Quote (Scrim @ May 24 2012 08:49pm)
Been doing Inferno and came up with a decent build. Unfortunately for me, I do not have the best gear. About 15k dps with stacks and 37k HP. In Inferno, like others have said, Splinters is pretty much Witch Doctors main source of damage. You need to become a glass cannon, much more so then me. The goal is to constantly keep the enemy CC'd and chip them down with splinters and any other damage you can do. To do this, you need to get yourself a good one handed weapon. Although when using DOTS,bears and bats a high damage two hander is the best, on Inferno, you need speed. A high damage one hand allows you to pump out damage with Poison Dart (Splinters), while having quick animations to quickly run when you need to.
The build I use is bellow.
http://us.battle.net/d3/en/calculator/witch-doctor#aPZdUk!ZWV!abcZaZ
Main Abilities:
- Poison Dart (Splinters)
- Fetish Army (Legion of Daggers)
- Grasp Of Dead (Raining corpses)
- Soul Harvest (Siphon)
- Spirit Walk (Jaunt)
- Wall of Zombies (unrelenting grip)
Passives:
Jungle Fortitude (or Trible Rights or Gruesome feast)
Pierce The Veil
Spirit Vessel
As I said before. The point of the build is simple. To kite the enemy while you deal damage with Poison Dart. Fetish Army is there for elite packs, it makes a huge difference. Legion of daggers was chosen as the rune because it provides more distractions for the mobs. Which means you have more time to DPS. Grasp of the Dead is your main kiting ability. I chose rune of raining corpses because it keeps your target in combat, prevents it from regening any health if you do die or can't hit it due to focusing on adds, and helps dominate trash packs. Soul Harvest is used to stack damage, or quickly gain health if you need it, it can be a life saver. Spirit Walk is obviously your escape ability. Do not waste it, use it to dodge attacks, get out of bad situations and to kite. Wall of Zombies is your secondary CC ability. It does lots of damage, and blocks mobs from getting to you. It's a great ability for both elite packs and trash packs. Some people want Hex with Jinx, but I found Wall of zombies does better if you have worse gear. It allows you to get extra damage on the target while not being in any danger of getting charged.
In terms of my follower, I use the Templar. I can't remember all the names of the abilities. The main ones are the charge stun, and the one where he charges into the enemy knocks them back and heals you if you may take lethal damage.
The Witch Doctor is a really cool class. However Blizzard needs to do some balancing. The Witch Doctor is stuck using poison darts and kiting around while always being able to be one hit. Yet at the same time does less damage then Demon Hunters and Wizards and has longer cooldowns then both of those classes. It's a bit strange that it was billed as a pet class yet pets become worthless in the only mode of the game people will play for longer then a couple weeks.
agreed, the pets are completly useless, except fetish army.
Are you able to kill blue/rare spawns before they enrage? because your damage spell of choise seems to be a little low on damage, but your survivability should be perfect with this build:)