Quote (jinshin85 @ Oct 16 2012 03:01pm)
Yeah, I should stop. lol
Can't talk to an ignorant.
but before you stop, do you have a good argument against any of my multiple points?
Like here where i pretty much outline the changes being made to barb and to monk and then explain how the patch influences the direction of each class
Quote (Ylem122 @ Oct 16 2012 02:40pm)
ww barbs are getting a nerf, nados are less effective with loh and impunity is dropped from 50 to 20, the armor buff stays the same.
with this we also get ww dropped down to 10 fury instead of 16 or as well as buffed even fruther making it 7 fury per second and 3 fury per attack per second, 2 aps 13 fury 1 aps 10 fury.
along with this battle rage now lasts longer then ever.
what is the effective counter to this? life steal more dmg and alittle more res if even necessary, effectively rewarding you for getting more dmg.
.
tempest rush, 1 aps 10 spirit 2 aps 20 spirit still......
monks get nerfed, seize cut in half and buffed with uhhhhh well you got near death if you want to go defensive, pacasifism if you want to go defensive, beacon of ytar, not really sure where that classify as, as blind and serenity are defensive skills at their base.. the only decent things are dashing strike works better, and moe has a skill that adds 8% move.
how do you counter this? drop dps for survivability, effectively rewarding you for....well i guess its not really rewarding you for anything.
This post was edited by Ylem122 on Oct 16 2012 01:06pm