Quote (SaMa @ Jan 23 2013 10:38am)
Is, at any point, better to use a SWORD (15% dmg) than a MACE/AXE (10%cc) as MainHand?
If we look at the damage formula by Nubtro:
Quote
1. Tornadoes do 20% main hand base weapon damage per tick. Base weapon damage is the value below DPS in the weapon window. A simplified damage formula (per tick) = 0.2 * (base weapon damage) * (1 + strength/100) * (1 + sum of damage bonuses from skills and gear/100). A critical hit then multiplies the result by (1 + total critical hit damage/100). To calculate your DPS, just multiply the damage per tick by the tick frequency according to the chart I provide below.
Lets test with 900 avg dmg mace, 800 avg dmg sword, 2500 str, 60% buffed cc without weapons master, and 450% CHD. Assume that all other gear is the same.
Mace: 0.2 * 900 * 26 * 1 * 0.7 * 5.5 = 18,018 dmg per tick on average
Sword: 0.2 * 800 * 26 * 1.15 * 0.6 * 5.5 = 15,787 dmg per tick on average
A difference of 2231 per tick, quite a difference, however assuming you are using Mace/EF and Sword/EF your sword will be at one higher bp than mace, which will make up some of the difference. Lets see what happens if you are at max CC from gear (45, 6 helm, 10 ammy, 6 bracers, 1 pants, 12 rings, 10 gloves), buffed with ruthless, battle rage, and wotb, and overpower-killing spree, which would be 73% cc before weapons master.
Mace: 0.2 * 900 * 26 * 1 * 0.83 * 5.5 = 21,364
Sword: 0.2 * 800 * 26 * 1.15 * 0.73 * 5.5 = 19,208
The difference is slightly better at 2156. You can keep shifting numbers around but I suspect with the super high chd levels of gg geared folks, 10% cc will translate into more dmg than 15% dmg. Another thing to consider is 900 avg dmg mace is 1080 dps while an 800 avg dmg sword is 1120 so there could be a price difference in one way or the other. If you took price into consideration the sword could possibly be better. Remember that (assuming you use an EF in offhand) you gain a breakpoint on your sword to make up some of the dmg difference, however, for people who don't have that much cc from gear, more cc helps fury generation in addition to providing damage.