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May 23 2012 03:17am
what items should i be buying for wd? should i focus on @allres? because right now im only getting high int, medium vit items and i feel like i lack survivability
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May 23 2012 04:05am
Quote (michal999 @ May 23 2012 09:17pm)
what items should i be buying for wd? should i focus on @allres? because right now im only getting high int, medium vit items and i feel like i lack survivability


It depends on how you play it, what skills you use etc..
Like, for the Zombie bears technique, you might want some vita, cus it can be hard/tanking form time to time, but all round: Int - go for int!
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May 23 2012 04:20am
Hey guys I'm levle 60 right now and i found a pretty decent setup

i got round 11k dmg + 30k life atm
i use ghost bomb on the fire bomb
acid cloud - corpse explosion
soul harvest siphon for health
zombie dogs (depends which rune)
and gargantuen
for my right click spell i use spirit walk for mana reg
so basically what i do is freaking huge AOE dmg

corpse explosion deals massive dmg but is high mana cost so i use the spirit walk to regain (and also to escape certain bad situations)

for my passive skills i use
zombie handler, jungle fortitude and usually the 15% more mana

sorry im not at home atm,
Pic will follow

PS: with full soul harvest stack i got around 14 k dmg... for bosses i use big bad voodoo with dmg burst which gives me round 18k dps

EDIT:
this is my build
[URL]http://us.battle.net/d3/en/calculator/witch-doctor#hUYdiT!Zdb!cZcZcZ[/URL]

This post was edited by fruit4 on May 23 2012 04:27am
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May 24 2012 07:58pm
Quote (promise @ May 20 2012 08:27pm)
Hi, this is a lvl 60 WD currently solo'ing through Inferno. I have downed The Butcher Solo yesterday using a balanced spec. At the moment I'm farming gear to progress through Act 2 solo (the jump from Act 1 is huge).

For all the newly WD's out there I thought I might share my experiences with Inferno so far and the build I'm using to farm Champion Packs. This build is designed to be balanced, so I don't need to switch between skills for bosses to maintain the Nephalem buff.

First thing you'll notice on Inferno is that pretty much anything will oneshot you :P The Champion Packs will seem impossible at first. So after finishing Nightmare and Hell with ease, I got rid of Vision Quest to allow for more flexibility and survivability.

Poison Darts - Splinter Darts
Poison Darts are extremely effective in single target DPS and because this build doesn't include Vision Quest, I had to pick low mana cost abilities. Also, the darts can all crit individually, that's why I picked Splinter over any other rune. (And with some increased attack speed, seeing your WD shoot like a gattling gun is awesome)

Firebomb - Roll the Bones
The reason I picked Firebomb over all the other AOE spells is once again because of mana costs. You're thinking, huh? Why not use Ghostbomb, the lvl 60 tier rune? I was thinking the same. But the big advantage Roll the Bones has, is that it can bounce to enemies out of your sight and you will want to inflict as much damage before you need to kite. And kite you will!... A lot.

Grasp of the Dead - Desperate Grasp
Usually, people would recommend Unbreakable Grasp rune and I would agree. But with Solo you will need this skill a lot and those extra few seconds will save your life.

Spirit Walk - Healing Journey / Honoured Guest
Spirit Walk is a must. It is your main "OH SH*T" button and allows you to get out of nasty situations. Also works great on bosses who can grab you e.g. Butcher and Diablo. Depending on your mana regen I'd suggest to pick either Healing Journey or Honoured Guest. (I use Honoured guest).

Gargantuan - Bruiser
This is where it gets interesting. Most people just getting into Inferno will say their pets are useless since they die real quick. I've noticed that with the right play, the Bruiser is a real life saver. Why not Restless Giant you say? Because he doesn't interrupt. The stun/interrupt is super against Champion Packs.

Fetish Army - Devoted Following
This Voodoo Skill is the second 'tanking' skill that you need to save for champion packs. Together with the Gargantuan and your Follower, these will give you time to actually stop kiting and nuke for a few moments.

Passives
Pierce the Veil. You will need the extra damage and with Poison Darts and Firebomb as main nukes, you won't be affected much by the Mana cost increase.
Jungle Fortitude. I took this skill to prevent from being oneshotted :)
Bad Medicine. You will be using Poison Darts most of the time so this, combined with Jungle Fortitude, will help you survive nasty blows.

Playstyle
This build is all about flexibility and balance. Unlike burn builds that include Vision Quest, this time you will have the choice when to use Fetish Army or another pop on Gargantuan.

When encountering a Champion Pack, first thing you do is put down a Grasp and run backwards. Always run into areas that you already discovered! Otherwise you'll most likely run into more mobs. By this time your follower and first Gargantuan should be tanking, allowing you to nuke with Poison Darts.
I prefer killing Champions one at a time instead of aoe'ing them down, because the faster you burn down 1-2 enemies, the easier it will get.

Keep kiting backwards and putting down Grasps on cooldowns. About 10 seconds in your first Gargantuan should be dead (*tear) and this will be the time you'll want to pop Fetish Army. This gives you another solid 10-15 seconds to fully nuke those first few Champions. It is crucial that you don't pop all your cooldowns at once!
After the fetishes die, keep kiting while popping your second Gargantuan and maintaining your Undead Grasp-kiting-Poison Dart-pewpew rotation.

Inevitably, enemies will get to you, in which case, Spirit Walk will be extremely effective. If you are unable to down 1-2 Champions during those 2 Gargantuans and 1 Fetish Army, it will probably be a good idea to buy or farm new gear :)

Also, while this build is about survivability, it still packs a mean punch. I'm doing 20k-ish dps and pretty much raped The Butcher after a weapon upgrade.

I hope this helps any who are trying Inferno!


I really like this build man, but what gear should you start focusing on? Like a weapon with high intelligence or just high dmg? And what is the benefit of using the shields made for the wd over a shield with high defense and high int/vit?
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May 24 2012 08:13pm
WD FTW!
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May 25 2012 06:34am
Quote (Alex_13 @ May 21 2012 06:32pm)
I have a little problem with my WD. I can easy clean the crowds of monster with my Acid Rain and Firebomb, but I have problems with champions/bosses/rares coz I dont have main skill to beat them. My WD working pretty well, but it is really trouble for me now. Could u give me any advice?


Quote (Mikevin @ May 21 2012 10:41pm)
I'd use the zombie charger bears, it's insane for bosskilling. You just need the mana regen to support it.


Quote (Alex_13 @ May 22 2012 05:00pm)
Where can I get mana regen so?


up
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May 25 2012 06:42am
I just got killed in the first basement of act 1 in hell....:(.....I am extremely upset.

Theres a yellow in there that keeps kicking my @$R&

This post was edited by Candyman5OS on May 25 2012 06:44am
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May 25 2012 06:42am
http://forums.d2jsp.org/topic.php?t=62665305&f=142 this is how im running my WD

also post your WD stats i wana see where i stand

My WD stats with out slam dance


WD stats with slam dance



This post was edited by Derek on May 25 2012 06:50am
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May 25 2012 09:29am
Anyone got any advice for a level 39 WD, in act 2 Nightmare. I'm currently using Spirit Walk (mana), Gargantuan (Restless Giant), Grasp of the dead (Unbreakable Grasp), Wall of zombies (barricade) Firebats (Plauge bats) and Poison Darts (Splinters). I'm having a lot of trouble with any blue mobs mainly and I die a lot.
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May 25 2012 09:55am
Im up to 44.5k base damage. I want to try out Derek's build later tonight to solo diablo.. hopefully he can help me out some.

This post was edited by n0xi3 on May 25 2012 09:55am
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