Quote (Shirl86 @ Jun 6 2012 02:46am)
uhm... partially agree, i still find the 16% dodge chance suitable, anyway:
does deadly reach have the knockback/interrupt effect on third hit? i dont remember

if i go deadly reach i'll use keen eye for sure but, once again, only if it gives the KB effect
the third hit of deadly reach seems to stop mobs on their tracks instead of knocking back.
i got through A2 using FoT with Thunderclap - which is incredibly helpful against the Wasps and the Horadric Casters in the tomb. the only time I switched out of Thunderclap for extra dodge was for fighting Belial.
i then switched to Deadly Reach for A3/A4 because you simply cannot be in melee range of a lot of the mobs there (not to mention that it's a practically requirement for Ghom).
Quote (Vansonbee @ Jun 6 2012 03:01am)
So people are using dual weapons in inferno?
There someone selling a 1.40 speed Fist that does 950+ damage w/ open socket. Would this be to slow to fend off mobs in Inferno?
I am still in the process of acquiring a secondary ring. If speed is important, I can look for ias on my upcoming ring? Dunno if its a benefit or not, cuz 1.40 + 15% is low, compared to a few 2.0+ speed I saw a few page back.
still using 1h+shield into A4. the thing about dual-wielding is that it's *expensive*. not only do you need to find *2* high DPS weapons (just 1 won't cut it - it'll bring your DPS down; it's also much cheaper to buy a nice shield than it is to buy a nice 2ndary weapon), you also need to get armor pieces that compensate for the lack of resists without a shield.
in any case, I got through A2 and most of A3 with ~1.9 attack speed using 1h+shield. (1.3 weapon with amulet, 2 rings, gloves) I'm now above 2 because I found a legendary bracers last night that had move and attack speed on it.
This post was edited by irimi on Jun 6 2012 12:45pm