Quote (jinshin85 @ 6 Nov 2012 21:18)
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Source please.
http://us.battle.net/d3/en/forum/topic/6202181225?page=1"1) The damage done by Cyclones is set at the time you activate Sweeping Wind and does not change until Sweeping Wind is deactivated."
"For the first weapon, you would have approximately 0.5 Cyclones spawn per second (1 attack per second * 50% crit chance). Since each Cyclone does a total of 120 damage (20 damage * 6 attacks over 3 seconds), you are gaining 60 damage per second on average from Cyclones (0.5 Cyclones per second * 120 damage per Cyclone)."
"For the second weapon, you would have approximately 1.0 Cyclones spawn per second (2 attack per second * 50% crit chance). Since each Cyclone does a total of 60 damage (10 damage * 6 attacks), you are gaining 60 damage per second from Cyclones (1.0 Cyclones per second * 60 damage per Cyclone)."
"If we "set" our damage with our slow main hand weapon, Cyclone will be hitting for 20 damage per shock again, for 120 total damage. Our overall attacks per second is now 1.5 however, which makes our Cyclones spawned per second 0.75 (1.5 APS * 50% Crit). So Cyclones are adding 90 DPS on average (120 dmg * 0.75). This is more than just this weapon alone."
"If we "set" our damage with our fast off-hand weapon, Cyclone will be hitting for 10 damage per shock with a total of 60 damage. Again, our overall attacks per second is 1.5 and we are getting 0.75 Cyclones per second. Cyclone is only adding 45 DPS in this situation (60 * 0.75). This is less than with just this weapon alone."
*Edit - assuming that guy us correct.
This post was edited by Falt on Nov 6 2012 02:25pm