So... like many of you guys i've started to play Act 2 Inferno and i'm facing a few troubles with certain champion's packs (like those with flame's chains and similar stuff that drops flames on the ground)
I usually play with a wizzy friend so i focused a bit more on defense rather than on DPS, i wanted some tips about skill setup to hold better elites while my friend is unleashing his archon's powers

My stats are (more or less, i'm writing from work xD ):
43k life
12,8k DPS
1,9-2,24 attacks/sec (idk why it changes sometimes...)
43,5% dodge
4,6k armor
480@ res
600/650 life regen/sec
700/750 life on hit
I'm walking around Act 1 (and now act 2 with this skill setup):
Mouse Left: Fist of Thunder + Thunderclap
Mouse Right: Cyclone Strike + Wall of Wind
1- Serenity + Peaceful Repose
2- Breath of Heaven + Infused with Light
3- Sweeping Wind + Blade Storm
4- Mantra of Evasion + Hard Target
Passives: One with Everything, Guardian's Path, Seize the Initiative
With the bonuses granted by Mantra + Guardian i rise my dodge chance to perma 58% and my armor goes to 5800.
When using Cyclone Strike dodge chance goes up to 71% and i interrupt mobs from running to my wizzy friend or performing nasty attack to me.
I'm trying to learn how to successfully kite with FoT Thunderclap between monsters but my problem is still there... even with Serenity and BoH and almost 2klife/sec globally regen i cant stand more than 10 sec in fire
I was wondering to switch FoT for Deadly Reach with Keen Eye to add 50% armor... but i feel it too slow attack and overall i would lose the knockback effect which allow me to stand in the middle of fuckin loads of monsters without problems (remember also Cyclone interrupts them and it's easy to spam with Infused with Light spirit boost)
Any tips? How could i become better (except from getting better stuff in AH ofc...)
This post was edited by Shirl86 on Jun 5 2012 07:46am