Thanks for the nice respons
I've recieved lots of questions about my way of statting. Basicly, I am keeping some gear in my stash to swap on and off. I am always trying to gear so I can take 2-3 hits from the creeps before I die, the 2nd priority is pure damage. Resistance is a tricky one, because you mostly just die when you are being hit regardless if you're tanky.
Quote (joeshabadoo @ May 23 2012 05:15pm)
I have been playing looking at many different WD builds, but I do not think I would like this one very much. You essentially have 1 attack, and you must be close enough to use it. My current build is fine for running into normal packs, but I need something when I get hit with crazy Champs/Rare monsters (sometimes at the same time, which is just the worst). I would like a mobile build with good CC. I think it will be centered around Grasp of the Dead with Unbreakable Grasp. From there, it would seem beneficial to spam your attack while they are in that grasp (which is what I assume you do with the Zombie Bears). While the monsters are struggling, it would be a good time go up and throw down Soul Harvest with your leech of choice. If things get hairy, you can hit you Spirit Walker with heal/mana regen. I really like Acid Cloud with Lob Blob Bomb. I can drop 3 of these pretty quickly (which will drain mana pretty well), then spamming a bunch of Explosive Toads really helps and doesn't hit mana as hard. That leaves another skill, and Mass Confusion with Paranoia wouldn't be a bad idea to drop while stronger enemies are locked in the grasp, causing some to fight for you AND all monsters in its area take an additional 20% damage. The toads could take care of small amounts of enemies. The rotation would be:
Grasp - 8 sec cool/8 sec duration
Mass Confusion (if a boss/rare/champ pack) - 60 sec cool/12 sec benefit duration
Soul Harvest - 15 sec cool/30 sec benefit duration
Acid Cloud
Toads
Spirit Walk - 15 sec/2 sec duration
This build would go through mana pretty quickly, so I would definitely use the Spiritual Attunement passive. I also don't have the best gear atm, so I would use Jungle Fortitude to offset that. If I drop all 4 cool-downs at once, I could utilize Vision Quest for a good 6 seconds or so, and be able to (possibly) spam Acid Cloud a bunch. That could do some serious damage! But, this is all theoretical as I won't be able to test this build until Thursday. If anyone wants to give it a whirl and post how it works.
You wont make it to do enough damage on most of the packs out there, but yes I do agree that it looks nice theoreticly:)
On another note. I've seen that d2jsp is interested in finding some guides to make sticky. I could make some spec like solo, burst, long range, secure spec etc. if people were interested in things like that.
This is just the build which I find way better than the others all around. But there will for sure be other spec which were better in specific situations.
Last thing. Thanks for the donation really appriciated. I guess that is what it will take for me to make some kickass overall WD guide for all kind of situations:)