Quote (fries01 @ Nov 16 2012 09:04am)
I propose that you upgrade MY monk rather than YOURS

but other than that, Jinshin85 is right. Just max out the little things (9% IAS, critchance Nat's ring... trifecta the crap out of everything :P)
Quote (kotejebe @ Nov 16 2012 08:29am)
Greetings.
I'm currently in the process of leveling my monk (2 levels left til I hit 60), and I'd like to ask for some advice before I start gearing him up.
What's the best element to base one's resistances on? What's your favorite spirit generator? I realize that fists of thunder might be the fastest, though crippling wave is my favorite for massive aoe radius.
What's your skill/rune setup? I'm currently using breath of heaven, serenity, seven sided strike (I fucking love that spell), mantra of healing, crippling wave and lashing tail kick as a support.
How do you stay alive? What's best, is it life on hit, life on spirit spent or life leech? Do you use 2h weapon, two one handers or one hander and a shield?
Any input is welcome.
Hmmm... some starting advice
1) resistance choice - fire and poison are the most expensive choices, but they have certain "shortcuts" for mid-ranged gear (fire: firewalkers, cindercoat, even the burning axe of something-something, poison: andariel's visage) which are relatively cheap for its benefits and quite easy to find... arcane/physical/lightning/cold are around the same... personally, I find cold to be the cheapest and most abundant. A recent d2jsp poll showed that cold was the least common.
2) defense - to start with, you should look for some "life on hit"... this is where the choice of fists of thunder comes in... it attacks faster, so you hit more, so you get more life back. You should look for gear with as much resistance and armor as possible along with offensive stats and/or vitality. Take the passives "seize the initiative" and "resolve", they give you the most defensive benefits. If you find things too easy, you can switch them out for something else. You want to keep defense to a minimum so that you can maximize offense.
3) offense - At first it's just going to come from dex and increased attack speed, but you should keep crit chance in mind. Your goal is to get as much crit chance as possible to raise your DPS. It won't look like much at first, but its benefits get multiplied as you get more. Under 30% crit, you should use sweeping winds: bladestorm... afterwards, it's cyclone time!
Seems like a lot to take in... and it really is... i suggest you beg Jinshin for some gearing help
