Quote (Nerato @ Sun, Aug 9 2009, 10:46am)
I voted teaming. Anyway, this is going to be a longer post than most of the ones I see on the forum, there will be a TL;DR summary after the post.
Anywho, I think party combinations in D2 were largely boring because it didn't matter at all who joined the party because everybody was basically doing the same thing. Killing tons of monsters. And that's cool, I dig that, that's Diablo, that's what makes it great. However, I think the lack of character class interaction/support was a major flaw. For example, in Diablo 1 players could heal each other and resurrect each other. Granted, these aren't major interactions, however they made the game more interesting because attentive players could help each other out. It took a lot of the emphasis off of your gear and allowed for players to support each other, if only in a small way. I'd like for this to not only come back in D3, but be expanded upon. It would be great to see a character log into a game, and look at their class and say, "Oh cool, we have a *class* now, that means they might be able to *ability that makes my character better in some way.*" Granted, we had that in D2 in a limited way, with Barbarian shouts and Pally auras, but they weren't really a major part of the game. They were basically designed to support the classes that had them more than other players (Especially Paladin auras with fixed/limited ranges). It would be nice to have a class that *CAN* heal, but isn't necessarily forced into that specific role, either. It would be nice to have a class that can optionally not do a lot of direct damage themselves, but can make other classes more powerful. Obviously every class has to be able to solo the game, and do so equally well, but to me the biggest part of Diablo comes in multiplayer, working together to make it through dungeons (And the boring, sprawling outside world of D2). I also think that this would make PVP more interesting because you could potentially have Party Vs Party duels that would be more varied based on what each character is doing, instead of having builds that basically one shot each other like in D2 (Although I never got really into D2 PVP, so I probably just had a noob build for PVP.) I didn't like the feel of first person to hit wins the fight.
And to compare Diablo to WoW is silly. Certainly there are some WoW-ish features, but the game simply cannot work the same WoW does. For PVM environments, all classes are basically doing essentially the same thing. They all slay loads and loads of monsters. And that's cool, as I said before, that's what makes Diablo what it is, and great. But here's something fundamental about WoW PVE/PVM that simply cannot be translated into Diablo... In WoW, PVE end game content consists of primarily dungeons and raids. These dungeons and raids force a certain makeup of classes, each class with seperate jobs. You've got tanks, which are designed to get hit by as many (Or all) of the monsters in the dungeon as they can get hit by. You've got off tanks, which pick up what the main tank can't (Mostly in boss fights.) Then obviously you've got your damage dealers and your healers, killin' and keeping your tanks alive respectively. This doesn't translate into Diablo at all, because there's no threat management system for the monsters, there's no threat generating abilities for the characters, and there's no need for a character to be dedicated to strictly healing in a Diablo game, it wouldn't be fun to play that way. These are very basic gameplay mechanics in WoW PVE/PVM that doesn't work, and wouldn't be fun, in a Diablo setting. There's too many monsters, there's already a built in system to allow for healing (Although a class that can heal other characters would likely be a relief in really tense boss fights), and the world, as well as the monsters in it, are randomly generated. Tanking in Diablo would be a joke due to the random nature of monster/unique boss placement, and the lack of a threat system beyond "Who's closest, and who's doing the most damage of the players in melee range?" So while yes, there are some similarities in the interface now, the gameplay is still going to be wildly different and comparing the two is flat out ridiculous in my opinion.
Now, as promised..
TL;DR: Want more character intereraction/support abilities; Comparing D2 to WoW is downright silly.
I took the time to read and this I really agree with you dude... we need more of this