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Poll > Finally Hit 3.34 Aps Bp For Nado Spec
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Jan 12 2013 01:30am
Quote (Uberjager @ 12 Jan 2013 13:40)
As in. How do you ensure your offhand is the last weapon swung without wasting time?


ofc it is not practical to ensure that offhand is the last weapon swung b4 casting sprint. This will be done for testing purpose only.
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Jan 12 2013 02:07am
great math and all but it makes me mad how little barb need to reach crazy aps breakpoints. Being a wizard gathering 8 perfect 9ias gear slots was a pain in the ass. Barbs are just benefiting from cheap (relatively) daggers and insane selfbuffs.
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Jan 12 2013 03:05am
Quote (infallibleleo @ Jan 12 2013 03:30pm)
ofc it is not practical to ensure that offhand is the last weapon swung b4 casting sprint. This will be done for testing purpose only.



... then wouldn't it be more efficient to go a slower OH and optimize your WW?
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Jan 12 2013 03:46am
Quote (Uberjager @ 12 Jan 2013 17:05)
... then wouldn't it be more efficient to go a slower OH and optimize your WW?


Mind doing me a favor by reading this first? --> http://forums.d2jsp.org/topic.php?t=65248733&f=142

all u need to know is inside there.
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Jan 12 2013 03:46am
There is no point in breaking ias breakpoint for dmg purposes in oh only fury wise. Echo is already on pic modified by its own 0.2x attacks, but your other weapon isnt. If u get a 1200 dps weap and add 0.25 it will go up depending on its attack speed
(base black dmg btw that u cant see)

A weapon with 1.2 will go up 1.45 about 21% dmg increase ( 1.45/1.2)

Aweapon with 1.5 will go up to 1.75 about 16% dmg increase (1.75 / 1.5)

A slower weapon will benefit more dmg wise from an echo, but dont know if its super significant since u will have easier time breaking ias breakingpoint which will increase your tornadoes dmg (more tics). Whats important though is if u remove the 0.25 attack per sec from the echo.

Echo with 0.25 aps actually has only 82% of its actual dmg since its already modified by its own skill (1.2/1.45=0.82)

Lets say 1200 dps echo with 0.25aps then actually only is 960 dps without its own buff.

Now consider you 1200dps mace with a 21% dmg increase about 1445 dps base and black.

Are you still want to use echo in main or u change ur mind?


On the other a fast weapon wil benefit from average dmg more since the attack speed modifier is higher. (The stuff u get on rings and amu)

A ring that lets say adds 20-40dmg

to a 1.2 attack speed weapon

1.2*20= 24min dmg
1.2*40= 48 max dmg

24-48 = 36dps extra (black base dmg)

Now a 1.5 attack speed weapon

1.5*20=30min dmg
1.5 * 40 = 60max dmg

30-60= 45dps extra (black base dmg)

A fast weapon will benefit more from average dmg then a slow one.
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Jan 12 2013 03:52am
Quote (csoszak @ 12 Jan 2013 17:46)
There is no point in breaking ias breakpoint for dmg purposes in oh only fury wise. Echo is already on pic modified by its own 0.2x attacks, but your other weapon isnt. If u get a 1200 dps weap and add 0.25 it will go up depending on its attack speed
(base black dmg btw that u cant see)

A weapon with 1.2 will go up 1.45 about 21% dmg increase ( 1.45/1.2)

Aweapon with 1.5 will go up to 1.75 about 16% dmg increase (1.75 / 1.5)

A slower weapon will benefit more dmg wise from an echo, but dont know if its super significant since u will have easier time breaking ias breakingpoint which will increase your tornadoes dmg (more tics). Whats important though is if u remove the 0.25 attack per sec from the echo.

Echo with 0.25 aps actually has only 82% of its actual dmg since its already modified by its own skill (1.2/1.45=0.82)

Lets say 1200 dps echo with 0.25aps then actually only is 960 dps without its own buff.

Now consider you 1200dps mace with a 21% dmg increase about 1445 dps base and black.

Are you still want to use echo in main or u change ur mind?


On the other a fast weapon wil benefit from average dmg more since the  attack speed modifier is higher. (The stuff u get on rings and amu)

A ring that lets say adds 20-40dmg

to a 1.2 attack speed weapon

1.2*20= 24min dmg
1.2*40= 48 max dmg

24-48 = 36dps extra (black base dmg)

Now a 1.5 attack speed weapon

1.5*20=30min dmg
1.5 * 40 = 60max dmg

30-60= 45dps extra (black base dmg)

A fast weapon will benefit more from average dmg then a slow one.


I actually aware of these. Also bear in mind that nado damage accounts for 70% of total damage output. Hence, higher tick rates will still be my priority.

As there are too many theoretical reasoning etc, i would personally prefer to just test out my effective damage per second on Mp10 azmodan.
As long as the timing is lesser than 45secs, then it will be a better build than my current.
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Jan 12 2013 04:04am
Its both bad and good to do azmo dps checks but keep in mind on the fat guy there are like 3-4 tornadoes constantly ticing. Thats not the case when u farm.
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Jan 12 2013 04:52am
Quote (Tommyvv @ Jan 5 2013 01:56pm)
offhand 1.65+0.25echo bug*(1+0.36+0.15+0.25)=1.9*1.76=3.344aps=36ticks
mainhand 1.45*1.76=2.552aps=26ticks
31ticks per 3sec as avarage

looks like a good balance, not seems that you have any ias that not have effect

but lets see how to increase this
i am not a fan of crit damage, and a big fan of aps, so lets see what happens if swap crit gem in echo to a 11ias stat

2.85715-3.33333 aps - 6 fpt - 10.0 tps - 200.00% dps - 30 ticks - 600% dmg
3.33334-4.00000 aps - 5 fpt - 12.0 tps - 240.00% dps - 36 ticks - 720% dmg
4.00001-5.00000 aps - 4 fpt - 15.0 tps - 300.00% dps - 45 ticks - 900% dmg
5.00001-6.66666 aps - 3 fpt - 20.0 tps - 400.00% dps - 60 ticks - 1200% dmg

mainhand (1.2+0.25)*1.11 = 1.6095 echo aps
goal=3.33334aps/1.6095=108ias needed = 32 more ias needed
offhand becomes 1.5+0.25*1.11*2.08=4.04aps
avg ticks become 40.5ticks per sec = 30.6%more then you have now
crit damage drops from 532 to 432 at 82.5%crit chance = crit factor 4.564 instead of crit factor5.389 = -15.3%damage
ofc its not eezz to get 11%ias in echo and 32more ias in gear, whitout loosing str/crit damage, etc

mebe its a tiny overdone, look at 1 lower breakpoint, but still, drop the crit gem!
2.85715/1.6095echo aps = 78ias needed = 2 more ias needed in gear
then avg ticks per 3sec becomes (30+36)/2=33ticks=6.5%more ticks, but also loose -15.3%dps couse gem

so basicly above upgrades are not adding any good whitout sacrafice,
so you balanced your breakpoints/dps verry good!

e/
9.9/10 for barb brainpower!
i would have given it a 10/10, if it had lower dps, lower dps offhand weapon, since we talk rltw azomodone test
or you get a 10/10 if not talk about azmodone test in the first place!
and rltw influwence azmodone test alot, couse 3-4 nado are working and 1ww is working,
and in more normal gameplay, its more like 2 nado are working when 1 ww is working, and then offhand dps comes into matter alot more
and in pvp or at verry low mp, its more like 1nado and 1ww, then offhand damage comes even more into play


This is also very important to note havent read whole post btw to long :p, but u can clearly see that the ias breakpoint increases ur dps output exponentially comperad to everything else where one extra stat will % give a lesser dmg increase.

For example 10 extra str to a already 1000str will give 1% dmg increase

10str to already 2000str give u only 0,5% dmg increase.

It would be the same case for attacks per second but for the breaking points.

2handed mace with 1.00 and ur attack per second are boosted to 2.00 from gear

+ 5% ias from ring will give u 2.05 attacks per second ur dmg increase 2.5%.

2handed mace u dont have any attack speed at all

+ 5% ias form ring will give u 1.05 attacks per second 5% dmg increase

This is why we have to balance all stats. There will be alot of options if the rubies they plan to give ias in new patch to go for higher breaking points. For now i feel Axe with base attack speed and an offhand echo is best way to go. 3.34/2.85 in wotb.
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Jan 12 2013 06:36am
mind telling me how u hit 3.34/2.85 with only Axe n offhand echo?

Are u aware that hitting 3.34 breakpoint with An Axe base ias will be so difficult?

Pls do a rough estimate n calculation b4 even suggesting this. The best u can hit would be 2.85/2.85.

Currently i have 2.55/3.34 for Mh n Offhand, with only 36% ias in my gear. if u want to hit 3.34/2.85 as what u suggested, it would take u approx 75% in your gear, and that will be at the expense of your strength n cd.
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Jan 12 2013 08:57am
you need quite some cash to get the stats on all the legs yes along with ias. Tal armor, innas, lacuni,mempo/andy, witching rings, amu, zuni journey alot to choose between and i can tell u will need far from all of them. More problem is to get cc res vita str so on along with everything thats where uneed brain like dont get str on innas because it rolls higher vita and so on. str vita rolls works well ofc, but as i said u wont need all the pieces. .25 echo + 1.4x means 1.65-1.69 base ias u can even make it with normal axe, but its very hard. U can reach 4.01 with a dagger also btw but thats also very hard.

I can link my diaprog where broke 4.01 with main dagger i think its still up and notice i did it without a witching hour and zuni boots. The cc loss of weapon master i couldnt make up for and ran out of cash, but still it worked, although not in the way i wanted it to.
Killed mp 9 azmo reasonable speed just lacked stats on my legs. For this 4.01 u need like 20 bil gear to make it work well. Now i sold all since im doing equally well with some 5mil gear + leftover farming mp1-2. Im not hitting 3.34 atm, but its not that hard if u have base weap over 1.4 sir.


http://www.diabloprogress.com/hero/eldritch-2465/arkanThElder/14167580

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