the enemy while you deal damage with Poison Dart. Fetish Army is there for elite packs, it makes a huge difference. Legion of daggers was chosen as the rune because it provides more distractions for the mobs. Which means you have more time to DPS. Grasp of the Dead is your main kiting ability. I chose rune of raining corpses because it keeps your target in combat, prevents it from regening any health if you do die or can't hit it due to focusing on adds, and helps dominate trash packs. Soul Harvest is used to stack damage, or quickly gain health if you need it, it can be a life saver. Spirit Walk is obviously your escape ability. Do not waste it, use it to dodge attacks, get out of bad situations and to kite. Wall of Zombies is your secondary CC ability. It does lots of damage, and blocks mobs from getting to you. It's a great ability for both elite packs and trash packs. Some people want Hex with Jinx, but I found Wall of zombies does better if you have worse gear. It allows you to get extra damage on the target while not being in any danger of getting charged.

In terms of my follower, I use the Templar. I can't remember all the names of the  abilities. The main ones are the charge stun, and the one where he charges into the enemy knocks them back and heals you if you may take lethal damage.

The Witch Doctor is a really cool class. However Blizzard needs to do some balancing. The Witch Doctor is stuck using poison darts and kiting around while always being able to be one hit. Yet at the same time does less damage then Demon Hunters and Wizards and has longer cooldowns then both of those classes. It's a bit strange that it was billed as a pet class yet pets become worthless in the only mode of the game people will play for longer then a couple weeks.


just reached inferno and i'm trying this.
what am i supposed to do when rare mobs vortex me into them? i can use my spirit walk and get away once or twice, but their vortex cd is much lower than my spirit walk's.
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May 24 2012 07:28pm
I just finished the dragon queen inferno act1 with build from thread ;)
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May 24 2012 07:42pm
Quote (SpAz. @ May 24 2012 08:28pm)
I just finished the dragon queen inferno act1 with build from thread ;)


The OP's build?
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May 24 2012 08:18pm
I think I'm gonna twink ... either I'm too stupid or the class is somehow broken. I don't wanna wine but I got about 100 hours played and I can't do A2 Inferno. Now that I've gone for Allres and have the survivability to progress, champion packs go enrage on me even though I still got 19k DPS (enrage usually after a lot of kiting @ around 10% mob health) - I simply don't know what to do anymore and I'm frustrated. I don't want a Wizz or DH rush me through Act 2 and 3 so I can farm A4 Q1 or whatever. Seeing Wizzards or DH's with perma-invulnerability etc. is just frustrating.

When the hotfix for Wizz went live on tuesday(?) I was so happy because I thought the buggy classes would start sucking aswell finally so that progressing through Inferno would become hard for everyone but they took the hotfix back so fast that it was just sad. Seeing the AH being flodded with A4 stuff, which effectively ruins the pricing in the AH and making it impossible for others to earn reasonable amounts of money and Blizzard not reacting in any way (give DH cloak a CD, give Wizzshield a CD?) is too much for me atm. I think I might put the whole game aside as I think it's not worth playing atm.

Before the game came out Blizzard said that It'd probably take at least a few weeks before Inferno would be cleared - it happened in less than a week only due to buggy builds.

This post was edited by boboderbaer on May 24 2012 08:24pm
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May 24 2012 09:20pm
Quote (MegaVovaN @ 25 May 2012 03:42)
The OP's build?


well ye with a personal touch.
27khp
15kdmg
250~all res
2k armor
1.7aps


Just got to act 2 :) butcher took 3 tries because im baked but if you do it correctly he shud have 100% success rates. p.s. dropped two rares o.0, one was insane item - but for my follower :(
Member
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Gold: 122,626.00
May 25 2012 07:55am
Quote (Chocolope @ May 25 2012 12:28am)
just reached inferno and i'm trying this.
what am i supposed to do when rare mobs vortex me into them? i can use my spirit walk and get away once or twice, but their vortex cd is much lower than my spirit walk's.


yep, vortex is hard to counter with just spirit walk.
When I encounter the vortex, I will most of the time kite them so I am staying out of line of sight when they use the vortex. Most of the time, I find that they can vortex every 10-15 sec, so when 10 sec passes after the vortex, just los him and you wont be dragged into him, but only into the wall.
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May 25 2012 12:27pm
I find myself out of mana all the time. I try to keep my 4 cd:s on cooldown, even if it means I have to waste soulharvest on nothing for example but still its hard to keep the manapool up. I prefer to save ghostwalk for when the bad gets worse so I try not to use it just for the regen. Is that wrong?

My manapool is 680, is that really low ? (ljust lvl 54 btw)
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