Quote (Ouallada @ Sep 21 2012 10:05am)
Well, melee wizards are fast, especially at the top end where they have the survivability of a melee wizard and the dps that top-end gear brings. 24MS + a teleport/wormhole that is almost permanently available gives melee wizards a lot of speed. Having monster levels helps in these ways:
- The biggest reason for melee wizards lagging behind archon is the windup -- freeze, twister, EB -- half the time I spend on elite battles is on this portion. Short fuse solves the EB windup, but replaces it with poorer sustained damage and cancels ET/FN casts. These couple of seconds simply means Archon kills faster than a melee wizard, even if the melee wizard has higher sustained damage with storm armour, high IAS/ET casts and an EB chain. Higher monster levels lessens the percentage of each elite fight that is spent on the windup, and allows the melee wizard to exercise its sustained dps output while maintaining a perma-freeze lock.
- WW barbs got hit badly save the very top end gear, and the same applies for Archon. High monster HP means that Archon isn't sustainable, and tornadoes don't pack the dps to kill monsters with vastly increased HP to the extent that the barb can constantly exercise its superior MS over the wizard. The more time spent in fights and not traversing open areas while tele is on cd, the more the melee wizard benefits.
- EB chains currently one-shot most white mobs. That means that imperfectly timed EB triggers result in a tele/wormhole chain broken as EB has a low coefficient for APoC/CM. Increased monster health means the monster will survive a mistimed EB chain and allow ET procs to reset teleport cds and for AP to be regained.
- FN reduces variance, which is important in longer fights where a bunch of synchronised Occultist fireballs can spell death for Archon. Melee wizards have much less of an issue with this, especially with the CC buffs.
It's a combination of longer fights allowing the melee wizard's advantages to shine through CC and EB chains and Archon/WW barbs being nerfed by monster hp increasing and actual nerfs to tornado proc rates.
what does having 24ms have to do with anything? can't an archon just equip lacuni's or inna's temp?
as an archon wiz, i wormhole to a cluster of mobs, Arcane Destruction, and pick up any stragglers that're within my Disintegrate's range. then i right click archon off my Buff bar, and repeat.
once i find a cluster, i drop a few energy twisters, and voila, i Arcane Destruction them again.
rinse and repeat.
~
i see your point about sustained DPS. i wonder if elite packs will take longer than 15 seconds to kill with archon.
i'd retract my statement about perma-freeze. won't FN have DR now? i know it'll be fine for packs with less HP, but i guess we'll have to see how much HP the max level mobs will have.
currently, one right click with archon will one-shot most white mobs. and i can do this at a range. i wonder how much time is spent walking/teleporting to the next cluster to EB them.
yikes @ occultist fireballs. i always try to dodge them. but i see your point about melee wizards having less trouble with this, as they have more EHP with DS & FN. however, since i haven't used a CM-EB build in over a month, how well do you fare when they start running? are your proc coefficients sufficient enough to have sustained dps vs one mob?
This post was edited by GetFrozty on Sep 21 2012 08:30am