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Jun 5 2012 04:52pm
I can't even do act one inferno :(
30k dps 30k res 250 all res

every rare monster has teleport extra fast jailer waller or vortex, i can't do anything
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Jun 5 2012 05:08pm
Does %dmg on weapon or xxx-xxx holy damage (for example) increase Hydradmg? Or is it just the basic xxx-xxx damage?

Appreciate a fast answer :)
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Jun 5 2012 05:14pm
Quote (Wolf420 @ Jun 5 2012 05:52pm)
I can't even do act one inferno :(
30k dps 30k res 250 all res

every rare monster has teleport extra fast jailer waller or vortex, i can't do anything


I did it with 9k hp, 40k dps and 250ish res
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Jun 5 2012 05:15pm
Quote (nickxcore @ Jun 5 2012 06:14pm)
I did it with 9k hp, 40k dps and 250ish res


every rare mob destroys me, even with 25% frs i cant outrun em
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Jun 5 2012 05:15pm
Quote (necra @ Jun 5 2012 03:08pm)
Does %dmg on weapon or xxx-xxx holy damage (for example) increase Hydradmg? Or is it just the basic xxx-xxx damage?

Appreciate a fast answer :)


All those modifiers are applied to the weapon DPS itself.
In other words, all those modifiers are taken into account to WEAPON damage before the skill modifies weapon damage for your hydra.
Ultimately, yes it all counts. But do not look at those modifiers as something needing priority, since they all are weapon dps, always just look for final DPS # on the weapon.
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Jun 5 2012 05:15pm
Quote (Wolf420 @ Jun 5 2012 06:52pm)
I can't even do act one inferno :(
30k dps 30k res 250 all res

every rare monster has teleport extra fast jailer waller or vortex, i can't do anything


Act 1 inferno is easy, especially with those stats. Just kit and you will be fine. Its act 2 when players start to have alot of trouble.
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Jun 5 2012 05:18pm
Quote (AmpNsym @ Jun 5 2012 06:15pm)
Act 1 inferno is easy, especially with those stats. Just kit and you will be fine. Its act 2 when players start to have alot of trouble.


how can u kite when being vortexed and jailed?
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Jun 5 2012 05:20pm
Quote (Wolf420 @ 6 Jun 2012 00:18)
how can u kite when being vortexed and jailed?


I found it to be easier using teleport(decoy) instead of diamond skin
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Jun 5 2012 05:26pm
Quote (VVorm @ Jun 5 2012 06:20pm)
I found it to be easier using teleport(decoy) instead of diamond skin


i tried, idk it's just next to impossible for me to even get past a rare mob..
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Jun 5 2012 05:31pm
Quote (Wolf420 @ Jun 5 2012 11:18pm)
how can u kite when being vortexed and jailed?


Pick up teleport and illusionist. Use it to get out vortex and jailer. You should be able to withstand a few hits in act 1. Every time you're hit your teleport will reset. If you use fracture like I do I like to lead with fracture to give more time to dps. If you get hit teleport.

Edit: For a1, I found DS to be more useful than teleport. The mobs really don't hit too hard and if you're solo, a DS can absorb a few hits. Especially with 25% MS, you should be able to to handle most rare packs. I didn't start using teleport until act 2. Keep mobs on the corner of your screen and keep as much distance between them as possible. Spells like MM and piercing orb travel farther than 1 screen length. For MM, it helps to kite around corners/tree/objects and bend MMs at the mobs while laying down orbs when there's straight space between you. If you're going MM and Orb, I'd pick up arcane hydra and temporal flux for even more move speed differential. That's the setup I used for a1, and I had similar stats to you.

This post was edited by Thordon on Jun 5 2012 05:40pm
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