Quote (attila @ Jan 24 2019 12:48pm)
but everything is done following what shareholders want
Agreed, it's the reason why they cannot go back to the way they made games in the past. Shareholders want growth and don't give a shite about gamers.
"Widening the audience" and micro transactions have proven lucrative so that's the only direction it is going now. I find it a good reason to no longer buy these products.
Quote (attila @ Jan 24 2019 12:48pm)
it's totally nonsense talk aboud j.wilson and other guys, when it's clear that he has literally zero decisional power.
You are wrong, he was the wrong guy for the job, had not worked on other ARPG titles before D3 and he had an important role, he was the game director ffs and he could pull a few strings.
Also it appears he didn't like D2 much, was basically PvE only and certainly not a hardcore fan of D2. If you want to see more of Wilson do watch this vid, the making of D3, by Wilson.
You will see how his dicisions influenced the game...
"Talking during GDC 2013, Blizzard's Jay Wilson discusses the pillars that guided development of smash hit action RPG Diablo III, and how well the team felt they accomplished each of those key pillars."
Most important timestamp
9:18 - 10:10
Do not give gamers options in the game As he states he was
the only one who wanted that and he got his way didn't he
Other important time stamps
11:00 - 13:00 Make sure to watch as he uses a hacked jewel to make his point regarding "bad D2 itemization design"
Check stats on jewel ffs.
19:00 - 20:20 Uses an early D2 "bug" where you could get killed during loading of Duriel fight to explain to us this was because of D2 potion system and it sucks.
Watch the whole fcking thing and it gives you a good idea, at the start of vid he shows titles he worked on before, all RTS. This guy was RTS to the fcking core ^^
This post was edited by Djunior on Jan 24 2019 05:56am