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Feb 2 2013 04:13pm
Guys I think I figured it out.

every item pieces (except for amulet and weapons) can spawn with a base of 60 to any single stat, and get another affix of 50 dual stat.

ive checked some blue items out and the highest stat @ lvl 30 ive seen was 110, while all the other stats couldt exceed 50.

so IN THEORY, the highest dual stats you can see on any given rare (xept for ammies and weapons) would be 110-110 (60 base, 60 base, 50 dual) so yeah, when you see an 80-80 item, thats pretty fucking high...
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Feb 2 2013 04:16pm
btw theres a 32 str/ 29 vit / 20@ res / 4% life gungdo for 2.5 mil for any interested barb player out there.
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Feb 2 2013 04:40pm
anyone interested to test some lvl30 action on ptr atm?
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Feb 2 2013 06:25pm
Quote (WereWolf12345 @ 3 Feb 2013 01:13)
Guys I think I figured it out.

every item pieces (except for amulet and weapons) can spawn with a base of 60 to any single stat, and get another affix of 50 dual stat.

ive checked some blue items out and the highest stat @ lvl 30 ive seen was 110, while all the other stats couldt exceed 50.

so IN THEORY, the highest dual stats you can see on any given rare (xept for ammies and weapons) would be 110-110 (60 base, 60 base, 50 dual) so yeah, when you see an 80-80 item, thats pretty fucking high...


:P


too bad cold dmg cant roll very high, so dmg suffers a bit, but snare from cold is pretty nice ;)
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Feb 2 2013 06:34pm
Quote (Antichrist- @ Feb 3 2013 12:25am)
:P
http://i.imgur.com/NcSLU0T.jpg

too bad cold dmg cant roll very high, so dmg suffers a bit, but snare from cold is pretty nice ;)


what i said was only applying for items that arent weapons or amulets :O

i think highewr single stat ive seen on either was 150
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Feb 2 2013 06:35pm
Quote (WereWolf12345 @ 3 Feb 2013 03:34)
what i said was only applying for items that arent weapons or amulets :O

i think highewr single stat ive seen on either was 150


oh yeah :D im pretty stoned
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Feb 2 2013 10:36pm
Quote (WereWolf12345 @ Feb 2 2013 07:34pm)
what i said was only applying for items that arent weapons or amulets :O

i think highewr single stat ive seen on either was 150


I have pants with 115 vit XD


The highest possible stat is actually very high in I believe, its just incredibly rare due to the amount of stacked mods it takes while still getting the necessity ones.

Like a str/vit
then a vit
then a str/int/dex/vit
then 2 soc
all of which would need to land the high end of those mods to peak over 130 or so (Not positive one exact numbers)

D3DB is a bit inaccurate so im not going to go by what they list as the site is outdated to say the least.

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Feb 3 2013 01:19am
Quote (]GS[ Controller @ Feb 3 2013 04:36am)
I have pants with 115 vit XD


The highest possible stat is actually very high in I believe, its just incredibly rare due to the amount of stacked mods it takes while still getting the necessity ones.

Like a str/vit
then a vit
then a str/int/dex/vit
then 2 soc
all of which would need to land the high end of those mods to peak over 130 or so (Not positive one exact numbers)

D3DB is a bit inaccurate so im not going to go by what they list as the site is outdated to say the least.


You cant get an "all stat mod" like str/int/dex/vit. You can, however, get str, vit, then str+vit for instance. But the dual stat affix can't spawn twice (like for example 1 affix with str+vit the other with int+dex, that's not possible from what I've seen in the blues in the auction house). If your pants have 115 vit then I guess highest number for a single stat is 70 (making highest stat @ 120) or it has - lvl req with a higher affix ilvl :P

Into another topic: rep

I think they're an issue with LLD'ing in general. Life sustainability has a high reward compared to the little to no risk your character gets. A witch doctor with say 10k life can reach 180 life regen per second without even trying. Now this isn't news for anyone, but after dueling a bunch of times, I doubt 5 minutes to endless duels is what people want... Before I come up with what I think should be done let's put this into perspective. A wd going against a dh (both with ranged and sustain) that could make for a decent duel even with the rep since they can technically both reach and damage each other at anytime, BUT when you play a wd or a dh against a monk, or a barb, it becomes a run fest. Monks and barbs both have a very high burst but if they can't 1 hit people with them (which nobody wants), then the ranged character just starts to run after they've been damaged, replenish back to full hp then continue fighting. The problem with this method is that the regen is so constant and high that the melee's cooldown can't keep up with it so unless you get a lucky ground stomp or 7-sided strike, the ranged characters won't die. Controller, you can vouch for this when your monk doesn't get dmg'd with your breath of life / passive / spirit regen and me with my outrageous amount of regen/haunt/spirit walk.

I think we have a number of solutions we can look into. All of which should be considered I think:

1- Allow for higher quality gems in weapon (the new patch increased the ruby in the weapon by so much that it would probably double or even triple your dmg, making rep less of a pain since you vcan eat through their life orb as fast as they can regen).
----- That's a solution I highly disagree with since monks already can pretty much ALMOST 1-hit-ko anyone with a well placed seven sided strike. So if we allow that kind of gem, it would HIGHLY benefit those with high burst moves like monks.

2- Ban life % regen passives
----- I think this is a better solution than the last one, but it still has it's disadvantages. Controller pointed out that if someone would focus all it's gears on high rep (10-15 rep on each piece) then someone could exceed 100 life regen, making it as problematic as before. Another issue is that Monks don't have life % regen, but they do have an incredible amount of ehp with all of their healing spells, like breath of life and transcendence (with possibly life on spirit spent from gears or mantra of healing). So if we were to ban life % regen passives, monk would remained untouched and still almost unkillable.

3- Ban all form of regen (gears, passives, hp gains from active skills like breath of life) with a few exceptions
----- The exceptions would be for instance "dont look for life rep on your gears, but if you found this awesome pair of gloves with 5-10 rep on it, its fine" as long as it isnt a big amount, it isn't a problem. The thing here would be to ban all the big healers, like life % regen passives, breath of heaven and life rep focused gears. the small amount of hp gained back from life on spirit spent, 20 hp tick on haunt, spirit walk, revenge would all be fine as long as your not focused on sustainability.

For now that's all I can think of so if you have any counter arguments / if I missed something / you have another solution just let us know. We're a community, this is a group choice.
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Feb 3 2013 01:38am
Quote (WereWolf12345 @ Feb 3 2013 02:19am)
You cant get an "all stat mod" like str/int/dex/vit. You can, however, get str, vit, then str+vit for instance. But the dual stat affix can't spawn twice (like for example 1 affix with str+vit the other with int+dex, that's not possible from what I've seen in the blues in the auction house). If your pants have 115 vit then I guess highest number for a single stat is 70 (making highest stat @ 120) or it has - lvl req with a higher affix ilvl :P

Into another topic: rep

I think they're an issue with LLD'ing in general. Life sustainability has a high reward compared to the little to no risk your character gets. A witch doctor with say 10k life can reach 180 life regen per second without even trying. Now this isn't news for anyone, but after dueling a bunch of times, I doubt 5 minutes to endless duels is what people want... Before I come up with what I think should be done let's put this into perspective. A wd going against a dh (both with ranged and sustain) that could make for a decent duel even with the rep since they can technically both reach and damage  each other at anytime, BUT when you play a wd or a dh against a monk, or a barb, it becomes a run fest. Monks and barbs both have a very high burst but if they can't 1 hit people with them (which nobody wants), then the ranged character just starts to run after they've been damaged, replenish back to full hp then continue fighting. The problem with this method is that the regen is so constant and high that the melee's cooldown can't keep up with it so unless you get a lucky ground stomp or 7-sided strike, the ranged characters won't die. Controller, you can vouch for this when your monk doesn't get dmg'd with your breath of life / passive / spirit regen and me with my outrageous amount of regen/haunt/spirit walk.

I think we have a number of solutions we can look into. All of which should be considered I think:

1- Allow for higher quality gems in weapon (the new patch increased the ruby in the weapon by so much that it would probably double or even triple your dmg, making rep less of a pain since you vcan eat through their life orb as fast as they can regen).
----- That's a solution I highly disagree with since monks already can pretty much ALMOST 1-hit-ko anyone with a well placed seven sided strike. So if we allow that kind of gem, it would HIGHLY benefit those with high burst moves like monks.

2- Ban life % regen passives
----- I think this is a better solution than the last one, but it still has it's disadvantages. Controller pointed out that if someone would focus all it's gears on high rep (10-15 rep on each piece) then someone could exceed 100 life regen, making it as problematic as before. Another issue is that Monks don't have life % regen, but they do have an incredible amount of ehp with all of their healing spells, like breath of life and transcendence (with possibly life on spirit spent from gears or mantra of healing). So if we were to ban life % regen passives, monk would remained untouched and still almost unkillable.

3- Ban all form of regen (gears, passives, hp gains from active skills like breath of life) with a few exceptions
----- The exceptions would be for instance "dont look for life rep on your gears, but if you found this awesome pair of gloves with 5-10 rep on it, its fine" as long as it isnt a big amount, it isn't a problem. The thing here would be to ban all the big healers, like life % regen passives, breath of heaven and life rep focused gears. the small amount of hp gained back from life on spirit spent, 20 hp tick on haunt, spirit walk, revenge would all be fine as long as your not focused on sustainability.

For now that's all I can think of so if you have any counter arguments / if I missed something / you have another solution just let us know. We're a community, this is a group choice.


Great points.

I would say it comes down to choice 2 or 3.

2- Would still allow for 150+ regen in gear so I think that, yes this is a good choice but we still need more.

3- this might be the answer with a few exception. We limit life regen # you can have to something that allows for any character vs character to sustain a duel with.
ie. a wiz with even 40-50 life regen can out match a barb due to a high amount of dmg reduction via diamond skin while the barb struggles to output dmg because most of his time is spent trying to close gaps and when he gets in close diamond skin goes up.
There are ofc other examples.

I would say we need to carefully come up with a certain number of life regeneration to limit the duels to, rather than the items themselves.


I am trying to think of a good way to test this and a few things come to mind.

We could shoot for duels that last 30 seconds to a minute to keep things interesting and intense rather than drawn out.
By doing this we would restrict rep to a certain number, and test a lot of different match up's using this same, or close, number of rep and see if most of the duels end up roughly in the same time period.

I have always felt as well that breath and serenity with heal was overpowered since it equates to 70++ rep in a long duel which stacks up with existing rep.

Interested in hearing what other people think.
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Feb 3 2013 04:56am
I'm on PTR for duels
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