Quote (TheDutchMan1443 @ Jun 10 2015 11:39pm)
Pretty funny when I sit and think about the fact that the game was more diverse, challenging, and overall enjoyable with the bare-bones Vanilla than it is now with 2+ years of tweaks and nerfs trying to make the game the way the devs want it to be.
Give me 2013 Diablo over this steaming POS any day of the week.
That being said, trade can never return given the direction they've gone with loot tables and possible item rolls, and I think it's fair to say without trade the game will never return to being semi-popular. A game like this can survive without PvP, it sucks not having it, but it's PvE can be strong enough to carry the brand. Without trade, though, it doesn't even feel like a Diablo game anymore. Feel like I'm playing a solo game of Skyrim with boring gameplay and farming the same cave for 500 hours in hopes of finding a sword I want.
No community aspect left. Game continues to die, slowly and painfully.
From 50+ friends online during Crypt Run era, to 20+ friends online during Season 1, to <4 friends online (at any given point) during S3.
I've hated Diablo 3 from day one... even the skills system felt like a drastic distance from Diablo... I want to be able to put what i want into what i want and build a character with a merc and play more than 4 to a game.. be able to create/join games again. I want cain to be alive, and i want to be able to share uniques (legendarys) with other players.. Diablo 2 will always be the end for me.
Edit: I loved what the original concept for Diablo 3 was... Basically diablo 2 with better graphics and it was more 3d like where you could jump to higher/lower levels plus much like summons i remember an original feature was you could find extra npcs in dungeons and they would follow you if you clicked on them until they died. This and more sounded cool but the piece of crap we got was more than disappointing.
This post was edited by andrewg on Jun 18 2015 04:12pm