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Nov 1 2012 05:34pm
Quote (evokejokes @ Nov 1 2012 05:57pm)
Not sure why you use the garg as he falls behind and mp1 monsters shouldnt even scratch you with those stats.

I reccomend swapping out the garg for the hex spell with the chicken rune. Adds 15% ms and is a nice aoe to run in the middle of packs.

Run in with hex - blow up - soul harvest (vs) - acid/bears rest.


I use garg because he does fall behind, thus hits trash I miss. I'll try hex again but it hasn't really gained benifits I wanted in the past.

Quote (lifo2 @ Nov 1 2012 04:53pm)
earlier today i bought the cheapest zuni set and manajumas/thing of da deep to try this out and i was amazed of the mana regenerated when u get kills etc, is sick.. so i bought another set with pure mf.. hitting 400% with nv stack at mp1 ^__^

I think u need more than 50k dps base to get this working, im at 86k totally unbuffed and works better, but i need some help

here's my toon: http://eu.battle.net/d3/en/profile/lifo-2693/hero/18760009

problem? 25-26k life xD with amethyst in helm i get 30+

i died only once to reflect in 4-5 runs

how to get up my health a just a notch so i can use mf in helm + topaz in armor? I wouldnt like to get rid of + health from globes on pants and other stuff though.. it helps a lot, just take a step and health is 100% again.

Budget? well anything within reason since i almost only play hc nowdays and i got a bunch of gold in softcore

also by the way i think innas is waste of dolla, in eu they are 30+ mil and u dont even get int roll.. the ias is rly not needed and just gives u "fake" dps

mm i got another manajumas in stash with 170 vita and 1k dps instead of 900/socket

Edit : btw best d3 guide ive seen in jsp, clear 10/10 and i use to be really picky


Very good yes your character looks overall perfect for this setup. If you need more life you could drop the double int roll on helm and get high vit one as well as vit on offhand. High vit Zuni pices can get expensive though.

Best option is pants for vit as they scale very well health wise. So get a pair with int vit res socs and globes

This post was edited by ]GS[ Controller on Nov 1 2012 05:36pm
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Nov 1 2012 05:39pm
Just set mine up with 10million budget.

How does it look? It takes me about 15-20mins to finish up the run.

The only problem is that sometimes I have to wait for the mana to regen back up against extra health packs.

I did play in mp6 key run with my monk friend. I was having the same problem there too since I had to throw ZB for like a minute to kill.

What can I do to fix this issue? other passive skills? or get some gears to fix this?

Thanks man.

http://us.battle.net/d3/en/profile/KimSulki84-1308/hero/21765146
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Nov 1 2012 09:54pm
This is my WD (d3/en/profile/Austin-1551/hero/1278810) May not be updated just yet, but I have all the same gear, just the build is switched to yours. I used it for a few hours. Nothing to complain about really. Its a great build and I'm sure I will be using it for as long as I want to be running alkaizer runs, which will probably be forever now! I used to run zombie bears and could do mp5 just fine. Now that I am not really wanting to uber as much, running a3 over and over has been SUPER rewarding following this build and alkaizers route. I made 1 legendary and 30 ilvl 63 rares in an hour and 30 minutes. I'd say I did a good run. Went from paragon level 22 to 24. About a 15% rate of having ilvl 63 rares. I had real problems at first because I was using a 1.60 attacks per second weapon. I had another that give 9k life and is just barely below in dps, with 1.40 APS. Made a HUGE difference. No longer ran out of mana and stuck sitting there waiting to regen. I didn't try to switch up the passives to see if I can get a higher mana regen, because the faster cast speed is definitely better if I could control the mana exhaustion.

What evokejokes suggested about replacing garg, seems really feasible. I will definitely try when I log in and play tomorrow. Not sure if I would even notice if the garg was gone, since I am doing most of the DPS output anyways. Could get another utility spell on there. Hex would be nice, but may be over kill. Monsters die so fast to begin with. Might need to find something that is a kickass utility and fun to use.. Tell me when you find that one.

Also, you made me register just to reply! I have an account from 08 or so but I cannot for the life of me remember the e-mail password or anything.
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Nov 2 2012 12:34am
Tried it today got about 10m exp in 30 minutes I guess I could do better but I got a legendary and soooo many 63s !

The legendary was a unid'd Windforce


Great guide man :)
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Nov 2 2012 08:57am
Try this with Hex - Unstable Form. You can keep it up constantly with the passives, and it causes 135% damage AoE every time a mob dies. When you are doing high mob densities (like this guide targets) its sets up a chain reaction where 1 mob dies and the whole pack goes critical and explodes. I often clear 20-30 mobs with 1 cast of zombie bears.
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Nov 2 2012 06:12pm
after some tweaking ive sold my issues.. i realised i was way above the 400% mf cap so i removed some mf and added vita, im at 30k hp /650 ar/ 95k dps unbuffed.. maybe 20k from globes and im ok with no life steal ^__^

Also realised how damn overrated manajumas is, jesus crist, bought a mace with 1-1.1k dps / 150 int for 2,5 mil and added 100% crit socket and had no mana issues what so ever, also it balanced out my cc/cd to 36/322, close to the ideal 1:10 ratio. Manajumas is fast and burns mana freely while mace hit like a buss, 1 cloud and white mobs are byebye

anyway this is probably the only char i would play if i roll sc for whatever reason but one question... what do u do when u play in party/higher mp where mobs got more hp and dont die so fast? just switching cloud to splinters or wat?

This post was edited by lifo2 on Nov 2 2012 06:12pm
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Nov 2 2012 10:44pm
I understand that you have better XP on lower mp. But do you really get more legends ? It sounds a little wrong to me.
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Nov 2 2012 10:49pm
Quote (azmmg @ Nov 2 2012 11:44pm)
I understand that you have better XP on lower mp. But do you really get more legends ? It sounds a little wrong to me.


Yes because the amount of elites and mobs your killing greatly outweighs the extra mf.
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Nov 3 2012 10:33am
I've done tons of runs with several variations of build, and came to some conclusions:

You can easily replace spirit vessel with pvt, if you have decent mana regenearation.
With good enough dps, no need to use zombie bears at all.
In my case, ~170k unbuffed with only pvt, it allows for clearing mp2 without bears, they are waste of time. Elites die in few casts of acid rain, about as fast as to bears. Health globes spawn so often, there is no issues with mana regen even with such mana hungry spell like acid rain with pvt. Some more damage, and mp3 farmable at max speed (limited by movement), as trash dies to 1-2 hits, elites take bit longer.
For support, splinters works best. Only situation when you use it though, is when you see single mighty gorgor or demonic tremor, and want to just snipe it is ONE hit (3 darts averaged damage consitent). Vs elites it is rarely used, because you never run out of mana while spamming acid rain. Also 115% instant aoe 24 yard nova outdamages it as long as 1 target is left, then you can finish it with 1-2 splinter hits. Fully buffed with gruesome feast acid rain crits for me up to 800k.. so elites die to really several hits, few seconds total.

This variant works for me faster than version with zombie bears. Killing speed is so fast, that delay and limited range of bears start to be a problem.
Of course if you switch mp to let's say 5, then bears work much better than any other skill. Trick is, it just isn't efficient farming at all.

This post was edited by ae1337 on Nov 3 2012 10:36am
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Nov 3 2012 10:51am
Quote (solinar @ Nov 2 2012 02:57pm)
Try this with Hex - Unstable Form.  You can keep it up constantly with the passives, and it causes 135% damage AoE every time a mob dies.  When you are doing high mob densities (like this guide targets) its sets up a chain reaction where 1 mob dies and the whole pack goes critical and explodes.  I often clear 20-30 mobs with 1 cast of zombie bears.


only 1 hexed mob, it is terrible ability
you can't even notice the difference if you use that
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