Quote (Tommyvv @ Jan 5 2013 01:56pm)
offhand 1.65+0.25echo bug*(1+0.36+0.15+0.25)=1.9*1.76=3.344aps=36ticks
mainhand 1.45*1.76=2.552aps=26ticks
31ticks per 3sec as avarage
looks like a good balance, not seems that you have any ias that not have effect
but lets see how to increase this
i am not a fan of crit damage, and a big fan of aps, so lets see what happens if swap crit gem in echo to a 11ias stat
2.85715-3.33333 aps - 6 fpt - 10.0 tps - 200.00% dps - 30 ticks - 600% dmg
3.33334-4.00000 aps - 5 fpt - 12.0 tps - 240.00% dps - 36 ticks - 720% dmg
4.00001-5.00000 aps - 4 fpt - 15.0 tps - 300.00% dps - 45 ticks - 900% dmg
5.00001-6.66666 aps - 3 fpt - 20.0 tps - 400.00% dps - 60 ticks - 1200% dmg
mainhand (1.2+0.25)*1.11 = 1.6095 echo aps
goal=3.33334aps/1.6095=108ias needed = 32 more ias needed
offhand becomes 1.5+0.25*1.11*2.08=4.04aps
avg ticks become 40.5ticks per sec = 30.6%more then you have now
crit damage drops from 532 to 432 at 82.5%crit chance = crit factor 4.564 instead of crit factor5.389 = -15.3%damage
ofc its not eezz to get 11%ias in echo and 32more ias in gear, whitout loosing str/crit damage, etc
mebe its a tiny overdone, look at 1 lower breakpoint, but still, drop the crit gem!
2.85715/1.6095echo aps = 78ias needed = 2 more ias needed in gear
then avg ticks per 3sec becomes (30+36)/2=33ticks=6.5%more ticks, but also loose -15.3%dps couse gem
so basicly above upgrades are not adding any good whitout sacrafice,
so you balanced your breakpoints/dps verry good!
e/
9.9/10 for barb brainpower!
i would have given it a 10/10, if it had lower dps, lower dps offhand weapon, since we talk rltw azomodone test
or you get a 10/10 if not talk about azmodone test in the first place!
and rltw influwence azmodone test alot, couse 3-4 nado are working and 1ww is working,
and in more normal gameplay, its more like 2 nado are working when 1 ww is working, and then offhand dps comes into matter alot more
and in pvp or at verry low mp, its more like 1nado and 1ww, then offhand damage comes even more into play
This is also very important to note havent read whole post btw to long :p, but u can clearly see that the ias breakpoint increases ur dps output exponentially comperad to everything else where one extra stat will % give a lesser dmg increase.
For example 10 extra str to a already 1000str will give 1% dmg increase
10str to already 2000str give u only 0,5% dmg increase.
It would be the same case for attacks per second but for the breaking points.
2handed mace with 1.00 and ur attack per second are boosted to 2.00 from gear
+ 5% ias from ring will give u 2.05 attacks per second ur dmg increase 2.5%.
2handed mace u dont have any attack speed at all
+ 5% ias form ring will give u 1.05 attacks per second 5% dmg increase
This is why we have to balance all stats. There will be alot of options if the rubies they plan to give ias in new patch to go for higher breaking points. For now i feel Axe with base attack speed and an offhand echo is best way to go. 3.34/2.85 in wotb.