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Aug 18 2012 03:39pm
Witch Doctor

•Circle of Life Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

•Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.

•Rush of Essence Spirit spells return 49 Mana over 10 seconds. (Changed from 30% of the spells' Mana cost over 10 seconds) / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk

•Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).

•Grave Injustice Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

•Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25% (Previously didn't affect Gargantuan, Summon Zombie Dogs and Mass Confusion).

•Summon Zombie Dogs Cost: 49 Mana / Cooldown: 45 seconds (down from 60 seconds) / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
◦Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire every second (Added "every second").

•Poison Dart
◦Flaming Dart : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.

◦Spined Dart : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.

•Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.
◦Blazing Spiders : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.

◦Spider Queen : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.

◦Leaping Spiders : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.

•Grasp of the Dead Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").
◦Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.

◦Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog).

•Soul Harvest
◦Languish : Reduces the movement speed of harvested enemies by 80% (up from 60%) for 3 seconds.

◦Vengeful Spirit : Harvested enemies also take 230% (up from 70%) weapon damage as Physical.

•Locust Swarm
◦Diseased Swarm : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds").

•Spirit Barrage Cost: 108 Mana / Bombard a target with a spirit blast that deals 230% (up from 190%) weapon damage as Physical.
◦Well of Souls : An additional 3 spirits seek out other targets and deal 65% (up from 30%) weapon damage as Physical.

◦Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.

◦Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.

•Horrify Cost: 37 Mana / Cooldown: 16 seconds (down from 20 seconds) / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.

•Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% (up from 85%) weapon damage as Fire to all enemies within 8 yards.
◦Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% (up from 20%) weapon damage as Fire to all enemies within 28 yards.

◦Fire Pit : The explosion creates a pool of fire that deals 36% (up from 8%) weapon damage as Fire over 3 seconds.

◦Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% (up from 140%) weapon damage as Fire over 6 seconds (up from 3 seconds). You may only have one Pyrogeist active at a time.

•Acid Cloud Cost: 172 Mana / Cause acid to rain down, dealing an initial 115% (up from 100%) weapon damage as Poison, followed by 150% (up from 75%) weapon damage as Poison over 3 seconds to enemies who remain in the area.
◦Corpse Bomb : Raise a corpse from the ground that explodes for 230% (up from 200%) weapon damage as Poison to enemies in the area.

◦Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 250% (up from 25%) weapon damage as Poison over 5 seconds.

◦Slow Burn : Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.

◦Kiss of Death : Spit a cloud of acid that inflicts 127% (up from 116%) weapon damage as Poison, followed by 165% (up from 83%) weapon damage as Poison over 3 seconds (Previously stated "to enemies who remain in the area").

•Gargantuan Cost: 147 Mana / Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% (up from 25%) of your weapon damage as Physical.
◦Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% (up from 33%) of your weapon damage as Physical.

◦Wrathful Protector : Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% (up from 55%) of your weapon damage as Fire and knocking enemies back.

◦Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% (up from 100%) of your weapon damage as Physical and stunning them for 3 seconds.

•Spirit Walk
◦Severance : Damage enemies you walk through in spirit form for 225% (up from 100%) weapon damage as Physical every second for 2 seconds.

◦Umbral Shock : When Spirit Walk ends, your physical body erupts for 310% (up from 85%) weapon damage as Fire to all enemies within 10 yards.

•Zombie Charger
◦Wave of Zombies : Summon 3 Zombie Chargers that each deal 115% (up from 72%) weapon damage as Poison.

◦Leperous Zombie : The Zombie Charger leaves behind a cloud of noxious vapors that deals 240% (up from 25%) weapon damage as Poison over 3 seconds to enemies caught in it.

•Firebats Cost: 123 Mana / Call forth a swarm of fiery bats to burn enemies in front of you for 180% (up from 150%) weapon damage as Fire.
◦Hungry Bats : Rapidly summon bats that seek out nearby enemies for 350% (up from 280%) weapon damage as Fire.

◦Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% (up from 225%) weapon damage as Poison.

◦Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234% (up from 195%) weapon damage as Fire. The damage of the bats increases by 20% (up from 10%) every second, up to a maximum of 100% (up from 50%).

•Plague of Toads Cost: 12 Mana (down from 34 Mana) / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.

•Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.
◦Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical)

source
http://www.diablofans.com/news/1317-unofficial-patch-104-changes-class-changes-new-items-affixes-and-more/

This post was edited by steffan_p on Aug 18 2012 03:39pm
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Aug 18 2012 04:32pm
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Aug 18 2012 04:47pm
Quote (steffan_p @ Aug 18 2012 09:39pm)
Witch Doctor

•Circle of Life Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

•Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.

•Rush of Essence Spirit spells return 49 Mana over 10 seconds. (Changed from 30% of the spells' Mana cost over 10 seconds) / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk

•Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).

•Grave Injustice Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

•Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25% (Previously didn't affect Gargantuan, Summon Zombie Dogs and Mass Confusion).

•Summon Zombie Dogs Cost: 49 Mana / Cooldown: 45 seconds (down from 60 seconds) / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
◦Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire every second (Added "every second").

•Poison Dart
◦Flaming Dart : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.

◦Spined Dart : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.

•Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.
◦Blazing Spiders : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.

◦Spider Queen : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.

◦Leaping Spiders : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.

•Grasp of the Dead Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").
◦Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.

◦Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog).

•Soul Harvest
◦Languish : Reduces the movement speed of harvested enemies by 80% (up from  60%) for 3 seconds.

◦Vengeful Spirit : Harvested enemies also take 230% (up from 70%) weapon damage as Physical.

•Locust Swarm
◦Diseased Swarm : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds").

•Spirit Barrage Cost: 108 Mana / Bombard a target with a spirit blast that deals 230% (up from 190%) weapon damage as Physical.
◦Well of Souls : An additional 3 spirits seek out other targets and deal 65% (up from 30%) weapon damage as Physical.

◦Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.

◦Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.

•Horrify Cost: 37 Mana / Cooldown: 16 seconds (down from 20 seconds) / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.

•Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% (up from 85%) weapon damage as Fire to all enemies within 8 yards.
◦Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% (up from 20%) weapon damage as Fire to all enemies within 28 yards.

◦Fire Pit : The explosion creates a pool of fire that deals 36% (up from 8%) weapon damage as Fire over 3 seconds.

◦Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% (up from 140%) weapon damage as Fire over 6 seconds (up from 3 seconds). You may only have one Pyrogeist active at a time.

•Acid Cloud Cost: 172 Mana / Cause acid to rain down, dealing an initial 115% (up from 100%) weapon damage as Poison, followed by 150% (up from 75%) weapon damage as Poison over 3 seconds to enemies who remain in the area.
◦Corpse Bomb : Raise a corpse from the ground that explodes for 230% (up from 200%) weapon damage as Poison to enemies in the area.

◦Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 250% (up from 25%) weapon damage as Poison over 5 seconds.

◦Slow Burn : Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.

◦Kiss of Death : Spit a cloud of acid that inflicts 127% (up from 116%) weapon damage as Poison, followed by 165% (up from 83%) weapon damage as Poison over 3 seconds (Previously stated "to enemies who remain in the area").

•Gargantuan Cost: 147 Mana / Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% (up from 25%) of your weapon damage as Physical.
◦Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% (up from 33%) of your weapon damage as Physical.

◦Wrathful Protector : Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% (up from 55%) of your weapon damage as Fire and knocking enemies back.

◦Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% (up from 100%) of your weapon damage as Physical and stunning them for 3 seconds.

•Spirit Walk
◦Severance : Damage enemies you walk through in spirit form for 225% (up from 100%) weapon damage as Physical every second for 2 seconds.

◦Umbral Shock : When Spirit Walk ends, your physical body erupts for 310% (up from 85%) weapon damage as Fire to all enemies within 10 yards.

•Zombie Charger
◦Wave of Zombies : Summon 3 Zombie Chargers that each deal 115% (up from 72%) weapon damage as Poison.

◦Leperous Zombie : The Zombie Charger leaves behind a cloud of noxious vapors that deals 240% (up from 25%) weapon damage as Poison over 3 seconds to enemies caught in it.

•Firebats Cost: 123 Mana / Call forth a swarm of fiery bats to burn enemies in front of you for 180% (up from 150%) weapon damage as Fire.
◦Hungry Bats : Rapidly summon bats that seek out nearby enemies for 350% (up from 280%) weapon damage as Fire.

◦Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% (up from 225%) weapon damage as Poison.

◦Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234% (up from 195%) weapon damage as Fire. The damage of the bats increases by 20% (up from 10%) every second, up to a maximum of 100% (up from 50%).

•Plague of Toads Cost: 12 Mana (down from 34 Mana) / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.

•Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.
◦Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical)

source
http://www.diablofans.com/news/1317-unofficial-patch-104-changes-class-changes-new-items-affixes-and-more/


Thx for that , I see a few new combos viable with the new dmg buffs, and some used skills getting a needed increase , with a decent dps wep , main skills should make killing faster! I think this is a good thing for the wd
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Aug 18 2012 06:55pm
I really hope they didn't nerf the procs on fire pit / toads/ and acid cloud. They probably think that a pet buff would justify the loss of those skills.
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Aug 18 2012 07:45pm
There goes zombie bears build.....
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Aug 19 2012 12:56am
Firebomb getting buffed, toads getting buffed - I think it will end up pretty well!

Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.

This sounds like alot of damage :O
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Aug 19 2012 01:22am
Quote (SyB_BaM @ 19 Aug 2012 08:56)
Firebomb getting buffed, toads getting buffed - I think it will end up pretty well!

Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.

This sounds like alot of damage :O


it's 800% dmg in 5 sec so 160%/sec, some dmg increases looks OP but over the course of 9sec
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Aug 19 2012 01:47am
man dh seem like they getting buffed but i'm making a switch to WD. What type of stuff do i need to buy stat wise ??? Or should i wait till 1.0.4 before i purchase gear?
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Aug 19 2012 02:14am
Quote (The_Chao_Master @ Aug 19 2012 07:22am)
it's 800% dmg in 5 sec so 160%/sec, some dmg increases looks OP but over the course of 9sec


they wana make a good skill discription

but how does ias effects this?
ias should effect cooldown skil damage

personoly i think blizzard just fixed 50% of the skill discription text
and we still not know exaxly how its gone to work

i think it should be
Quote
attacks nearby enemies for 800% (up from 80%) DPS as Physical forover 5 seconds.


This post was edited by Tommyvv on Aug 19 2012 02:28am
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Aug 21 2012 01:23pm
From patch notes:

Firebomb
Weapon damage increased from 85% to 110% ((this benefits all runes except Pyrogeist))
Skill Rune - Fire Pit
Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
Proc coefficient reduced from 0.67 to 0.067

Does this mean that my firepit-loh-wd will be not as good? :(
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