Quote (Vansonbee @ Jun 7 2012 09:38pm)
are u doing fine w/ only 300 life on hit? Like vs. reflect mobs etc...?
and what items together give you 1.83 attack per second? I might aim for this speed too.
God, so many people misunderstand and overemphasize LoH it's sad.
LoH is not a survivability stat. It's a DPS stat. You can have a billion LoH and it won't matter if you're getting one or two-shot by mobs. Even with 2k LoH and 3 APS, you're only going to be mitigating 6k damage per second - which is a hell of a lot less than what most elites will do to you in A3/A4.
You see a guy with 2000 LoH and think that's the reason he's doing so well. No, it's not. The reason he's doing well is because he's got a shitton of armor and HP, and a lot of DPS to boot.
Once again, I repeat: LoH is not a survivability stat. It's a DPS stat. LoH allows you to keep DPSing with relative safety while your cooldowns are down. In some/many cases, it allows you to DPS without relying on cooldowns by negating some of the incoming damage.
The real work is being done by the stats you're overlooking when you fixate on somebody's LoH. LoH is just gravy that makes the gameplay a little smoother (and arguably a lot more fun) -- because it lowers the margin of error, allows you to make mistakes and get away with it, gives you more face time with mobs than you otherwise would... and because of the DPS increase you get from that, reduces the duration of fights and inherently makes them much less risky.
MONK INFERNO 101 (MELEE ONLY)
This is how gearing/game progression works as a monk. You first get your survivability and mitigation stats up to par: this means having sufficient armor, resists, and HP to take more than just a hit or two. Then you focus on DPS, because all the LoH in the world isn't going to save you from an enrage timer. Last and finally least, you get LoH.
The only difference is in playstyle. Before you get your LoH to a ridiculously high amount, you do high burst DPS using your cooldowns, and kite while you wait for your cooldowns to go off. You can DPS while kiting if you use a crappy excuse of a ranged attack like Deadly Reach, but anything more than that is asking for trouble. Once your cooldowns go off, you go back in, pop them when you encounter the first sign of trouble, and then pull out again. Rinse and repeat til mobs are dead.
Once you've gotten rich and buy a ton of LoH gear ON TOP OF WHAT YOU HAVE, you can then change your playstyle. You can DPS mobs for much longer before you need to pop any cooldowns. You can even start popping cooldowns offensively, assuming you are a good judge of what kind of damage to expect.
Notice that in both of these pictures, if you don't have enough mitigation/life, YOU DIE. If you don't know how to properly manage your cooldowns, YOU DIE. If you don't know how to kite, YOU DIE.
LoH is not a be all, end all solution that makes monk a faceroll class. It simply makes you kill things faster.
This post was edited by irimi on Jun 7 2012 11:28pm