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Jun 7 2012 10:26pm
Me atm, act 3 inferno cold res stacked

Still have complete shit ammy, ok bracers and sheild ...meh




This post was edited by lopelurag on Jun 7 2012 10:30pm
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Jun 7 2012 10:38pm
are u doing fine w/ only 300 life on hit? Like vs. reflect mobs etc...?

and what items together give you 1.83 attack per second? I might aim for this speed too.
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Jun 7 2012 10:40pm
Quote (Vansonbee @ Jun 8 2012 12:38am)
are u doing fine w/ only 300 life on hit? Like vs. reflect mobs etc...?

and what items together give you 1.83 attack per second? I might aim for this speed too.


Gloves + ring add 30%

I'm upgrading LoH through my ammy and eventually weapon

Legs are Peice of shit too, forgot about those...

I definitely need more LoH, get owned in act 4

This post was edited by lopelurag on Jun 7 2012 10:45pm
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Jun 7 2012 11:02pm
Quote (lopelurag @ Jun 7 2012 11:40pm)
Gloves + ring add 30%

I'm upgrading LoH through my ammy and eventually weapon

Legs are Peice of shit too, forgot about those...

I definitely need more LoH, get owned in act 4


LoH is not as necessary as people made it seem, i solo'd inferno with about 450.

that being said, it can help alot if you can maintain good aps while stacking LoH
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Jun 7 2012 11:05pm
Quote (armour @ Jun 8 2012 01:02am)
LoH is not as necessary as people made it seem, i solo'd inferno with about 450.

that being said, it can help alot if you can maintain good aps while stacking LoH



skipping 90% of mobs, sure it doesnt matter
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Jun 7 2012 11:09pm
Quote (Buffjesus @ Jun 8 2012 12:05am)
skipping 90% of mobs, sure it doesnt matter


i ran it with 5 neph stacks constantly, i killed the elites didnt use string of ears didnt use storm shield. cleared inferno.

i believe walking through act 4 i had to skip 1 set of elites , which were corrupted angels shielding nightmare molten vamperic, or something like that.

This post was edited by armour on Jun 7 2012 11:15pm
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Jun 7 2012 11:21pm
Quote (Vansonbee @ Jun 7 2012 09:38pm)
are u doing fine w/ only 300 life on hit? Like vs. reflect mobs etc...?

and what items together give you 1.83 attack per second? I might aim for this speed too.


God, so many people misunderstand and overemphasize LoH it's sad.

LoH is not a survivability stat. It's a DPS stat. You can have a billion LoH and it won't matter if you're getting one or two-shot by mobs. Even with 2k LoH and 3 APS, you're only going to be mitigating 6k damage per second - which is a hell of a lot less than what most elites will do to you in A3/A4.

You see a guy with 2000 LoH and think that's the reason he's doing so well. No, it's not. The reason he's doing well is because he's got a shitton of armor and HP, and a lot of DPS to boot.

Once again, I repeat: LoH is not a survivability stat. It's a DPS stat. LoH allows you to keep DPSing with relative safety while your cooldowns are down. In some/many cases, it allows you to DPS without relying on cooldowns by negating some of the incoming damage.

The real work is being done by the stats you're overlooking when you fixate on somebody's LoH. LoH is just gravy that makes the gameplay a little smoother (and arguably a lot more fun) -- because it lowers the margin of error, allows you to make mistakes and get away with it, gives you more face time with mobs than you otherwise would... and because of the DPS increase you get from that, reduces the duration of fights and inherently makes them much less risky.


MONK INFERNO 101 (MELEE ONLY)

This is how gearing/game progression works as a monk. You first get your survivability and mitigation stats up to par: this means having sufficient armor, resists, and HP to take more than just a hit or two. Then you focus on DPS, because all the LoH in the world isn't going to save you from an enrage timer. Last and finally least, you get LoH.

The only difference is in playstyle. Before you get your LoH to a ridiculously high amount, you do high burst DPS using your cooldowns, and kite while you wait for your cooldowns to go off. You can DPS while kiting if you use a crappy excuse of a ranged attack like Deadly Reach, but anything more than that is asking for trouble. Once your cooldowns go off, you go back in, pop them when you encounter the first sign of trouble, and then pull out again. Rinse and repeat til mobs are dead.

Once you've gotten rich and buy a ton of LoH gear ON TOP OF WHAT YOU HAVE, you can then change your playstyle. You can DPS mobs for much longer before you need to pop any cooldowns. You can even start popping cooldowns offensively, assuming you are a good judge of what kind of damage to expect.

Notice that in both of these pictures, if you don't have enough mitigation/life, YOU DIE. If you don't know how to properly manage your cooldowns, YOU DIE. If you don't know how to kite, YOU DIE.

LoH is not a be all, end all solution that makes monk a faceroll class. It simply makes you kill things faster.

This post was edited by irimi on Jun 7 2012 11:28pm
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Jun 7 2012 11:29pm
Quote (irimi @ Jun 7 2012 09:21pm)
God, so many people misunderstand and overemphasize LoH it's sad.

LoH is not a survivability stat.  It's a DPS stat.  You can have a billion LoH and it won't matter if you're getting one or two-shot by mobs.  Even with 2k LoH and 3 APS, you're only going to be mitigating 6k damage per second - which is a hell of a lot less than what most elites will do to you in A3/A4.

You see a guy with 2000 LoH and think that's the reason he's doing so well.  No, it's not.  The reason he's doing well is because he's got a shitton of armor and HP, and a lot of DPS to boot.  LoH is just gravy that makes the gameplay a little smoother (and arguably a lot more fun) -- because it lowers the margin of error, allows you to make mistakes and get away with it, and gives you more face time with mobs than you otherwise would.

Once again, I repeat: LoH is not a survivability stat.  It's a DPS stat.  LoH allows you to keep DPSing with relative safety while your cooldowns are down.  In some/many cases, it allows you to DPS without relying on cooldowns by negating some of the incoming damage.


MONK INFERNO 101 (MELEE ONLY)

This is how gearing/game progression works as a monk.  You first get your survivability and mitigation stats up to par: this means having sufficient armor, resists, and HP to take more than just a hit or two.  Then you focus on DPS, because all the LoH in the world isn't going to save you from an enrage timer.  Last and finally least, you get LoH.

The only difference is in playstyle.  Before you get your LoH to a ridiculously high amount, you do high burst DPS using your cooldowns, and kite while you wait for your cooldowns to go off.  You can DPS while kiting if you use a crappy excuse of a ranged attack like Deadly Reach, but anything more than that is asking for trouble.  Once your cooldowns go off, you go back in, pop them when you encounter the first sign of trouble, and then pull out again.  Rinse and repeat til mobs are dead.

Once you've gotten rich and buy a ton of LoH gear ON TOP OF WHAT YOU HAVE, you can then change your playstyle.  You can DPS mobs for much longer before you need to pop any cooldowns.  You can even start popping cooldowns offensively, assuming you are a good judge of what kind of damage to expect.

Notice that in both of these pictures, if you don't have enough mitigation/life, YOU DIE.  If you don't know how to properly manage your cooldowns, YOU DIE.  If you don't know how to kite, YOU DIE.

LoH is not a be all, end all solution that makes monk a faceroll class.  It simply makes you kill things faster.


This is almost exactly how I geared up haha. Went pure survivability until act 2, started adding in DPS gear after that until I found a good balance of the two, then started adding in gear with survivability/LOH/ias/dex etc.
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Jun 7 2012 11:30pm
Quote (dapostman @ Jun 7 2012 10:29pm)
This is almost exactly how I geared up haha. Went pure survivability until act 2, started adding in DPS gear after that until I found a good balance of the two, then started adding in gear with survivability/LOH/ias/dex etc.


It's actually common sense if you just think about it. But most people just look at what other people are doing and try to copy them without really understanding what they're copying.

As I mentioned before, here are some COMMON MISTAKES:

-- HP stacking -- without proper mitigation, HP stacking is meaningless; in fact, point for point, armor/resist is always worth more than vitality, because your heals don't scale with your HP. properly mitigated damage not only makes each point of HP do more work for you, it also makes your heals more effective. THERE'S A REASON WHY in D2 you put enough points into STR to wear your gear and enough DEX to get Max Block. Just dumping points into VIT is pointless if you're not doing any damage mitigation

-- LoH stacking -- without proper mitigation and/or DPS; re:mitigation -- I've already said that LoH isn't going to keep you from getting one-shot; re:DPS -- for the love of god, don't use a 500 DPS weapon with 500 LoH when you can buy a 900 DPS weapon at half the cost. It simply is not worth it. I don't have the exact formula for how much DPS each point of LoH is worth, but I can assure you that it's not a 1:1 ratio.

-- DPS stacking -- without proper mitigation -- a dead person does 0 DPS

-- HP/mitigation stacking without DPS -- all the armor/HP in the world won't keep an enrage timer from killing you. also, the longer you take to kill a pack of mobs, the more you're at risk of dying from making a mistake and/or hitting the enrage timer.

This post was edited by irimi on Jun 7 2012 11:37pm
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Jun 7 2012 11:34pm
Quote (irimi @ Jun 8 2012 01:21am)
God, so many people misunderstand and overemphasize LoH it's sad.

LoH is not a survivability stat.  It's a DPS stat.  You can have a billion LoH and it won't matter if you're getting one or two-shot by mobs.  Even with 2k LoH and 3 APS, you're only going to be mitigating 6k damage per second - which is a hell of a lot less than what most elites will do to you in A3/A4.

You see a guy with 2000 LoH and think that's the reason he's doing so well.  No, it's not.  The reason he's doing well is because he's got a shitton of armor and HP, and a lot of DPS to boot.  LoH is just gravy that makes the gameplay a little smoother (and arguably a lot more fun).

Once again, I repeat: LoH is not a survivability stat.  It's a DPS stat.  LoH allows you to keep DPSing with relative safety while your cooldowns are down.  In some/many cases, it allows you to DPS without relying on cooldowns by negating some of the incoming damage.


MONK INFERNO 101 (MELEE ONLY)

This is how gearing/game progression works as a monk.  You first get your survivability and mitigation stats up to par: this means having sufficient armor, resists, and HP to take more than just a hit or two.  Then you focus on DPS, because all the LoH in the world isn't going to save you from an enrage timer.  Last and finally least, you get LoH.

The only difference is in playstyle.  Before you get your LoH to a ridiculously high amount, you do high burst DPS using your cooldowns, and kite while you wait for your cooldowns to go off.  You can DPS while kiting if you use a crappy excuse of a ranged attack like Deadly Reach, but anything more than that is asking for trouble.  Once your cooldowns go off, you go back in, pop them when you encounter the first sign of trouble, and then pull out again.  Rinse and repeat til mobs are dead.

Once you've gotten rich and buy a ton of LoH gear ON TOP OF WHAT YOU HAVE, you can then change your playstyle.  You can DPS mobs for much longer before you need to pop any cooldowns.  You can even start popping cooldowns offensively, assuming you are a good judge of what kind of damage to expect.

Notice that in both of these pictures, if you don't have enough mitigation/life, YOU DIE.  If you don't know how to properly manage your cooldowns, YOU DIE.  If you don't know how to kite, YOU DIE.

LoH is not a be all, end all solution that makes monk a faceroll class.  It simply makes you kill things faster.




but i can life on hit heal through molten damage in act 4

i can life on hit heal through any of diablos attacks. in fact i can heal through his fire ring + lightning at the same time.


if youre hitting 3 enemies and dodging 3/6 attacks
youre healing for 18k then right? yeah its the #1 survivability stat.

before i had 450 loh could only kill siege breaker by kiting + earth ally with 7k armor (seize the initiative + dodge mantra armor rune + basic inferno gear will get you this high). now i can simply out heal his damage and go toe to toe with him.
before i had to hide in a doorway and route the swift skull cleavers to fight 4-5+ of them. now i can out heal their damage.




krippi monk atm has garbage gear. a few blue items etc... but he has 1600 life on hit and can roll through act3 cause of his AS+LoH



i can life on hit heal through the first 30 seconds of an enrage timer.


edit: and if you get surrounded at any point youre 100% fucked with no life on hit
if the enemies have a gap closer youre 100% fucked if you cant mitigate the damage and then stand toe to toe with them
if the enemies have a disable/stun youre fucked cause you cant heal off the damage they did then

This post was edited by Buffjesus on Jun 7 2012 11:37pm
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