Quote (Ylem122 @ 13 Nov 2012 23:24)
right but crit chance is tested every time he hits, so thats where its sampled several hundred times, as the sample size is increased it approaches the % crit chance so regardless if the crit chance is 100, and whether his dmg range is xx-xxxx its over hundreds of samples so any variance between runs is obviously going to be there because its only hundreds of samples, but they are going to be minor.
im assuming there is no down time between skills due to user error.
Yes.
Also bearing in mind that Azmodan's MP10 Health is 138,425,408 health, it would take approximately (7.67aps--> 7.50 ticks per second-->
780 ticks) to bring him down. Every tick will roll randomly based on that critical chance n damage range. @HDaqua, do u understand why i don't do more than once now?
For people who need source, refer to this
http://us.battle.net/d3/en/forum/topic/6037344497