Quote (Ylem122 @ Jan 13 2013 05:03am)
So its like this, look at the items the monk is wearing and just match up the affixes:
For the armor slots:
Helm: innas with dex, vita, armor, main res, crit chance, and socket
Shoulders: dex, Vita, Main res, All res, armor is a bonus
Bracers:Dex, Vita, main res, all res, crit chance, armor is a bonus
Chest armor:Dex, Vita, Main Res, All res, armor, 3 sockets
Gloves: Dex, Vita, crit chance, crit dmg, a bonus is main res, all res, armor, or pickup, its more useful than you think
Belt: Dex, Vita, main res, allres, a bonus is armor or % life
Pants: innas with main res
boots: dex, vita, all res, main res, movespeed
then for jewlery you have:
1 ring: hell fire is just a cheap alternative thats good for paragoning, hellfire with double stacked dex, crit chance, and crit dmg would be ideal for that, though in the long run nats is best, for now id say dex and crit chance, and then as a bonus, vita, crit dmg, life on hit, attack speed, main res, or all res
2 ring: dex, vita unity with avrg dmg, dex, vita, life on hit, crit chance, and dmg to elites
Neck: Dex or vita or dex and vita with crit chance, crit dmg, and main res
then for weapons you have:
echoing fury:dex, vita, socket
Rare off hand: 700+ dps, life steal, socket, crit dmg, socket, dex, and vita as a bonus
This!!
