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Nov 13 2012 09:22am
Quote (HDaqua @ Nov 13 2012 10:22am)
:rofl:


this is why i believe there should be intellectual requirements to vote
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Nov 13 2012 09:23am
Quote (Deathslaya16 @ Nov 13 2012 09:22am)
this is why i believe there should be intellectual requirements to vote


Please help me understand that post lol,
Iq dropped at least 20.
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Nov 13 2012 09:24am
Quote (HDaqua @ Nov 13 2012 10:18am)
There are several factors he is missing, such as did WLTW hit ANY downtime, Crit chance is possibly not 100%, etc.
Many MANY factors needed to be tested more than once.


right but crit chance is tested every time he hits, so thats where its sampled several hundred times, as the sample size is increased it approaches the % crit chance so regardless if the crit chance is 100, and whether his dmg range is xx-xxxx its over hundreds of samples so any variance between runs is obviously going to be there because its only hundreds of samples, but they are going to be minor.

im assuming there is no down time between skills due to user error.

This post was edited by Ylem122 on Nov 13 2012 09:25am
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Nov 13 2012 09:26am
Quote (Ylem122 @ Nov 13 2012 10:24am)
right but crit chance is tested every time he hits, so thats where its sampled several hundred times, as the sample size is increased it approaches the % crit chance so regardless if the crit chance is 100, and whether his dmg range is xx-xxxx its over hundreds of samples so any variance between runs is obviously going to be there because its only hundreds of samples, but they are going to be minor.

im assuming there is no down time between skills.


oh god.
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Nov 13 2012 09:26am
Quote (Ylem122 @ Nov 13 2012 09:24am)
right but crit chance is tested every time he hits, so thats where its sampled several hundred times, as the sample size is increased it approaches the % crit chance so regardless if the crit chance is 100, and whether his dmg range is xx-xxxx its over hundreds of samples so any variance between runs is obviously going to be there because its only hundreds of samples, but they are going to be minor.

im assuming there is no down time between skills.


Yes, but in one set of data, the crit chance, that is on sheet 50%, could have hit 80% for RLTW and only 10% crits on ww.
Skewing the data MASSIVELY, also there is RNG in attacks, it can range from a 50-70k WW hit.
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Nov 13 2012 09:28am
Quote (HDaqua @ Nov 13 2012 10:26am)
Yes, but in one set of data, the crit chance, that is on sheet 50%, could have hit 80% for RLTW and only 10% crits on ww.
Skewing the data MASSIVELY, also there is RNG in attacks, it can range from a 50-70k WW hit.



right but its over a sample size of several hundred, not just one attack.
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Nov 13 2012 09:28am
Quote (Deathslaya16 @ 13 Nov 2012 16:26)
oh god.


So today I made up some figures and published them as gospel, someone is disagreeing so they're wrong.
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Nov 13 2012 09:30am
Quote (Neutral @ Nov 13 2012 10:28am)
So today I made up some figures and published them as gospel, someone is disagreeing so they're wrong.


just a normal post on d3 subforum
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Nov 13 2012 09:31am
Quote (Ylem122 @ Nov 13 2012 09:28am)
right but its over a sample size of several hundred, not just one attack.


Oh god, you're dumb too.
That does not make the data accurate, If we're going by attacks, it would take tens of thousands of attacks to get the average.
They are affected by too much RNG for just a few 100.


It would take 100s of RUNS because of the amount of DATA in each run, averaging those together, giving you reliable data.

This post was edited by HDaqua on Nov 13 2012 09:32am
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Nov 13 2012 09:32am
Quote (Ylem122 @ 13 Nov 2012 23:24)
right but crit chance is tested every time he hits, so thats where its sampled several hundred times, as the sample size is increased it approaches the % crit chance so regardless if the crit chance is 100, and whether his dmg range is xx-xxxx its over hundreds of samples so any variance between runs is obviously going to be there because its only hundreds of samples, but they are going to be minor.

im assuming there is no down time between skills due to user error.


Yes.

Also bearing in mind that Azmodan's MP10 Health is 138,425,408 health, it would take approximately (7.67aps--> 7.50 ticks per second--> 780 ticks) to bring him down. Every tick will roll randomly based on that critical chance n damage range. @HDaqua, do u understand why i don't do more than once now?

For people who need source, refer to this http://us.battle.net/d3/en/forum/topic/6037344497


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