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May 23 2012 10:11am
Quote (MegaVovaN @ 23 May 2012 18:03)
when your health hits 0, instead of dieing, you automatically go into spirit walk mode with 10% of your maximum life, gives you 3 seconds to run away and heal up. If you die again within 90 seconds, the effect won't work.

yeah I tested it in game, this skill is unmatched against elites^^


Grave Injustice, spiritual attunement.
Both are nice, I can't really decide^^ but lets say I still feel my damage is a tad low vs health boss packs, would pierce the weil be an option?
The regular mob fight will be slower, but the packs will be unlocked as possible?


edit: I'm at 22,2k hp and 11,8k dps with this build. Spirit Attunement atm. Newly turned 60 WD.
I've been playing bears builds close to this before, but this is the spot. so far it works if u do it right. Dying only if u make a misstake

This post was edited by SpAz. on May 23 2012 10:16am
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May 23 2012 10:22am
feel the same way about it. i'm still making mistakes too, but the rare mobs are much easier now. i typically right click on the pack (grasp), then go invisible, run into the middle of them, and collect their souls. then (if necessary), cast hex if i need it for whatever reason. i can often tank them because i'm healing so quickly, but i know this will change once i'm playing inferno.

just took down maghda in one fell swoop. was really easy because she summons mobs that you can rely on for your health/mana regeneration.

This post was edited by Chocolope on May 23 2012 10:33am
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May 23 2012 11:15am
I have been playing looking at many different WD builds, but I do not think I would like this one very much. You essentially have 1 attack, and you must be close enough to use it. My current build is fine for running into normal packs, but I need something when I get hit with crazy Champs/Rare monsters (sometimes at the same time, which is just the worst). I would like a mobile build with good CC. I think it will be centered around Grasp of the Dead with Unbreakable Grasp. From there, it would seem beneficial to spam your attack while they are in that grasp (which is what I assume you do with the Zombie Bears). While the monsters are struggling, it would be a good time go up and throw down Soul Harvest with your leech of choice. If things get hairy, you can hit you Spirit Walker with heal/mana regen. I really like Acid Cloud with Lob Blob Bomb. I can drop 3 of these pretty quickly (which will drain mana pretty well), then spamming a bunch of Explosive Toads really helps and doesn't hit mana as hard. That leaves another skill, and Mass Confusion with Paranoia wouldn't be a bad idea to drop while stronger enemies are locked in the grasp, causing some to fight for you AND all monsters in its area take an additional 20% damage. The toads could take care of small amounts of enemies. The rotation would be:

Grasp - 8 sec cool/8 sec duration
Mass Confusion (if a boss/rare/champ pack) - 60 sec cool/12 sec benefit duration
Soul Harvest - 15 sec cool/30 sec benefit duration
Acid Cloud
Toads
Spirit Walk - 15 sec/2 sec duration

This build would go through mana pretty quickly, so I would definitely use the Spiritual Attunement passive. I also don't have the best gear atm, so I would use Jungle Fortitude to offset that. If I drop all 4 cool-downs at once, I could utilize Vision Quest for a good 6 seconds or so, and be able to (possibly) spam Acid Cloud a bunch. That could do some serious damage! But, this is all theoretical as I won't be able to test this build until Thursday. If anyone wants to give it a whirl and post how it works.
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May 23 2012 11:50am
what's everyone's wd's life/dps? Only answer if you're level 60
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May 23 2012 11:56am
30k Life
30k base dps (depending what build i can skyrocket this damage though) With my boss build its around 43k

I still cant figure out a way to ever be able to do inferno diablo.

I am using darts and slamdance as main damage with some other skills.. i can post my build if wondering. (this is solo boss build)
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May 23 2012 12:00pm
Everything up to Act 2 Inferno is a joke for me. I have 38k dps with 30k hp and 500 all res. I use:

Poison Dart(Splinters)
Grasp of the Dead(Unbreakable Grasp)
Hex(Jinx)
Horrify(Phobia i think, the increased fear time) OR Mass Confusion(Devolution)
Spirit Walk(Jaunt)
Soul Harvest(Siphon)

Pierce the Veil
Gruesome Feast OR Spiritual Attunement
Spirit Vessel

Ive tried millions of builds and this one is the only one that will consistently work in Inferno that i have found. With the recent chest nerf in A2 im completely out of farm options since Act 1 Inferno is too easy and the loot isnt worth it. I want to farm act 2 but the jump from 1 to 2 is so huge its a joke. It takes up to 20 minutes to kill 1 pack sometimes. =(
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May 23 2012 12:03pm
i just turned 60
250~allres
23k life
18k dps
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May 23 2012 12:39pm
Quote (n0xi3 @ May 23 2012 12:56pm)
30k Life
30k base dps (depending what build i can skyrocket this damage though) With my boss build its around 43k

I still cant figure out a way to ever be able to do inferno diablo.

I am using darts and slamdance as main damage with some other skills.. i can post my build if wondering. (this is solo boss build)


how'd u get dps so high? did you have a ton of ias?

post weapon and mojo stats pls

This post was edited by MegaVovaN on May 23 2012 12:41pm
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May 23 2012 03:45pm
Thanks for the nice respons

I've recieved lots of questions about my way of statting. Basicly, I am keeping some gear in my stash to swap on and off. I am always trying to gear so I can take 2-3 hits from the creeps before I die, the 2nd priority is pure damage. Resistance is a tricky one, because you mostly just die when you are being hit regardless if you're tanky.

Quote (joeshabadoo @ May 23 2012 05:15pm)
I have been playing looking at many different WD builds, but I do not think I would like this one very much. You essentially have 1 attack, and you must be close enough to use it. My current build is fine for running into normal packs, but I need something when I get hit with crazy Champs/Rare monsters (sometimes at the same time, which is just the worst). I would like a mobile build with good CC. I think it will be centered around Grasp of the Dead with Unbreakable Grasp. From there, it would seem beneficial to spam your attack while they are in that grasp (which is what I assume you do with the Zombie Bears).  While the monsters are struggling, it would be a good time go up and throw down Soul Harvest with your leech of choice. If things get hairy, you can hit you Spirit Walker with heal/mana regen. I really like Acid Cloud with Lob Blob Bomb. I can drop 3 of these pretty quickly (which will drain mana pretty well), then spamming a bunch of Explosive Toads really helps and doesn't hit mana as hard. That leaves another skill, and Mass Confusion with Paranoia wouldn't be a bad idea to drop while stronger enemies are locked in the grasp, causing some to fight for you AND all monsters in its area take an additional 20% damage. The toads could take care of small amounts of enemies. The rotation would be:

Grasp - 8 sec cool/8 sec duration
Mass Confusion (if a boss/rare/champ pack) - 60 sec cool/12 sec benefit duration
Soul Harvest - 15 sec cool/30 sec benefit duration
Acid Cloud
Toads
Spirit Walk - 15 sec/2 sec duration

This build would go through mana pretty quickly, so I would definitely use the Spiritual Attunement passive. I also don't have the best gear atm, so I would use Jungle Fortitude to offset that. If I drop all 4 cool-downs at once, I could utilize Vision Quest for a good 6 seconds or so, and be able to (possibly) spam Acid Cloud a bunch. That could do some serious damage! But, this is all theoretical as I won't be able to test this build until Thursday. If anyone wants to give it a whirl and post how it works.


You wont make it to do enough damage on most of the packs out there, but yes I do agree that it looks nice theoreticly:)

On another note. I've seen that d2jsp is interested in finding some guides to make sticky. I could make some spec like solo, burst, long range, secure spec etc. if people were interested in things like that.
This is just the build which I find way better than the others all around. But there will for sure be other spec which were better in specific situations.

Last thing. Thanks for the donation really appriciated. I guess that is what it will take for me to make some kickass overall WD guide for all kind of situations:)

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May 23 2012 03:49pm
this worked for me until i hit inferno now im using a diff build basicly use enchantress with all the cc abilitys and smash with blow dart with spliters and spider with leep while kiting works great for me when i get hit an put in vision i slam down toem for 30% dmg and smash face when i come up i spirit walk for an addtional smash face

but i do have good stats i do about 35k dmg with totem an have 30k life an 50% res to all an 12% chance to dodge

This post was edited by Derek on May 23 2012 03:51pm
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