Quote (markilbaldacchino @ Sep 6 2012 12:47pm)
Yes , diminishing returns means the second point would be worth less, it means thats the 4 or 5th points are just not as impactful as the 2nd or 3rd. (just an example). And in fact, they arent for the most part except if youre playing something like tank barb. If you're ranged / glass cannon theres no need / incentive for you to pump mitigation to the extreme for that little benefit, and as for melee .... if you have good loh / life leech returns, then 7k / 700 is more than enough for 90% of all game attacks. If you dont have any leeching in inferno as melee, all the mitigation in the world wont help you! You be dead in the same timespan with 7k vs 12k armor / AR. Thats my point.
I'm not talking about diminishing returns in some practical sense, I'm theorycrafting the value of resistances and armor. Along your reasoning it means DPS has diminishing returns to. I mean, the usefulness of DPS diminishes when you rape everything in seconds anyway, right? Actually, everything has massive diminishing returns because once you got the gear to beat the game. I mean, if you can beat the game, how much does it increase your game beating efficiency in % by adding more gear? Yeah go suck on that one, anything beyond reaching the bar for beating the game is obviously massively diminished in value. Its a ridiculous point you're trying to make. All I'm doing is providing mechanics in a non confusing way, leaving it for people themselves to decide what gear to use being better informed players.
Quote (markilbaldacchino @ Sep 6 2012 12:47pm)
Did you miss my part abt molten etc? I did say theyre the only attacks in the game probably worth stacking mitigation for, my 4000 tick would be 2000 or so with yours (94 vs 97 reduction, you're closer to 96 actually vs mlvl63), it could also be a case of 7500 vs 12500 armor (70% vs 79%). Maybe you also have ignore pain / leap iron impact on top of that, I dont and most other chars / builds dont either, since majority of barbs now are ww/nado with no slot for ip/leap.
I reduced the damage of molten from 4-6k to 2-3.5k just by adding 2k armor (5500 to 7500). Did some other tests too with higher armor lower res, seems only armor is impacting it.
You're wrong on several points.
First of all my mitigation was calculated vs mlvl 63.
12900 armor = 80,37% DR vs mlvl 63
1270 res = 80,13 DR vs mlvl 63
Base reduction 30% from being an awesome barb
1*0,1963*0,1987*0,7=0,027303367=97,27% reduction
Ok so I rounded the numbers a tiny bit and missed by 0.23% mitigation. While it does have an impact on final numbers we're nowhere near your proposed 96% reduction. A character with 96% reduction takes close to 50% more damage than a character with 97,3% reduction. Check your math please.
Also, going from 5,5k/900 to 7500/900 isnt going to lower molten dmg from 4-6k to 2-3,5k.
5,5k/900 =
5500 armor = 63,58 % DR vs mlvl 63
900 res = 74,07% DR vs mlvl 63
1*0,3642*0,2593*0,7=0,0661=93,39% reduction
7500 armor = 70,42% DR vs mlvl 63
1*0,2968*0,2593*0,7=0,0539=96,41% reduction
A 4-6k hit post 93,39% reduction would be 60509-90763 pre reduction.
A 2-3,5k hit post 96,41% reduction would be 37106-64935 pre reduction.
First of all molten doesn't hit that hard. Second, either your
method of testing has some serious flaws, or
your recollection of numbers you've seen are faulty, or
you're pulling numbers out of your ass to strengthen your futile, silly argument.
Also, no. Armor isn't the only thing impacting it. Thats the silliest thing I've heard in a long time.
Quote (markilbaldacchino @ Sep 6 2012 12:47pm)
Well for me its not worth it, I can loh / leech back both amounts very fast, if Im in a sitation where my leeching is compromised I'm dead just as quick. Maybe you got a shield too, in your case such high armor / res could really have an impact, I can understand that. Me and you are talking about melee, where dmg can be mitigated to such small amounts where the last few % make a huge difference. But I wouldnt sacrifice my dmg for something like the stats you got. All other classes that cant stack up armor / res from skills and dont have class bonus take so much damage from each hit anyway that its not worth for them to increase res / armor beyond a certain point. They'd rather get more loh + good proccing skills / high dps + life leech to outlast the dmg taken.
I'm not here to tell you if it's worth it or not, thats a choice every player will have to make for themselves. I just provide the information on how game mechanics work. If you still decide you'd rather have more damage and drop a bit of resistances, good for you, hope it works out.
Quote (markilbaldacchino @ Sep 6 2012 12:47pm)
How do you flat out deny such an important point as this as not having anything to do with the reduced impact of higher levels of ar / armor?
Because it's not actually important. That argument can be applied to any non exponential stat really. It's relative effect is going to diminish so it's never worth getting better. Sounds about right? No. Thats why it's important to see it for what it is and know how the game works. The more you know the more informed will your decisions be. That is
all.
Edit: As a funny example though, my reduction vs yours. You take 33% more damage than I do. This also means any means I have of getting my hp back are 33% more effective. It's not always just a flat "I'll get more LoH instead of more mitigation to get better". Mitigation actually increases the efficiency of heals as well. Further reason to know the mechanics.
This post was edited by Blodulf on Sep 6 2012 08:41am