okay whatever since I'm here i'm gonna do some shitty rough elementary math that probably wont mean anything just so we can play around with numbers
I'm of the belief that physical has better aoe than fire while fire is superior in single/ few targets
we're gonna pretend nothing fired out is wasted and there are three targets which are spaced near each other
also did a little testing and saw that rockets from the same ability cant all hit the same target
I'm also going to ignore sentry bolts since fire and physical are probably similar enough with rockets VS pierce
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these are the numbers I'll be using since this is the breakpoint I'm at with an arcane barb
Multishot
Sentry APS...Sentry FPA...Delay in Seconds.....Delay in Frames
----------------------------------------------------------------------------------------------
1.42857........42.................1.4.............................84
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Cluster Arrow
Sentry APS...Sentry FPA...Delay in Seconds.......Delay in Frames
--------------------------------------------------------------------------------------------------------------
1.42857........42...................2.8................................168
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since everything feasible is generally buttfucked by myself in under 20 seconds, I'll use that timeline to compare weapon % damages that will happen
also I won't bother comparing magefists/cindercoat since phys doesnt really have something comparable
just pretend i'm using hexing pants or something neutral
20/2.8 = 7.14 clusters
20/1.4 = 14.28 multishots
assuming we're using ballistics for both specs
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Fire
Multishot
( 360% x3 ( initial ) + 320% x 3 ( rockets ) ) = 2.040% x 14.27 = 29.131% ~
Cluster arrow
(770% + (220% x 4) ) x 7.14 = 11.781% x 3 =35.353%
physical
Multishot
(460% x 3) x 14.27 = 19.692%
Cluster arrow
(550% + 800% ) x 7.14 x 3 = 28.917%
from this we see that fire is superior to physical when vs 3 targets
physical cluster arrow is also inferior to fire
or is it?
the missiles from physical CA are almost never wasted because that shit homes while fire's can miss entirely if the mob isnt slow as shit , but thats not really what we're looking at right now since we were assuming nothing is wasted
lets see that again when we're taking down a room of shit
lets say 30 targets in 20 seconds again
Ca aoe isnt that huge, so lets say it just hits the same 3 targets each time again ( sentries arent the smartest)
fire
Multishot
( 360% x30 ( initial )) x 14.27 + (320% x 3 x14.27) = 154.116+13.699 = 167.815%
physical
multishot
(460% x 30) x 14.27 = 196.926%
here we see that physical starts to dump all over fire when the mob numbers fly up
from these rough numbers, we can assume that physical really will clear faster than fire when playing solo since aoe is pretty much all that matters since even the RG falls in just a couple dozen seconds at most
when in a party though, fire will probably be better since only the blues/elites will last any sort of time and their damage is superior with lesser numbers
/tommy post
feedback telling me where I fucked up in math or assumptions are expected and encouraged
http://us.battle.net/d3/en/profile/Kuya-1628/hero/49500129my fire DH ( which i rolled for CA instead of MS like my phys one )
-- edit
I just noticed i was using 14.27 instead of 14.28 for everything lmao
well I'm too lazy to change it and I fucked up that number for both fire and phys so it shouldnt matter too much
tl;dr
physical > fire for aoe
and yes I do realize I'm in like the worst possible attack speed breakpoint
This post was edited by KennyBrando on Jun 21 2014 06:18am