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Oct 29 2012 07:10pm
Quote (D4rk50ul @ Oct 30 2012 01:57am)
You are reaching one of those points where upgrades become expensive.  Gloves/Bracers/Belt are ideal.  I would try for Inna's Belt with some All res to keep your dex, give you 8% elemental damage bonus, more armor/resistances (ehp), and a crit %.  Probably your best upgrade followed by some new gloves and then bracers.  When buying bracers keep in mind 6 crit isn't always the best value if you can find nice dex/vit/allres/crit ones with higher combined stats, and avoid stacked res on them as you will pay double because monks tend to bid high on them.

If you go Inna's belt with res you will need to make it up with some Vitality on another piece, jewelry/bracers are usually easy spots.


Bought some new bracers with phys resistance actually, I believe they were quite cheap, atleast compared to some others

131dex
58vita
58phys res
42@
6cc

12m was the price

Anyway, I was also thinking of innas belt actually, but wasnt sure whether to buy that, or the witching hour

Also, since I get even lower hp with my new bracers, should I go for vita on gloves, instead of just dex, ias, cc and cd?
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Oct 29 2012 07:13pm
Quote (D4rk50ul @ Oct 29 2012 07:07pm)
You guys and your sheet dps.  Just because someone is taller doesn't mean they can jump higher.  You build with attack speed on an xbow, on a rev bow base you can replace the attack speed with average damage to buff your pure physical damage instead which results in some very consistent and high pure damage.  Take my build for an example.  I run mark of death mortal enemy for 12% bonus damage and 3 hatred per hit on the target.  I have 6+ hatred regen with no bat due to windforce/dml.  I have 3 sentries up that have their damage based off of weapon attack speed and base physical damage (guess what weapon has the best of those both) doing 50-100k each hit 2.2 times per second x3.  My Thunderball crits for 220-380k ish and I alternate throwing scatter mines that can crit up to 730k each x6 between the detonations. Because I shoot so fast and didn't sacrifice any survivability to compensate for a xbow's slow attack speed I can keep this pattern and perma gloom up 100% of the time.

So lets take the low end of things into consideration for effective dps.

I can face tank so I don't need to run around and lose dps time.  I run 50% base crit so lets assume thats accurate.  Here are some per second numbers.

330,000 dps from 3x sentries with 60 second durations +15% damage reduction for me and the group
330,000 dps from main attack assuming 50% crits (assume I only get 2 off not 2.2 to leave time to press gloom and spike traps twice this generates 6 hatred per shot)
1,650,000 dps from 6 spike traps assuming 3 crit 3 don't (I crit much more often than I don't but w/e this also produced 18 hatred each time reducing the cost to 42)

The effective dps of my build at minimum is around 2.3 million.  I would actually go into more detail but you are a waste of my time.

This was a response to someone spamming a paid thread and belongs here in strategy and discussion.  I won't be going into what I do anymore, feel free to post up I will do my best to help out.


I find it difficult to believe that you maintain 2.3m dps for an extended period of time. Looking at the cost of spike trap and the fact that you aren't even close to generating 60 hatred per second.


I actually run a similar build to yours when I tank ubers.

The sentries add great damage and are very under-appreciated by the vast majority of players. Albeit, I only have 2 sentries running at 175% of 290k character sheet damage.
Spike traps are a no brainer, although I prefer echoing blasts and alternate traps with bola shots. Helps maintain a good balance between hatred and damage while keeping enough hatred to place sentries.
Mark of death is pretty standard as well. It goes well with monk conviction aura and exploding palm for a combined total of 72% bonus damage.
Bola shots are again a no brainer, but I prefer to run with imminent doom for the extra damage as the stun isn't necessary. I have a bit more resists/health so this could be the difference as well.

I haven't felt the need to "clock" my dps as I've only seen one boss enrage in all my runs. I didn't play on PTR and ZK kept killing our monk with rocks/tornados while he was in the hands of seigebreaker.

I guess the most obvious thing to ask is, if the windforce is that good, why are you getting rid of it?

This post was edited by Arkanian on Oct 29 2012 07:17pm
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Oct 29 2012 07:47pm
Quote (Arkanian @ Oct 29 2012 03:13pm)
I find it difficult to believe that you maintain 2.3m dps for an extended period of time. Looking at the cost of spike trap and the fact that you aren't even close to generating 60 hatred per second.


I actually run a similar build to yours when I tank ubers.

The sentries add great damage and are very under-appreciated by the vast majority of players. Albeit, I only have 2 sentries running at 175% of 290k character sheet damage.
Spike traps are a no brainer, although I prefer echoing blasts and alternate traps with bola shots. Helps maintain a good balance between hatred and damage while keeping enough hatred to place sentries.
Mark of death is pretty standard as well. It goes well with monk conviction aura and exploding palm for a combined total of 72% bonus damage.
Bola shots are again a no brainer, but I prefer to run with imminent doom for the extra damage as the stun isn't necessary. I have a bit more resists/health so this could be the difference as well.

I haven't felt the need to "clock" my dps as I've only seen one boss enrage in all my runs. I didn't play on PTR and ZK kept killing our monk with rocks/tornados while he was in the hands of seigebreaker.

I guess the most obvious thing to ask is, if the windforce is that good, why are you getting rid of it?


I have more than 1 windforce and I own multiple gear sets for my DH, I don't need to have the #1. Second I can maintain that DPS because of my firing speed and base hatred regen coupled with the fact that scatter can hit multiple mobs and generate much more than 18 hatred per 30 spent, and bola shot will generate 9 if it hits a mob with the detonation. Also I don't run imminent doom because the detonation timer is too slow for my firing speed and thunderball does 160% damage to all targets (12% more than doom) while completely locking down a boss at high attack speeds. I have lower life/resists but I have permanent 35% damage reduction and 15% life leech as I regen more disc than I use for gloom which far outweighs any amount of life/resists I could get from going new nats.

For reference on how much EHP that is, I can sit and Face tank almost any elite pack or uber while sitting in *almost* any amount of anything as long as I can hit them for life steal and survive and I don't have to run when my discipline runs out, because it doesnt.

As far as ubers, we regularly do them on MP10 with 3 DH's and a random player and have never hit enrage.

This post was edited by D4rk50ul on Oct 29 2012 07:52pm
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Oct 29 2012 07:56pm
http://us.battle.net/d3/en/profile/kibs-1603/hero/1052908

Trying to buy items but don't know where to start with. I have tried upgrading items all around like boots or gloves but can't afford because I keep losing bids. Hard for me to win the auctions because they go over 500k igg easy.

Only have about 1.2mil igg.
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Oct 29 2012 08:41pm
Quote (D4rk50ul @ Oct 29 2012 08:47pm)
I have more than 1 windforce and I own multiple gear sets for my DH, I don't need to have the #1.  Second I can maintain that DPS because of my firing speed and base hatred regen coupled with the fact that scatter can hit multiple mobs and generate much more than 18 hatred per 30 spent, and bola shot will generate 9 if it hits a mob with the detonation.  Also I don't run imminent doom because the detonation timer is too slow for my firing speed and thunderball does 160% damage to all targets (12% more than doom) while completely locking down a boss at high attack speeds.  I have lower life/resists but I have permanent 35% damage reduction and 15% life leech as I regen more disc than I use for gloom which far outweighs any amount of life/resists I could get from going new nats.

For reference on how much EHP that is, I can sit and Face tank almost any elite pack or uber while sitting in *almost* any amount of anything as long as I can hit them for life steal and survive and I don't have to run when my discipline runs out, because it doesnt.

As far as ubers, we regularly do them on MP10 with 3 DH's and a random player and have never hit enrage.


Yes. You have legacy nats. Also widely known as "you can run whatever build you want" and you don't die. Congrats, you are part of the 0.1% gimping the other 99.9% of us from having a properly balanced class.

Let me go ahead and correct you on the hatred regen from marked for death. This hatred regen, along with fury gain for barbs and AP on crit for wizards, is effected by the ability proc coefficient. This means that you spike trap (scatter) can generate at most 9 hatred per use. Additonally, thunderball can generate 6 per shot.

Quote (D4rk50ul @ Oct 29 2012 08:47pm)
coupled with the fact that scatter can hit multiple mobs and generate much more than 18 hatred per 30 spent


It sounds like you are under the delusion that hitting more targets gives you more hatred. How are you coming to this conclusion? How exactly are you marking more than a single target with marked for death? Perhaps my client is broken, but marking a new target, removes the old mark.

Isn't thunderball redundant if you can facetank in *almost* any situation? Isn't it wiser to lose 12% AOE damage in order to gain 35% more single target damage? After all, spike traps are supposedly doing 550k dps each on a single (small) target. How is this not an obvious acceptable tradeoff?
I actually find the 2s delay to be more helpful as it gives you longer recovery time from the soul rippers knockback when tanking uber rak or ghom.

edit:

Of course you never hit enrage, you are most probably running them with all legacy nats geared DH's. If you'd have been wiser in your party selection, you could have used a 4-pc inna's monk running conviction + exploding palm for an extra 60% damage to 2 dh's which actually makes the 2 dh's he's grouped with do more damage than a group of 3 dh's.

I would just like to point out (or be an ass) that your inna's pieces are sub-optimal, as you can get a belt with 100d/80@ along with 100d/200vit pants and end up trading 66 dex for 140 vit. The dex can be made up by 160+dex/100vit, 6cc bracers and you'd end up ahead in all categories.



This post was edited by Arkanian on Oct 29 2012 08:57pm
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Oct 29 2012 09:18pm
Quote (kim_kor @ Oct 29 2012 03:56pm)
http://us.battle.net/d3/en/profile/kibs-1603/hero/1052908

Trying to buy items but don't know where to start with. I have tried upgrading items all around like boots or gloves but can't afford because I keep losing bids. Hard for me to win the auctions because they go over 500k igg easy.

Only have about 1.2mil igg.


Pick up an Andariel's helm man, you can get a medium range fire damage one with dex for cheap its one of the most effective dps for gold items in the game. You really can't build survivability with 1.2million IGG without scouring the market constantly, unfortunate state of the economy.

Quote (Arkanian @ Oct 29 2012 04:41pm)
Yes. You have legacy nats. Also widely known as "you can run whatever build you want" and you don't die. Congrats, you are part of the 0.1% gimping the other 99.9% of us from having a properly balanced class.

Let me go ahead and correct you on the hatred regen from marked for death. This hatred regen, along with fury gain for barbs and AP on crit for wizards, is effected by the ability proc coefficient. This means that you spike trap (scatter) can generate at most 9 hatred per use. Additonally, thunderball can generate 6 per shot.



It sounds like you are under the delusion that hitting more targets gives you more hatred. How are you coming to this conclusion? How exactly are you marking more than a single target with marked for death? Perhaps my client is broken, but marking a new target, removes the old mark.

Isn't thunderball redundant if you can facetank in *almost* any situation? Isn't it wiser to lose 12% AOE damage in order to gain 35% more single target damage? After all, spike traps are supposedly doing 550k dps each on a single (small) target. How is this not an obvious acceptable tradeoff?
I actually find the 2s delay to be more helpful as it gives you longer recovery time from the soul rippers knockback when tanking uber rak or ghom.

edit:

Of course you never hit enrage, you are most probably running them with all legacy nats geared DH's. If you'd have been wiser in your party selection, you could have used a 4-pc inna's monk running conviction  + exploding palm for an extra 60% damage to 2 dh's which actually makes the 2 dh's he's grouped with do more damage than a group of 3 dh's.

I would just like to point out (or be an ass) that your inna's pieces are sub-optimal, as you can get a belt with 100d/80@ along with 100d/200vit pants and end up trading 66 dex for 140 vit. The dex can be made up by 160+dex/100vit, 6cc bracers and you'd end up ahead in all categories.


I was wrong on the hatred gen I wasn't thinking when I was typing it, still never run out regardless due to ridiculous attack speed or the fact that along with mark I can toss on the Bat instead of Vault (not even needed but possible).. regardless I'm testing a new setup soon.

Facetanking ZK and keeping him stationary in one spot for the rest of the group are totally different. It's called group synergy and yes a monk helps but the point is doing MP10 ubers under the enrage timer is not hard. The 2 second delay may be great but when you are at 2.2 aps or higher it starts shooting duds.

Legacy Nat's, umad? (Got a full set available if you got the Gold) Played 1200+ hours of DH and grinded a ton of services to build my character, fail to see how that makes me gimping you. The class is very balanced as they make all design choices based on new gear, not my fault I am willing to sacrifice total EHP and Damage for discipline regen.

So total stat bonus from Inna's are.. (btw I have a 100/76 belt if you are interested that I'm selling for a friend)

200 Dex/100 Vit belt and 100 dex 80 all res pants = 300 dex 100 vit 80 res not including sockets which is my choice. Your way around is 200 dex 200 vit 80 all res not including sockets, so you are mad that I take 100 dex vs 100 vit for the base damage and higher dodge? The Vit can be made up by 200 dex 200 vit 80 res 6 crit bracers if you want to get crazy with perfect stats. So if I switched to your bracers over my current ones I would lose 74 vit and gain 25 dex / 1.5 crit chance. I'd rather just wait for some 150/150/80/6's personally as bracers are a great place to snag vitality on a DH.

So exactly how long are you going to continually follow me around trolling, you think you are proving something yet you aren't. This is an advice thread not an e-peen measuring contest if you want to do that lets go S/S some gear and throw it up in a trophy room Poll right now you are just using time I could spend helping people who actually appreciate it.

This post was edited by D4rk50ul on Oct 29 2012 09:26pm
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Oct 29 2012 09:41pm
No thx. Sold my legacy nats some time ago.

I'll probably stick around as long as you keep posting false information, or until i get bored.
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Oct 29 2012 11:02pm
Can anyone let me know what they would upgrade next on me?

Planning on gettin some nice ice climbers and 8+ crit chance on my ammy, but would like to hear what u guys think. ^_^

http://us.battle.net/d3/en/profile/CartermatiC-1496/hero/784944
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Oct 30 2012 02:00am
http://www.diabloprogress.com/hero/erikl-2926/Black/1123635

I wanted to try dual wield dh. what crossbows should i aim for and what build?
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Oct 30 2012 02:53am
Reading your advices, i feel so much better with ball of ligghting and entangling shoot instead hungering arrow and frozen arrow.

So i set up that build:
http://us.battle.net/d3/en/calculator/demon-hunter#biXVYl!TeY!ZaZbcb

Strategy is to set caltrops and def the spot. When, mobs come so close i use entangling shoot, so i knocked them back.

I`m thinking about few changes:
Replace Steady aim passive -> cull the weak
and using elemental arrow with frost rune instead ele. arrow with ball lighting.
Next thing is about efficiency of smoke screen. I prefer smoke screen cause that save my life from hard situations. Preparation help me to restore all discipline.

Rain of veingeance with stampede is for additional knocked back enemys.

What do you think about that changes?

I have about 20mil to spend on my DH. I want to effieciently spend that money. I feel windforce is rly good for me.
http://www.diabloprogress.com/hero/lucky-2938/Rukia/364139
Will be problem for you to sugest me the basic and the most important items for me?
I wont to waste muy all money.

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