Quote (acrimonious @ Oct 29 2012 12:49am)
Logic is bad when one resorts to insulting someone's website tenure. If that's not a major deflection from the core argument about the math being used (and approved by the person who created all the breakpoints and damage coefficients that this thread used in the OP), then sadly, I think it's time for you to go kill yourself or go sit in a corner and keep your tears to yourself.
You started with the insults from the get go, because you were irritated about me pointing out all your incosistencies. All you do is 180 and its ironic how you just finished your post now.
Learn basics, like for example 'proc coefficient' and how it has zilch to do with damage. Maybe then I would consider letting you debate further on.
Quote (acrimonious @ Oct 29 2012 12:54am)
Pre-patch, the lowest one could go was roughly 38% before battle rage. However, I made it a point in this thread:
https://us.battle.net/d3/en/forum/topic/6713012311 -- to explain why attack speed will play a role in the 1.0.5 patch. The attack speed helps the player reach additional breakpoints that allows you to generate fury and sustain with leech. Critical hit chance will always remain a priority in the Double Tornado build, but there needs to be an emphasis on attack speed as well so you can limit the downtime and inconsistencies of fury generation after the proc coefficient nerf.
he asked how much crit he needs, not a lecture about why ias is important or not.
You did not even answer his question ....
Geez, you're useless lol.
Quote (Kenjintheone @ Oct 29 2012 12:51am)
How much crit should I go for? is it worth getting more then 57% with Battle Rage?
Yes, 60%+ after battle rage and WOTB. So that is from gear, base, ruthless, wm, wotb and battle rage .... 60%+ total
All the ias in the world wont help you if you dont have the right crit chance too, because into the fray procs off crits, not white hits.