we need to know corpse count before we cast CE - explode 1 corpse differs of explode 10 corpses. An orange corpse counter above the necro might use to that.
Pick 5 runes from the proposed ones.
1) rune A - Mana is Range - Example : normal cast cost = 50, necro has 100 mana out of maximum 200 mana pool. Empty mana pool but make an CE twice as strong in radius/surface.
2) rune B - String explosion - Monsters ( not players ) that dye AFTER they survived an previous CE get a chance to "corpse explode" themselves on death
3) rune C - Worse by the next one - each CE hit received by each monster gets twice as worse. Example - the fifth hit of CE received by the same monster is 2^5=32 times worse.
4) rune D - Corpses give mana/life - each corpse gives mana/life to the caster
5) rune E - Corpses increase mana/life maximums. - Example : each corpse increases the mana/life maximum values with 5 % for 10 seconds. Stacks up for the least 5 times and maximum RANDOM times each game, but for maximum 60 seconds.
6) rune F - Call of the Death - each CE attracts ALL the monsters from the map to the last CE cast place. Monsters rush there faster by each cast.
Imagine an Ancient legendary item that activates all 5 runes: Helm of Nihlathak. Lol !
NOTE: CExplosion does NOT propagate trough walls/obstacles, except for the Call of the Death "summon".
This post was edited by borgrace2 on Nov 15 2016 11:02am