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Jun 6 2012 07:34am
Quote (xleet @ Jun 6 2012 01:17am)
As a new wizard trying out this guide, I swapped from a WD and so far I am loving it. One question though, should I try to sell off my Andys and try and buy a really good Int/Vit/Resist Helm instead and just get IAS on rings/ammy/gloves/bracers? Also Great guide!


You can really never have enough ias. It doesn't diminish as it grows, unlike resists.
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Jun 6 2012 07:34am
Quote (Thordon @ Jun 5 2012 07:29pm)
Also, not sure why you took cold blooded when all you have is blizzard.  I find blizzard not as useful so much as a dps tool but rather as an AOE slow.  Take either the chance to stun passive for your piercing orb, or blur for more survivability.  With your hp I'd recommend dropping DS and picking up teleport.  You can swap out galvanizing for illusionist and also gain more survivability that way.


I thought cold-blooded meant you do 20% more damage to enemies that are chilled or frozen by Blizzard.
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Jun 6 2012 07:36am
Quote (JinDesu @ Jun 6 2012 08:34am)
I thought cold-blooded meant you do 20% more damage to enemies that are chilled or frozen by Blizzard.


Unfortunately, no. Only cold damage increases by 20%, and since Blizzard itself isn't much for actually dealing damage, it's best to pick a different passive.
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Jun 6 2012 07:38am
Quote (Perverse @ Jun 6 2012 08:36am)
Unfortunately, no. Only cold damage increases by 20%, and since Blizzard itself isn't much for actually dealing damage, it's best to pick a different passive.


Gosh dangit - ok, I'll go pick a different passive...

I'm running 12% ms, 300 res, 30k hp, 40k damage, and 4000 armor, and I feel that with good micro and liberal use of teleport (with the illusion rune), I can survive a2 and a3 inferno. But it's very slow work!
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Jun 6 2012 07:41am
Quote (JinDesu @ Jun 6 2012 08:38am)
Gosh dangit - ok, I'll go pick a different passive...

I'm running 12% ms, 300 res, 30k hp, 40k damage, and 4000 armor, and I feel that with good micro and liberal use of teleport (with the illusion rune), I can survive a2 and a3 inferno. But it's very slow work!


Inferno is going to be very slow for a long time still. Even tanking 5 or 6 hits and having 50k dps (which would require top gear) makes for slow going a3+.
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Jun 6 2012 08:15am
What I dont understand is how damage reduction works, because it doesn't. I dropped 1.3mil last night to test resistance and buying all resist all/phys resist/regen gear I managed to make a decently attractive build. Stats (with Prismatic Armor & Glass cannon):

21k hp
1465 Physical resist (82.5% reduction)
1050~ all other resist (~76% reduction)
66% reduction due to armor
25% reduction vs melee (passive+stats)
13% dodge/ 11% block

In theory, my physical resist vs lvl 60 mobs is 95.5% OR a 100K hit will be reduced by 95.5K and deal ONLY 4.5K dmg. As an avg mob fast mob in inferno deals ~20-80k dmg, I would expect to not get hit for more than ~1-4K dmg.

([(1-(0.175*0.34*0.75)]*100)

Now here is what actually happened: in act1 I was able to tank the mobs with relative ease, including the butcher who was unable to kill me. Enter act2 - you get 2-4 shot by lacuni hunters. Check their data and they deal ~25k physical (im not getting killed by firebombs). However, 2-3 lacuni hunters pop up out of the ground, leap at me and with their 25k base dmg (~1.25k after reduction) hits, will kill me in one or two swipes even with diamond skin on.

Okay they're lvl 61 so my resistance won't reduce their attack down to 5% but lets go crazy and say its half as effective and brings it to 10% - the hits will be ~2.5K each, 1 hit per sec, with 3 hunters. With 1.5K life regen, 30k hp (with D-skin), and 90% reduction vs lvl61, I should be able to tank for 5 seconds and take a total of 15 hits... Even 10 would be fine. In reality though, 3-4 hits total from these damn hunters kill me despite 20k hp, 1460 physical resist and 6000+ armor & 25% melee reduction.....

1. These cars are bugged and bypass resist
2. The resistance penalty from a1 to a2 is ENOURMOUS
3. Resistance is broken and doesn't work correctly

Which one is it, and is there no hope for a defensive wizard build?
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Jun 6 2012 08:15am
So I've read the whole thing and never found an exact clear answer what are the minimal stats we should aim for
25% frw
35-40k dps
30-35k life
Res from just intel ok?
2.0 aps
1hander+source

And the skill setup itself has the original changed

Thanks guys
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Jun 6 2012 09:04am
Quote (Demil @ Jun 6 2012 09:15am)
What I dont understand is how damage reduction works, because it doesn't. I dropped 1.3mil last night to test resistance and buying all resist all/phys resist/regen gear I managed to make a decently attractive build. Stats (with Prismatic Armor & Glass cannon):

21k hp
1465 Physical resist (82.5% reduction)
1050~ all other resist (~76% reduction)
66% reduction due to armor
25% reduction vs melee (passive+stats)
13% dodge/ 11% block

In theory, my physical resist vs lvl 60 mobs is 95.5% OR a 100K hit will be reduced by 95.5K and deal ONLY 4.5K dmg. As an avg mob fast mob in inferno deals ~20-80k dmg, I would expect to not get hit for more than ~1-4K dmg.

([(1-(0.175*0.34*0.75)]*100)

Now here is what actually happened: in act1 I was able to tank the mobs with relative ease, including the butcher who was unable to kill me. Enter act2 - you get 2-4 shot by lacuni hunters. Check their data and they deal ~25k physical (im not getting killed by firebombs). However, 2-3 lacuni hunters pop up out of the ground, leap at me and with their 25k base dmg (~1.25k after reduction) hits, will kill me in one or two swipes even with diamond skin on.

Okay they're lvl 61 so my resistance won't reduce their attack down to 5% but lets go crazy and say its half as effective and brings it to 10% - the hits will be ~2.5K each, 1 hit per sec, with 3 hunters. With 1.5K life regen, 30k hp (with D-skin), and 90% reduction vs lvl61, I should be able to tank for 5 seconds and take a total of 15 hits... Even 10 would be fine. In reality though, 3-4 hits total from these damn hunters kill me despite 20k hp, 1460 physical resist and 6000+ armor & 25% melee reduction.....

1. These cars are bugged and bypass resist
2. The resistance penalty from a1 to a2 is ENOURMOUS
3. Resistance is broken and doesn't work correctly

Which one is it, and is there no hope for a defensive wizard build?


http://us.battle.net/d3/en/forum/topic/5575467614

Posts in this thread seem to show that the launi hunter ignores armor and resistances. Whether this is a bug or intentional is part of the infamous mystery that is sketchy (intentional and unintentional) Blizzard mechanics

Real $60 beta test

EDIT:
Quote (jspnoobie5 @ Jun 6 2012 09:15am)
So I've read the whole thing and never found an exact clear answer what are the minimal stats we should aim for
25% frw
35-40k dps
30-35k life
Res from just intel ok?
2.0 aps
1hander+source

And the skill setup itself has the original changed

Thanks guys


I've not tried more than 12% movement speed but there are definitely times where I wish I had just a bit more.
You can never have enough damage.
Life/Armor/Resist really go together. It's not that easy to determine what set is equivalent to which other set, but I've found 25k hp/350 resist/4k armor to be extremely minimal in A3 (most ranged attacks will hit you for 35%, and melee can often hit harder if not avoided)
1hander + source gives you a lot more freedom in gear, especially with your jewelry and gloves, as you won't need to commit to ias.
Additional speed past 2.0 is a very cheap and efficient way to raise your DPS for hydra. It can also help immensely with killing many enemies at once. The DPS can be bottlenecked when you are forced to kite a lot though (with the exception of hydra, which will take full advantage of it)

This post was edited by qgan0914 on Jun 6 2012 09:27am
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Jun 6 2012 09:15am
Quote (jspnoobie5 @ Jun 6 2012 02:15pm)
So I've read the whole thing and never found an exact clear answer what are the minimal stats we should aim for
25% frw
35-40k dps
30-35k life
Res from just intel ok?
2.0 aps
1hander+source

And the skill setup itself has the original changed

Thanks guys


People are split on ms. Some think 25 is something to aim for. Others myself included feel 12 is enough. One hander and source is better assuming you can get a good source with useful mods. 2.0 ias is good to aim for but more is always better. No resists from int is not enough. At endgame you might have 1800 or so int which translates to 180 res all. Unless you're going for total glass canon
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Jun 6 2012 09:24am
Quote (Thordon @ Jun 6 2012 10:15am)
People are split on ms. Some think 25 is something to aim for. Others myself included feel 12 is enough. One hander and source is better assuming you can get a good source with useful mods. 2.0 ias is good to aim for but more is always better. No resists from int is not enough. At endgame you might have 1800 or so int which translates to 180 res all. Unless you're going for total glass canon


I have 25 right now, but if I went down to 12 I could boost my survivability with some good int/res gloves and pants cuz right now I'm using Hammer Jammers and Lacuni's, and even with that much speed, I still get caught by extra fast mobs, vortex, jailers, etc. It's really annoying because every rare mob has at least one of those if not multiple.
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