Quote (HDaqua @ Nov 13 2012 10:31am)
Oh god, you're dumb too.
That does not make the data accurate, If we're going by attacks, it would take tens of thousands of attacks to get the average.
They are affected by too much RNG for just a few 100.
Quote (Ylem122 @ Nov 13 2012 10:24am)
right but crit chance is tested every time he hits, so thats where its sampled several hundred times, as the sample size is increased it approaches the % crit chance so regardless if the crit chance is 100, and whether his dmg range is xx-xxxx its over hundreds of samples so any variance between runs is obviously going to be there because its only hundreds of samples, but they are going to be minor.
im assuming there is no down time between skills due to user error.
agreed, but i doubt youd see more then 10% variance over 10 sets of runs.